Gaijin just decompressed naval by 1.0 BR.
Give them time to get data and balance things.
AA was already nerfed this major update.
WoWS is far more compressed than War Thunder, and is a far worse experience in PVE, and PVP WoWS is gone.
If I want arcade ship movement I’ll just play arcade War Thunder.
Here it is match making of the warthunder, where you forced to play on most popular BR bracket near your setup. Instead of fair 30 uptier, 40 you tier, 30 downtier. On the top of that, maps are chosen by top BR player of the match instead of average BR.
every time new vehicles are added they compress BRs so if we make uptiers a max of .7 it would reduce the amount of vehicles facing the new vehciles
for example 13.0 F14B would be max fighting 13.7 SU27SM which is far more fair then fighting EF2000 at 14.0
some day if game gets big enouugh id love to see .3
I love the Fairmiles and Grey Fox.
I haven’t tried thinking about the Arrow or Fremantle yet.
IF I feel a coastal vessel is particularly bad I’ll play naval arcade first to see if that revives them [it did for Soviet river boats], and if it doesn’t I’ll just not play the ship.
If you need more DPS against Ashville, make sure to have a mixed load of ammo belts.
Balance wise though, in terms of up and down tiers more generally, I’d say things are pretty good and far better than I recall. It’s only really high tier coastal which seems completely borked.
Trouble is they’ve artificially limited coastals to 3.7ish as that’s where blue water starts. Which likely made sense back in the day though if you added HMS Abercrombie then it should be 5.7ish.
Whole fookin Fairmile boats are guaranteed to get full uptier(3.3) along with reserve destroyers, and wooden hull only can sustain fire from 7.7mm gun (the one which was made British Rank 1 as nightmare)
and feels like things get even worse if we think about those upgraded Fairmile with 6pdr, which originally was intended to scrap those schnellboots…
It is quite sad that Britain’s finest (Liscomb and Brantford) are ranked in rank 2, which can’t grind events at all. :/
But yeah, strangely playing these junks gets slightly better and better
dunno why, though.
There is a ridiculously asinine power discrepancy between TT ships and squadron/premium ships, and it is most blatantly and painfully noticed in lower tier coastal play. You’ll have TT 2.3, 2.7, 3.0 coastals getting decimated by 2.3 and 2.7 premium or event or squadron coastals that have the firepower of a destroyer and can sit in one spot and wrack up coastal kills relatively unharmed, but most of the TTs will not have an equal, especially US which doesn’t get out of PT boats and slow and sluggish sub chasers until nearly 4.0.
In air and ground I’ve never really felt that the “special” vehicles and planes were too much (though there are some exceptions…). But here in naval the power discrepancy is absurd.