A big problem for naval it the gamemode. It just doesn’t work at all the way it’s layed out. It needs to be enduring confrontation to be remotely interesting, they can keep the current gamemode for coastal fleet.
I’d love this for naval. Take the big ships out of arcade, put them in EC. Done. Problem solved. Then revert the aimbot they implemented in the Hornet update to return some excitement, skill, and interest to small boats.
I think a solution for preventing the gamemode to die is as follows:
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Make it not a race for points keep the encounters between 15 km and 20 km in the beginning.
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Make the bots not a problem in driving on the map they should benefit the Players on their team not ram kill them by pushing them in vulnerable positions.
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Bots should not get kills players are the focus so when a player and a bot shoot someone and the bot technically kills them let it go to the player. (after all you want player to stay in the mode not bots)
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Put in some AI controlled air squadrones in higher ranks (out of the WWI era cause to the lack of AA guns)
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make the Spawns moveable with the fleet like integrate the carriers as centers of the both fleets and spawn areas for the ships and planes (but keep them at a minimum distance of 15 km from each other and indestructable for a huge portion of the game)
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the aiming assist is nice but do we really need it people should get back to their own calculations (at least in RB), Distance (guessed so around 85% correctly is ok and realistic for the time it mostly took place), heading ( Heading ok but speed shouldn’t be as accurate as it is rn)
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Rework the locking mechanic for players if you can’t see a tagert behind a rock , mountain or smoke or what ever why should they.
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In the fleet Idea I have make it more based on dd’s and LC’s and HC’s for bots, BB’s and BC’s where rare in Numbers so only players need them.
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If you decide to go in with the AI air squadrones make them cordinate a strike with you together.
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Make the games longer but also more beneficial for players (25 min ain’t enough time for huge naval battles, at least always 30-45 min)
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like I mentioned in my Idea of 2 battle fleets fighting no points to capture so the points would only get down through kills and the side who got below the half of theirs first is getting a reatreat movement (their fleet with carriers and AI dd’s, Lc’s and Hc’s is now trying to drive away from the enemy, like in reallife)
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a win can then be achieved by killing the points or having more after time runs out, maybe when all players gave up on one team.
I think its a good basic concept this way, not perfect I know and it needs a few adjustments here and there but I would love to know everyones oponion on it.
I like alot of this, but I’m not sure about the CL, CA and DDs as bots. I would rather the player start off as a CL or CA with two escorts (DD). And by doin EC stuff, and SP to use on BB, BC, CV and SS. I also might just be miss reading everything.