- Yes
- No
It will be an option to switch between the two interfaces, as seen in the following image from Rowan’s video.
Preamble
My suggestion is to add a purely visual user-selectable option to have the corrected range/target’s range/range-to-target/distance-to-target immediately above or below the rangefinder range.
There is a wonderful suggestion by william_parker that proposes naval sight customisation; however, its focus is on the gradation lines and doesn’t address the challenges I will outline here. My suggestion could complement it.
Naval reticule customisation
Norris_Aznable’s amazing suggestion proposes an option for changing crosshair lighting. My suggestion could complement it.
Light Up Relevant Details in Naval for Crosshair Lighting Option
My suggestion captures part of the idea Bombe18 expressed in this comment.
Player nameplates style setting does help with one of three of my issues Naval Aiming HUD Glowing Red
Background
In update 2.9 “Direct Hit” (7th September 2021), when major weapon control changes were made for artillery ships, the interface in naval binoculars was also altered. The corrected range was now tied to the target selecting frame in the naval RB.
Issues with Current Positioning:
- The corrected/target’s range visibility is affected by environmental effects such as fog, muzzle flashes, impact flashes, glare, UI elements and background clutter (e.g. islands and vegetation). This makes it difficult to read. It can be improved by changing the nameplates to light.
- The target must remain inside the binocular view to read its range, reducing ease of use and sometimes forcing the player to zoom out more than they want.
- As a personal usability drawback, the eye now has to shift slightly more every time to check the corrected range compared to update 2.7 and earlier. Previously, both indicators could be read at a glance when placed together. I found this small shift noticeable to this day.
Proposed Change:
Introduce a user-selectable option that places the corrected range (target’s range) immediately above or below the rangefinder’s range on the horizontal reticle scale, similar to how it appeared pre-2.9.
This will be a purely visual interface change.
Similar Opinions
As Rowan’s guide to War Thunder Naval noted:
The one change I am less of a fan of is the fact that the range to target and your correction to it in the realistic gaming system are now bright red text on your target instead of being in the centre of your sight like on the current live server [2.7].
From Bombe18’s Comment






