Nerf AIM-120A/B

they should stop kneecaping aircraft and weapons just because they dont like them for all nations

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missiles wobble way too much in wt its crazy

They kneecap them for balance, though sometimes they do too much

it ends up being unbalanced in the end anyway why not give nations similar systems at the same time

Because it depends on the vehicle they want to add, the potential gap it could fill in a certain nation, how they would implement it…

id rather them not implement things that aren’t going to be represented well if they decide to just kneecap something like a plane missing features it had when other airframes in game have the same features already implemented it just doesn’t make any practical sense

Sure as long as it doesn’t become op and doesn’t break the game’s balance.

They can’t lower it until they fix the 50m tall mega trees.

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So what you’re saying is that you want the amazing NATO equipment to get an increase in BR and that the flying dumpster soviet planes should get reductions in BR? That’s what I’m hearing you saying. BRs are supposed to be based off of aircraft performance and not years of introduction after all.

We must be playing 2 different games. I’ve never had any issues with trees being so tall

Not that I rely heavily on MP

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There are still plenty of trees on the maps that are equal in size to the statue of liberty. Go try flying into the tops of some and check your radar altimeter. Some are at least 40+m tall. Multipathing may start at 60, but the effect doesn’t get strong enough to seriously defeat missiles until the ~50m mark. The giant trees reduce the multipathing height to an effective 10m on a lot of maps since you only have the sliver of height between the treetops and 50m to work with.

In SB at the very least. I can happily average 100ft on every map in something like the tornado Gr4. And in RB I’ve never felt that it was impossible to stay all that low.

Though should just learn to terrain mask and notch+chaff rather than only using MP

Multipahing is just one tool in the toolbox, but really gaijin should have an intern spend an afternoon fixing their map assets. They’re objectively not scaled correctly.

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Potentially, but i digress. If gaijin adds a new vehicle it should be accurate to real life and if proven wrong through bug reports they should fix them, altough types of ordnance should be limited in certain conditions.

No more dual racks for the Sukhoi. I don’t think that somebody will enjoy an F-15C with the AMBER. That would come to around 16 AMRAAMs?

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And even with the weapons we have, at least make sure they are modeled right.

Like being stuck with Aim-9M as a placeholder on the typhoon is annoying enough. But it having a lock range too short to actually make proper use of the weapon is extra annoying

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Perhaps, but I do still think there is an over expectation for MP to be a magical shield of defence.

Even if tree were massively scaled down, people would complain about MP being set to it’s correct heights (Skyflash for example would be 33m and that’s not even MP but prox fuse triggering on the ground)

Wrong. Because it shouldn’t work over trees basically at all.

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Also wrong. It’s 100% at 55m

idk about this one. with how the gamemode is set up right now I would rather have MP to deprive spammer of their missile and force them to dogfight. i’d rather have MP back again for this reason because top tier gameplay has become so stale it actually makes me stick to lower BR. Remove multipath when air RB is not about being a fake deathmatch again and i’ll support it.

Hot take: lower multipath makes for better dogfights because it filters the shitters that lose in 2 turns anyways

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