Naval reticule customisation

I’ll start this post with a little appreciation to gajin staff for sticking with naval and keeping it alive, and the following is constructive criticism with an suggestion.
The current naval reticule is not very useful.
The graduation lines are far from the centre of the screen, the lines are small for the distance adjustment.
In an effort to improve naval gunnery experience, we could introduce naval sight customisation.
Here we could adjust the aiming reticule, the graduation lines and their measurements (lines in 100 meters, yards etc). Maybe try a grid of 100 m^2. Diagonal lines to match enemy ships bearing.

It could be a clean or cluttered with indicators of aiming as the player wants. Hopefully it’ll make aiming more intuitive for newer players and breath a little more life into naval.

Current reticule zoomed in:

Zoomed out:

Example of customisation:
Here is just a quick customisation made in photoshop (I’m not great at photoshop)

[Would to be able of customising the naval reticule?]
  • Yes
  • No
0 voters
5 Likes

Don’t see why not +1

1 Like

So what that gives to you except immersive, when aiming is done by FCS with green snot and green “V”?

1 Like

It depends, you could cutomise it to your ideal. Either make is plainer so you can see the green V better. Or add graduation lines that help more with predictive aiming.

1 Like

The opportunity to draw an anime furry girl in the crosshairs of your favorite ship!
Any more questions?

2 Likes

I thought so.

1 Like

then why are you asking such stupid questions?
Press YES!

1 Like

I agree.
Since long time i try to ask this.
But mods do not accept it.

That was my asking :

Hello everyone !

I’m here to ask for a mix of the actual aiming and of the old one.

Old interface
The old system had several strengths that made it genuinely effective.
One key advantage was that you could see the status and position of all your guns, not just the one closest to the target. This gave you a much clearer understanding of your ship’s full firepower and allowed for better coordination during engagements.

Another major benefit was the way target distance information was displayed. You had the raw range to the enemy, the telemetric error, and the corrected range all shown together in the same spot. This layout was clear and intuitive, especially compared to the current system, where this information feels scattered and harder to interpret quickly.

Lastly, the old interface allowed for accurate fire correction beyond 20,000 meters, which is critical in long-range naval combat. Having that level of precision and control gave skilled players the ability to fully leverage range, which is now much harder to do.

Old screenshot how it was :

Spoiler



Actual interface
The current system does bring some improvements.
For example, the ability to update the range manually is a welcome addition, as it wasn’t available in the old version. The green aiming circle is also a useful visual aid — it helps players understand roughly where their shots are landing.

However, there are still several issues that make the experience less intuitive.
To begin with, the telemetric error is already present in the interface, but it’s not clearly indicated as such many players may not even realize what that value is presents.

One positive point, the new enemy ship position indicator is genuinely helpful. It provides useful spatial awareness, which is especially important during long-range engagements.

But there are serious limitations.
Beyond 20,000 meters, you can only adjust the range in 1 km increments, which makes it almost impossible to fine-tune your shots with any real accuracy.
There’s also a problem with the single aiming dot: when holding down the fire button, the shots don’t always land where you’re aiming. That’s because you have no visual indication of which guns are firing. You may be wasting salvos without realizing your guns are misaligned.

This makes accurate firing harder and less satisfying. A better interface would help players clearly understand where their guns are aimed, and allow them to manage distance and corrections more easily.

Lastly, there’s an issue with the range indicators themselves:
the two critical distances (actual range and corrected range) are shown on opposite sides of the interface. This separation makes quick comparisons awkward, and it’s easy to confuse them in the heat of battle."

Here is my idea in picture to show how it could represent.

In addition, i think it need to have an option to be able to select wich aiming we would like.

Spoiler

Regards.

1 Like

So instead of one snot you want dozens of snots when main+sec aiming enabled. Besides that even single snot is unrealistic and working like constant laser rangefinder hiding target from player behind itself, adding visual garbage to the interface.

1 Like

Oh we were waiting for this to drop, Outstanding work William

The actual problem is, when you leave your left clic pushed and your guns are not really aligned, your guns are shooting 500m behind target.
The thing is, the previous aiming reticle was 100% much better cause you were able to make perfect corrections and you were able to shot after 20km.

The thing i proposal is an option to mix the old and new one.

1 Like

Previous system was before main+sec aiming, with smaller maps and way less amount of big ships.

That’s unrealistic.

Do you know that the actual system work similar ?
With the same possibility to perfect correction ?
Only gun accuracy do the job of the realistic you want.

I know, and i think it not perfect and should be improved, but not with adding more snots, but with removing current one.

So, lets back on old one ? After, in option, you can disable snots.

Nope, everyone should be in same conditions, no options to disable or enable, no snots, but realistic aiming as now, just with fixes for 20+ km aiming and 1km- ones.

The game in the actual state is not egual. Cause many players so not know that you need to restart your selection when you get closer and closer.
Same that the fact the mouse wheel is not in default for aiming correction. Causing players to lower and lower their aiming to correct.

It’s a bug that BM refused to pass to devs. It’s parallax accumulating error, without correction. + bugs from new height of view
https://community.gaijin.net/issues/p/warthunder/i/q56m5TF18YL7

You could try to create another one in English, if you care, maybe you gonna be lucky.

That should be default and in the tutorial and “F1 help”.