The superiority of IOG missiles against non-IOG missiles
The change from 100m to 60m multipathing
The buff of Fakours
Too many clouds on a lot of rounds
Radar missiles are overpowered and ruin the top tier, period.
The emphasis on buffing radar missiles sets a bad precedent for future changes. Eventually AESA radars and AESA missiles, which are mostly immune to but the most perfect notching will be added and implemented properly (Gaijin WILL have to make AESA weaponry better somehow) and going cold will be your only option pretty much.
It’s like the jet version of naval top tier (without AI targets) where no ships want to shoot at each other and just hide behind cover all day taking random shots there and then. In this case it will be running back to the airfield.
This won’t be a issue if there’s no module grind and that the game is balanced with no uptiering, but it is not, and it will make the jet grind so much worse than it is right now, and games unbalanced.
We know Gaijin loves BR compression, which can’t be changed, but at least make the game playable (that is not going cold) for those who want to do PVE, stock grinding, or playing worse planes.
And don’t give me muh realism as an excuse. The RVV-AE missile (probably the worst ARH in game) by Russian arms export (not secret documents) lists a minimum engagement alttiude of 20m, multipathing as a playability mechanism is acceptable in the eyes of Gaijin. Good! Let’s expand on this.
I agree that the game mode isn’t designed for them, but there are also inherit game designs that prevent top tier from being balanced. Such as the existence of uptiers and module grinds.
Furthermore, we can see that Gaijin won’t use the energy to make a new game mode, so it is way simpler to mold fox 3 into the shape of current gamemode.
Decompression is needed too. Facing top tier planes in something that only has 60cms would not make for good gameplay. I think the next step would be to reduce it to 40m, instead of removing it all at once without any other changes.
Yeah, incremental reduction would be a sensible approach. Could even have Sim lead by an update. So when further reductions are ready. Sim goes down to 40-50m, following update ARB follows, maybe with Sim going down again or holding for one update. Next update repeat, until its essentially removed except for missiles where its historically accurate.
As for Decompression… I do wonder if its time to consider other options, like reducing MM brackets from +/- 1 to +/- 0.7. There is no level of decompression that will ever truly be to people satisfaction, Airframes like the FA2, F3 Late, ICE, Viggen DI, etc etc should be facing things like the F-16, Mig-29, F-15A, etc.
Agreed especially when shooter fire it from high altitude missile supposed to work better against low flying target if shooter has speed and altitude advantages.
Yeah, the recent changes seem to make that more effective, but its only really been since the Typhoon that that can be properly exploited (at least for me personally within the British TT), I would never dare to climb to 30k ft in the Tornado F3 to shoot Skyflashs down onto a target, at least not early game.
I think they’re more than fine for GRB, and people find success with offense and defending them in ARB as well.
I do think ARH carriers should have a hard limit on what they can face. If you don’t have ARH, you shouldn’t be facing ARH planes.
I would say this giving the f14 a pass because if you seriously can’t dodge an aim54, it’s a you problem not an ARH problem. It’s such an easy missile to defeat, especially if you know it’s the only ARH you can face you’ll know how to dodge it.
FA2, AV-8B+, Viggen DI . J-8F. These fairly low performance ARH slingers, should be 100% facing the high performance SARH slingers/IR fighters like the F-16, Mig-29, F-15A, etc.
The “medium” performance ARH aircraft like the ICE, F3 Late, Mig-29SMT, etc should probably also still be seeing them at least sometimes. If nothing else, they stand just as little chance in a full uptier as the aforementioned non-ARH slingers do when facing the top tier stuff.
Some meshing is fine in my opinion. A Mig-29A or G facing early fox-3 carries is a fair figh in my opinion. One has an older airframe with limited missiles (but good ones), while the other is a fairly good airframe with the best SARH in the game, as well as R-73s depending on the model.
The same thing applies to the Su-33, and similar aircraft.
Massive downsides in speed on a couple of them. I get it. There’s grey area, but I still stand firm on most of the rest, supersonic ARH carriers.
However, this I disagree with, the argument for great, or even best SARH in the game against any ARH I think is just a bad matchup. You can continually put them defense with an ARH and then close on them, no matter how bad your airframe is, and they can do nothing because simply can’t maintain a lock while defending to any effective degree. The stealth guiding and all that works in furball scenarios when you switch from one to the next target.
I think there should be a hard limit on super sonic ARH carriers and those that aren’t. Barring the extremely easy to dodge aim54’s because, I mean I don’t even need to explain, it’s so stupidly easy to dodge. My grey area is like the av8b and similar ones, slow planes.
It’s just my opinion, I’m not air expert by any means, I’m only average at best.
Great change, means multipathing correctly is rewarded and the typical low flying is punished with splash damage and kinetic hits, only thing left to fix is the hitboxes of trees and objects, those are the real reason that flying low is a pain.
Clouds are hugely beneficial at top tier, they provide massive moving cover that allow you to fly just below contrail height and remain unspotted, further allowing you to pounce on the furball and launch you own missiles without having to deal with enemies shooting back (since you aren’t spotted for them)
Pretty sure all top tier Fox-3s feature INS (IOG) although feel free to correct me if I am wrong