Nerf iris-t slm

Proposal to Nerf IRIS-T SLM and Improve Balance in War Thunder

Hello,

I want to raise an important balance issue concerning the IRIS-T SLM system in War Thunder. Currently, this system heavily impacts gameplay, limiting tactical variety and frustrating many players, especially on the American and Western side.


Detailed Issues:

  1. Excessive maximum engagement range (~20 km) of IRIS-T SLM launchers:
  • This range allows IRIS-T SLM to engage targets almost immediately after they respawn, including fighters and attack helicopters such as F-16C, F-15E, Su-30SM, and AH-64.
  • This results in frequent “respawn kills” that deny players any opportunity to tactically enter the battlefield.
  • In reality, the IRIS-T SLM’s effective engagement envelope is shorter, especially against low-flying, maneuvering targets.
  1. Lack of effective long-range Western countermeasures:
  • Western forces currently lack sufficient fire-and-forget anti-air missiles with radar guidance like the AGM-114L on AH-64D helicopters.
  • The AGM-114K laser-guided Hellfire missile requires close approach to targets, exposing pilots to excessive risk under IRIS-T SLM coverage.
  • Similarly, precision-guided munitions such as JDAMs or AGM-65D Mavericks cannot be deployed safely due to the IRIS-T SLM’s overwhelming presence at long range.
  1. Inadequate defensive and electronic countermeasure systems:
  • Current DIRCM (Directional Infrared Countermeasure) systems are underrepresented or ineffective for helicopters and fixed-wing aircraft, reducing survivability against IR-guided threats.
  • Flare effectiveness and SEAD (Suppression of Enemy Air Defenses) capabilities are insufficient to meaningfully mitigate IRIS-T SLM saturation.
  • This lack of robust defensive options forces players into a narrow meta dominated by avoidance or passive play.
  1. Respawn area vulnerability:
  • The IRIS-T SLM system’s coverage extends directly over respawn zones, making it possible for enemy players to immediately target freshly spawned aircraft.
  • This denies players a fair chance to regroup and mount coordinated attacks, undermining gameplay flow and player enjoyment.

Proposed Changes:

  • Reduce IRIS-T SLM maximum effective range to 8–10 km:
    • This would align the in-game capabilities closer to realistic engagement envelopes.
    • It allows aircraft to safely enter their attack run or deliver precision-guided weapons without being instantly destroyed.
    • It encourages dynamic, skill-based gameplay over “spawn camping” tactics.
  • Implement respawn “safe zones” where IRIS-T SLM missiles cannot be locked or fired immediately after spawning:
    • This mechanic would prevent instant destruction of players on respawn, improving fairness.
    • It would encourage players to tactically exit the safe zone before engaging, promoting more balanced encounters.
  • Introduce or enhance AGM-114L radar-guided Hellfire missiles on AH-64D:
    • This addition would give Western helicopters a much-needed countermeasure to IRIS-T SLM units.
    • Fire-and-forget capability allows safer engagement from beyond IRIS-T’s reduced range.
    • This would balance helicopter combat and increase tactical options.
  • Upgrade DIRCM, flare effectiveness, and SEAD roles:
    • Increase DIRCM coverage and effectiveness on helicopters and aircraft vulnerable to IR missiles.
    • Improve flare deployment mechanics to better counter IR-guided missile lock-ons.
    • Enhance SEAD aircraft and ground units to more effectively suppress IRIS-T SLM launchers.

Summary:

Implementing these changes will:

  • Improve gameplay balance and fairness, especially for Western forces.
  • Increase tactical depth by allowing safer, skillful deployment of precision strike weapons.
  • Reduce player frustration caused by instant kills on respawn or impossible attack runs.
  • Foster more diverse and engaging combat scenarios involving combined arms and team cooperation.
  • Maintain realism while ensuring enjoyable and competitive gameplay.

Thank you for considering this detailed proposal. I hope it will contribute positively to War Thunder’s continued development and player satisfaction.


If you want, I can help adjust this further or add technical references to real-world IRIS-T and AGM missile specifications to support the arguments.

3 Likes

😂 effective range your source because no body got any

4 Likes

Yeah no. You’re probably used to abuse cas and now you have actually to use your brain to survive in a plane. You can counter the iris-t by just spawning a tank. Hope this helps :)

14 Likes

Add iir seeker to slm improve it’s loft make effective range up to 30km look I can also state my dreams but it’s up to dev

4 Likes

Time for aircraft spawn protection

2 Likes

Unlimited missiles for spaa here we go

Wait till they add the Buk3M and Aster 30, then CAS really is going to cry.

gib me superhornet, with tested LDIRCM, AGM-88E…
these irist wouldnt survive that

This is bluewater naval battles in a nutshell - spawn in the open, within range of your enemy, where your survival largely relies on the enemies focusing on other ships. At least CAS can drop to the deck.

1 Like

Pretty strange.
How is that 8-10KM range be closer to real life? Especially when found that range is up to 40Km and 20km in altitude?
Maybe check your AI’s sources next time :D

2 Likes

IRIS-T gets implemented and barely a week later we have “NERF IT NOW” posts.

Or you could, one, spawn a tank, learn indirect fire, or two, learn to fly defensively. Sorry, you can’t fly in a straight line anymore.

3 Likes

Is Pansir S1 still the best anti-air? The IRIST can simply shoot missle from it spawn to the enemy airfield.

1 Like

fr. Least obvious chat gpt forum post.

1 Like

Give me buk m3 with pantsir s1m s300 , s350 , make multipath around 10 meter

1 Like

70-100km engagement envelopes
IMG_0324

circle spawn maps are so balls :(

1 Like

Please don’t use AI for creating posts, as well as sources, as the SLM never had such short range.

Additionally, please use the correct tags

11 Likes