Navy battles are very annoying atm

This is a 2 part message.
1st - Can the SKR-7, Saetta and other boats that have rockets be nerfed a bit or have longer delays between rockets? Folks will just sit in a place behind som rocks and spam rockets killing everything in sight. Also, the ships that are in the same br range cannot deal any significant amount of damage to the ones mentioned. I like naval mode but this is pure bs.

2nd We need more varied types of weather in Naval mode, probably in other modes as well. But in the naval realm so it happens that from time to time the sea/ocean is extremely still, as glass.

Cheers or something like that.

2 Likes

The rockets, at least of SKR-7, are very slow. They are as easy to dodge as they are hard to aim, which is very hard to aim, given their slow speed.

Also, the SKR-7 is a fragile ship. Despite many people saying it is magically very survivable, I never found it to be so. With the cycle of naval shell changes, it’s also less survivable, and easily taken out by HE.

2 Likes

There are a couple of maps where your spawn point is pretty well positioned and from there you can aim at enemy spawn/key points and spam rockets, making things shitty. Slow rockets mean that you have to add the extra time to your targeting and bam, mass killing and damage in a lame way. I play on several boats and use different ammo but the damage chart of the enemy boat doesnt show meaningful damage if any at all.

M game, enemy team has 1 player using Saeta P-494 spamming rockets - 7 boats kills, 2 planes, 1 assist, - enemy team wins because of rocket spamming bullshit. map Golden Bay domination.

T game, enemy team has 1 player using MPK PR 204 spamming rockets - 10 kills, 1 assist, 1 cap. - enemy team wins because of rocket spamming bullshit. map Golden Bay domination.

F game, enemy teams destroyers get very quickly in the coastal ships Capture points and spawn areas. Enemy team wins. Maps are too small & big gun boats can shoot into Cap points and spawn very easy.

There is no fun playing high tier coastal because you are constantly expected to fight light/heavy cruisers or battleships and only last seconds! Fix it so we don’t have to face blue water ships where we stand little or no chance of winning.