uh, I hate to break it to you, but when comparing ratios. It’s perfectly valid to simplify down to a ratio of n:1 or 1:n, and drop the “1” & “:”, uh your own source there actually brings it up:
Ratio - Wikipedia -
"Sometimes it is useful to write a ratio in the form 1:x or x:1, where x is not necessarily an integer, to enable comparisons of different ratios. For example, the ratio 4:5 can be written as 1:1.25 (dividing both sides by 4) Alternatively, it can be written as 0.8:1 (dividing both sides by 5).
Where the context makes the meaning clear, a ratio in this form is sometimes written without the 1 and the ratio symbol (:), though, mathematically, this makes it a factor or multiplier."
That’s what I was tryna explain to Beeschurger. There’s numerous correct ways to express a ratio. It’s just personal preference to have all whole numbers.
The strange tangent Beeschurger went on about ratios was kinda dumb, although that’s 100% on brand for CAS haters.
uh no, you kinda need to simplify down to n:1 ratio expressions if you want to compare two ratios, as to compare two ratios you need one side of the expression (the consequent) to be common between two ratios. Usually by finding a common multiple and multiplying both expressions.
It’s pretty much become a gaming industry/community standard for K/D to be represented in n:1 ratios because of this. CS2, for example puts n:1 kd ratios on the score board in some game modes, even Warthunder does in the “battle-hardened” profile screen.
The fact you’ve taken my comment in support of your position is more indicative of your own lack of intelligence and reading comprehension. So put the childish calling other people dumb shtick aside.
35mm AA is extremely powerful, you don’t have any defense against aircraft, if you do rocket rush you are easily downed by even light machine guns, the awful weapon system mechanics mean that if you take even a bit of damage you can’t shoot
That is not even what I said though. I said that many of your deaths are to tanks since you go out of your way to find and engage tanks. If you only stuck to engaging planes your KD would still be bad.
You don’t. The wiki even gave an example of 4:3. 45:32 cannot be simplified without having a decimal.
Another thing, simplifying results in a loss of information. I know that most games use an integer (e.g 2.0) instead of an actual ratio. 2.0 is far easier to read than 200:100. Here’s the issue, this isn’t Counter-Strike. The integer works fine for FPS games cause they record all deaths and kills that that player had ever had, however it doesn’t for individual Warthunder vehicles.
2.0 k/d (200 k 100 d) isn’t the same as 2.0 k/d (2 k 1 d).
I’ll say this one last time. 45:32 is a completely valid way of expressing a ratio. I’m fully aware it’s not the standard way, but for the purpose I was using it for, it was simply more useful than the standard.
The fact that you decide to use SPAA as tank destroyers skews your stats way too much. So far that the only SPAA you have where we could deduce from would be the P7t french travtor and the chaparral since those have barely any ground kills since I assume you did not go tank hunting woth the chaparral. Those still show really bad stats.
And don’t come in with your arguments again. If SPAA were as OP as you keep claiming it would be easy to have at least around 1 KD regarding to planes vs all deaths since AA are to be used against air targets.
You can check my stats if you want and look at the roland and the santal. Those have still bad stats even though by your logic I should remove all the deaths to tanks. Which in this case I don’t even know what percentage that would be since I played them exclusively vs air. If they truly were as OP as you keep claiming in kther threads I would have at least a 1.5 KD in the santal and would not have to fire all 6 SAMs to gurantee a kill on planes.