Still better than no control over where the AI aims the guns. You can listen to your crew about changes in opponent speed and aim WHERE THE SHIP ISN’T at the moment, and hit your target.
Now, though, there is no visible indication where the shells will land at all, and no skill involved into predicting your opponent, no skill involved in hitting a target that is moving… You don’t need any skill now, it’s just click simulator now with some fancy effects and randomized chance to hit.
RB isn’t a solution either, as I don’t want to squint my eyes to see my opponent, I don’t want to go halfway across the map to reload torpedoes/bombs, I don’t want the slowness of RB and no way of telling who my opponent is even point-blank…
RB is too hardcore for me, AB is too braindead now, guess it’s time to get a life)
In previous system there wasn’t any of this either - just ‘aim at circle or “V” mark’ game and get vertical adjustments. You still can predict you just don’t know how, try it more and you realize, you just don’t used to it now. And yet you have more time to maneuver and dodge enemy shots. DD and cruisers can actually kite bigger ships now and still make a good shots, speed now maters more.
are you really sure you played arcade? The V-marker existed only in RB mode - in Ab it was a green circle where to aim and a second circle where the shoots will be land
this option didn’t work any more - there are a number of postings about this. bug report was closed w/o reason. And the auto-aimbot ruins coastal gameplay as they will be killed even at spawn by bluewater ships
You at least had the indication where the shells will splash.
You also had chance to avoid getting hit due to opponent being bad at aiming.
Now you don’t see where you shoot, so prediction is harder, and skill issue is eliminated by AI adjusting your bad aim to mere point and click, rather than complex aiming.
you can see “V” shoving you just point at sea not where shots land, neither where enemy ship will be, just point where you need to aim crosshair to hit the enemy ship in the “center of model” which is bullshit and counterintuitive cause when you aiming IRL your crew and automation compensate your and target speed when aim.
and here you barely see where target is(its RB btw in arcade with previous system you cant see the target) so how you can aim good not see where your shots land, you need to accept that you just aimed at some marker in the sea which give you some “right” information only when you and you target have uniform and rectilinear motion, adjust that on your and enemy speed and you got current system which is intuitive and entertaining .
New system just do that and its good, you concentrating on where to shoot .
you still can just outmaneuver enemy shots(either it’s not yours achievement opponent “bad aiming” )
I can see where i shoot why don’t you? You just can’t to look at imaginable point in the sea anymore. I know if enemy turning i must compensate this with left or right adjustment relatively to the target not the some point at sea.
I can live without V or green lead marker, but seing the other pointer that indicates your turret position as well as where the shots are fired - that’s the dealbreaker for me. Green sight in RB exists, but now it was removed from AB. Pre-shooting the enemy maneuver becomes harder and is more random that way. Good luck hitting Atlanta’s with the aimbot when you drive something heavy with long reload.
Outmanoeuvering is not so efficient on slower ships that don’t turn or change speed that easily, which creates an imbalance between them and lighter vessels.
The newer style of aiming just doesn’t hit right with slow and methodical gameplay for me. Previously it had a bit of compexity, rewarding feeling when you hit your mark even without seeing the target. You felt, like a captain directing the fire. Now you just shout “shoot” whenever you feel like it.
Either way, I’m glad you liked the update, keep it up.
I didn’t, so I won’t. I don’t like the change and that is preference.
So you complaining that Atlanta now can shoot and maneuver at the same time? And outplay dreadnoughts?
Just that one is 10 times in favor of new system.