The fact that you decide to use SPAA as tank destroyers skews your stats way too much. So far that the only SPAA you have where we could deduce from would be the P7t french travtor and the chaparral since those have barely any ground kills since I assume you did not go tank hunting woth the chaparral. Those still show really bad stats.
And don’t come in with your arguments again. If SPAA were as OP as you keep claiming it would be easy to have at least around 1 KD regarding to planes vs all deaths since AA are to be used against air targets.
You can check my stats if you want and look at the roland and the santal. Those have still bad stats even though by your logic I should remove all the deaths to tanks. Which in this case I don’t even know what percentage that would be since I played them exclusively vs air. If they truly were as OP as you keep claiming in kther threads I would have at least a 1.5 KD in the santal and would not have to fire all 6 SAMs to gurantee a kill on planes.
The misunderstanding of gepard and AHEAD compatibility stems from the ukrainians using AHEAD in the gepard 1a2. While yes the ammunition is capable of being fired. It cannot function as anything other than dumb prefrag since the gepard cannot program the AHEAD. it has the programmator coils at the end of the barrel. If we take a look at the pumas mk30 ABM auro cannon we can see a distinct muzzle end.
Which is lacking on the gepard.
The inscription on the glass tells u exactly what this is.
The gepard has this muzzle ‘brake’.
It helps the systems measure initial velocity of the exiting ammo and helps in lead calculation.
Not programming the projectile
FAPDS is missing for the Gepard 1A2. It was Gepard 1A2’s main ammunition type for anti-air and vs. hard/semi hard ground targets. It was the core of the upgrade from basic Gepard to 1A2. FAPDS had much higher velocity and more flat trajectory, upping the effective range vs. any kind of target.
This would be a truly interesting ammo type in War Thunder and the most advanced Gepard version 1A2 (Ger only). Full belt of 35mm DM33 (FAPDS) and the reserve drums for 35mm DM23 (APDS). FAPDS would have bit less penetration power than APDS (around 100mm), but more post pen fragmentation. While APDS (127mm pen) pens more with less fragementation post pen.
There are even prototypes with thermal viewers and test footage with those sights. Others prototypes had modded muzzle brakes with coils to use the 35mm AHEAD ammo.
Gepard is full of opportunities and could get some interesting upgrades. Sadly its not Russian.
M163 (and other Vulcan based SPAA) is a similar case. The Mk.149 sabot is the preferred round against air targets due to increased range, however it’s completely missing ingame.
Just got home from School. Spading the SPAA at the moment, so can share more recent ones if anyone requests anymore soon.
EDIT: Irrelevant for this topic below, but first game of the day 😂Playing Soviet vehicles on Chinese TT I never played is a nice learning curve for me. Slowly adapting to its playstyle.
Sometimes I do spawn on it first, sometimes I don’t. Really depends on my mood. But whenever I do spawn on them first its because I just unlocked it and couldn’t wait to try it out without a line up. Then I go back to using it when I need it.
PGZ09, Falcon, ZA-35 are going .3+ a Br now. However, they will still destroy tanks regardless. PGZ09 can will still do great at 9.0, Falcon barley used for AA, mostly as IFV. Za-35 will still be manageable for air, but slightly lowered its effectiveness. For its IFV like role, still going to melt tanks.
I think this Br nerf, if it really is one, was just to let 7.3 tanks have some breathing room against them since its the most used.