You wish.
Trust to theorycrafter and cherrypicker. Sure I’m on my way.
For 100k a year you could hire 5 middle level devs for whole year working 8/5 in Russia. Do you think that 5 middle level people working only on naval whole time for 9 years?
You wish.
Trust to theorycrafter and cherrypicker. Sure I’m on my way.
For 100k a year you could hire 5 middle level devs for whole year working 8/5 in Russia. Do you think that 5 middle level people working only on naval whole time for 9 years?
[slow clap] Thanks for digging this up and reinforcing what a lot of us witnessed, AND understand. That is essentially what a lot of arguing and consternation in Naval is about today. After years of practical experience. No one is happy about how large ship Naval combat is panning out because it’s panning out exactly as predicted. It was never a good idea.
And yet here we are. And That’s fine. There’s too much money and time in models. BUT, if we stick ships in Enduring Conflict then, I think people get the realism they want, War Thunder adheres to it’s core identity of a realism based game, and small ships can still have their matches in peace, without having to bend mechanics to fit the long-known-to-be Problematic Bluewater Ships.
Stick Ships in EC
Return Coastal Gameplay/Mechanics/Aiming to one of more player agency and skill.
Cough Hungarian company cough
Kinda said the quiet part out loud there, “mate.”
They have organizations in Russian jurisdictions it’s not a secret and never was, even their accountant reports is public. Quit your infobubble. And maybe you conspiracy theories will went away.
To be clear, you’re now arguing that Gaijin keeps its dev costs down to third-world prices by using mostly Russian devs (because I was quoting Hungarian dev prices), despite the fact their website has removed any mention of any offices in Russia, or any public hiring notices for Russians in recent years. Big if true.
You are arguing this to defend your facially absurd current claim that the naval mode has cost Gaijin $200k or less per year to develop and operate ("millions, ie, >2 million over 9 years), so it’s… Not that big a deal it’s not very good?
As usual, you pick on one thing (this time arguing that most of their devs aren’t actually Hungarian, sure, ok) to continue the troll and ignored the holistic argument. So you didn’t say anything about the ship models I also mentioned, but hey… we can price those out too! 500 ship models, we know from legal documents Gaijin offers $6-10k US for a vehicle when they are done third party. Assume half are duplicates they can reuse and ships are only midrange. Still comes out to 250*8k = 2 million USD. Just for the ship models. (Then there’s all those lovely naval maps! And decals. And decorators. And skins. Don’t forget those.)
But yeah, the mode has probably been costing them under $200k US a year, all in, is your claim, so it’s not really so bad the assault modes that cost them nothing provably still have more players today. Well… That WOULD explain a lot about naval.
So you claimed I was wrong without having any actual evidence - … gosh, well done.
Not my burden of proof but, [shrugs]…
Yes it is - I gave my evidence - a link to the announcement of the introduction of the substantive naval game that included DD’s and CL’s, and you said that was wrong - so then you should provide evidence of that…
For which you gave:
And yet you got it wrong - that was the Closed Beta test - not the introduction of the substantive game or even an open test - which included both cruisers and destroyers as indicated in the link I gave.
My guy, two of us showed you receipts of the original intent, justification, predictions, and eventual confirmation of those prophesies, as outlined by devs and mods.
[shrugs] If you want to stick corncobs in your ears and hum loudly, so be it.
You arguing with yourself and your own claims and takes.
I agree the Ideas both shown further up in this Converation, are good concepts to make this mode more interesting and longer lasting. On top of that it also makes the game mode more realistic and improves gameplay. Sure only an open test could show if it really brings the change to this slowly dying gamemode, but till then I think along with Fuego that this is a way better solution then doing nothing or the current way it’s going to take.
Bruce, I am not siding with the ranter here, but I’d just like to point out that tax shelter offices in Cyprus etc. doesn’t mean Gaijin isn’t thoroughly Russian with a majority Russian national staff… Just saying. I don’t have a dog in this fight that Kweedko is picking with you. Just saying that the argument that they have offices elsewhere and that mention of Russia etc. has been removed from a website are not indicative that a company is not thoroughly and pointedly Russian.
Wargaming does the same thing. They pretend that having offices in Belarus and, hilariously, an office 1 block down the street from Gaijin in Cyprus makes them not Russian. But they are. They absolutely are.
So is Gaijin.
Kweeds job is to dismiss, distract, and derail. He does a decent job of it. He also does a good job of provoking. I TRY to respond while ending with statements that get the thread back on topic. Successful in that or not, it helps keep this thread from devolving.
For another radical change to occur sooner than later, we’re going to have to hope for:
Game really is just float and hold left mouse button.
If aiming is no longer the central mechanic, they might as well add more RTS elements. Allow us to direct our ship, select targets on the overhead map, and have the ship AI shoot the boats for us. We’re 90% of the way there. This would free us up to direct floatplanes and focus on using them for the cap game, or to provide intel. Which would be a mechanic they can refine (LOS/Sightlines/Visibility) so that we could do REAL Recon. That could add interesting gameplay in the absence of any other mechanic of any skill at all.
…[sigh]… who am I kidding. They really botched this.
If we gather all are thoughts and ideas we could try to write up a suggestion to rewrite naval.
You’re right. We are trying to hit the enemy from 20 km outside the circle. There are parts that are unbearable.
Conspiracy theory as is.