Good luck even trying to hit the munitions coming at you…
This button good and bad at same time. It won’t give your missile position if we uncheck “ally”. What the meaning if we didnt know if our missile still tracking or not.
Wait wtf
This orbital Kh-38 with GNSS so annoying. It keep overpressure and kill entire crew without touching the vehicle even if the missile hit only hit ground that around 30-40m. This missile make Rusgae CAS just spawn from AF then fly near AF and throw bunch of KH-38 with 10 IQ without being seen on radar Then back to AF and repeated multiple of times till his brain got disfunction. Even I already trying to separate my launcher location to separate place and the range between each other already far enough to the point I need to concentrate to hear my missile already launched or not (because sometime the launcher bugged and you need to change vehicle to make it works again).
Yeah dude I saw replied thread got closed . 8-10km range dude it is slm not sls . Ai is pathetic must be hallucinating and dude copy pasted
“excessive”
> 20km
i want to cry
405
405
I feel it, people cry mimimi, OP…
Menawhile the SLM is barely working xD
Happy 405…
Another 405
it wont ever be working until they fix the freaking loft behaviour
genuinely how is this still so broken
I don’t think ~150kg of TNTe has a 30-40m destruction radius.
man could always just spawn a tank :)
I forgot what the map name (tbh I dont remember all the meap except, hurtgen forest, sinai, and golan height :3). It was like old bulding near big river with speaker that speak in english with Russian accent. You can see several tall building near spawn there. And all my launcher right behind that big building. Smh 2 of kh-38 mt able to hit the top building (im pretty sure he use GNSS for it). Smh it just overpressure 2 of my launcher. Behind both of building. I keep tracking it on my radar because i know it wont give him direct hit. Somehow it just overpressured.
Like yeah, if you want to get revenge on someone, do it fair and square
Im still curious when they decide to add the “show all tws targets” report into the game. Also has anyone written a bug report about the slm switching to new targets almost exclusively? Since it hinders the spaa a lot, and I need to wait till someone unloads all of his munitions till I can fire with a good hit chance (Unless under 12km then I just launch and turn off radar).
Good, I like CAS tears. The more SLM equivalents we get in the next update the better.
Why didn’t the Gaijins give IRIS T and Tan-Sam the ability to scan sectors? This would solve the problem with slow target updating on the radar. IRIS T has 90 degrees of horizontal scanning, Tan-Sam 110 degrees. I suggest giving this mode to the control as a rotation of the tank turret, where the mouse turns, the radar looks there.
These modes are not fictitious and are used in reality.
The noise immunity of the IRIS matrix seeker in the game also raises questions; they easily go to false thermal targets, which should not happen in reality. Matrix seekers were developed to counter thermal targets.
i know russian bias addicts are seething hard but the IRIS-T SLM is still far below where it should be right now
- inefficient path to targets - the missile makes multiple useless turns wasting a ton of energy and leading to even easy targets evading it
- losing lock on ATGMs, particularly Kh38 - IRIS T apparently fails to capture what should be the obvious heatsig of a burning and/or supersonic missile
- missile crashes into the ground tracking low alt targets - modern missiles (long range SAM in particular) know where the ground is and won’t mindlessly crash trying to lead a target