Naval mode is finally dead

Still better than no control over where the AI aims the guns. You can listen to your crew about changes in opponent speed and aim WHERE THE SHIP ISN’T at the moment, and hit your target.

Now, though, there is no visible indication where the shells will land at all, and no skill involved into predicting your opponent, no skill involved in hitting a target that is moving… You don’t need any skill now, it’s just click simulator now with some fancy effects and randomized chance to hit.

RB isn’t a solution either, as I don’t want to squint my eyes to see my opponent, I don’t want to go halfway across the map to reload torpedoes/bombs, I don’t want the slowness of RB and no way of telling who my opponent is even point-blank…
RB is too hardcore for me, AB is too braindead now, guess it’s time to get a life)

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You never had this in arcade… what kind of game are you playing?

Then go play war thunder mobile…

Let me guess ;)

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Top BR air RB, 5.7 air RB, top BR ground RB, and… probably 5.3 naval RB is the most challenging.

In previous system there wasn’t any of this either - just ‘aim at circle or “V” mark’ game and get vertical adjustments. You still can predict you just don’t know how, try it more and you realize, you just don’t used to it now. And yet you have more time to maneuver and dodge enemy shots. DD and cruisers can actually kite bigger ships now and still make a good shots, speed now maters more.

https://warthunder.com/en/tournament/replay/319446993031835882?public_key=UOWlwLc8M1wOUKRPSEy9

here is example of actual gameplay now

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they even closed the report w/o reason…

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are you really sure you played arcade? The V-marker existed only in RB mode - in Ab it was a green circle where to aim and a second circle where the shoots will be land

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With Realistic aiming option you could get it in Arcade in previous control system. All pro arcade players used it.

this option didn’t work any more - there are a number of postings about this. bug report was closed w/o reason. And the auto-aimbot ruins coastal gameplay as they will be killed even at spawn by bluewater ships

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Are you arguing with yourself?

Nothing seems ruined in costal for me. Just need some br tweaks.

  1. You at least had the indication where the shells will splash.
  2. You also had chance to avoid getting hit due to opponent being bad at aiming.

Now you don’t see where you shoot, so prediction is harder, and skill issue is eliminated by AI adjusting your bad aim to mere point and click, rather than complex aiming.

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no its not, if you think it is you can experiment in RB and realize its not


you can see “V” shoving you just point at sea not where shots land, neither where enemy ship will be, just point where you need to aim crosshair to hit the enemy ship in the “center of model” which is bullshit and counterintuitive cause when you aiming IRL your crew and automation compensate your and target speed when aim.


and here you barely see where target is(its RB btw in arcade with previous system you cant see the target) so how you can aim good not see where your shots land, you need to accept that you just aimed at some marker in the sea which give you some “right” information only when you and you target have uniform and rectilinear motion, adjust that on your and enemy speed and you got current system which is intuitive and entertaining .

New system just do that and its good, you concentrating on where to shoot .

you still can just outmaneuver enemy shots(either it’s not yours achievement opponent “bad aiming” )

I can see where i shoot why don’t you? You just can’t to look at imaginable point in the sea anymore. I know if enemy turning i must compensate this with left or right adjustment relatively to the target not the some point at sea.

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I can easily say the same for NAB, these br are (was…) the most enjoyable

I can live without V or green lead marker, but seing the other pointer that indicates your turret position as well as where the shots are fired - that’s the dealbreaker for me. Green sight in RB exists, but now it was removed from AB. Pre-shooting the enemy maneuver becomes harder and is more random that way. Good luck hitting Atlanta’s with the aimbot when you drive something heavy with long reload.

Outmanoeuvering is not so efficient on slower ships that don’t turn or change speed that easily, which creates an imbalance between them and lighter vessels.

The newer style of aiming just doesn’t hit right with slow and methodical gameplay for me. Previously it had a bit of compexity, rewarding feeling when you hit your mark even without seeing the target. You felt, like a captain directing the fire. Now you just shout “shoot” whenever you feel like it.

Either way, I’m glad you liked the update, keep it up.
I didn’t, so I won’t. I don’t like the change and that is preference.

So you complaining that Atlanta now can shoot and maneuver at the same time? And outplay dreadnoughts?
Just that one is 10 times in favor of new system.

It could before, but with older system you had more chances to hit it. Now you can’t. Guess that is not how it’s supposed to be?

No, we can’t. RB aim makes no sense, since you have to aim lower and lower while you proceed towards the enemy

You can’t i can, problem on your side.

Good luck playing click simulator if you love it that much.

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as well as we could handle the old AB aiming and you can’t?


Ain’t look like you can handle it.