This is a 2 part message.
1st - Can the SKR-7, Saetta and other boats that have rockets be nerfed a bit or have longer delays between rockets? Folks will just sit in a place behind som rocks and spam rockets killing everything in sight. Also, the ships that are in the same br range cannot deal any significant amount of damage to the ones mentioned. I like naval mode but this is pure bs.
2nd We need more varied types of weather in Naval mode, probably in other modes as well. But in the naval realm so it happens that from time to time the sea/ocean is extremely still, as glass.
The rockets, at least of SKR-7, are very slow. They are as easy to dodge as they are hard to aim, which is very hard to aim, given their slow speed.
Also, the SKR-7 is a fragile ship. Despite many people saying it is magically very survivable, I never found it to be so. With the cycle of naval shell changes, it’s also less survivable, and easily taken out by HE.
There are a couple of maps where your spawn point is pretty well positioned and from there you can aim at enemy spawn/key points and spam rockets, making things shitty. Slow rockets mean that you have to add the extra time to your targeting and bam, mass killing and damage in a lame way. I play on several boats and use different ammo but the damage chart of the enemy boat doesnt show meaningful damage if any at all.
M game, enemy team has 1 player using Saeta P-494 spamming rockets - 7 boats kills, 2 planes, 1 assist, - enemy team wins because of rocket spamming bullshit. map Golden Bay domination.
T game, enemy team has 1 player using MPK PR 204 spamming rockets - 10 kills, 1 assist, 1 cap. - enemy team wins because of rocket spamming bullshit. map Golden Bay domination.
F game, enemy teams destroyers get very quickly in the coastal ships Capture points and spawn areas. Enemy team wins. Maps are too small & big gun boats can shoot into Cap points and spawn very easy.
There is no fun playing high tier coastal because you are constantly expected to fight light/heavy cruisers or battleships and only last seconds! Fix it so we don’t have to face blue water ships where we stand little or no chance of winning.
What is this nonsense? None of the coastal vessels have a chance to fight an actual battleship. Majority of coastal vessels wont ever see cruisers aside of those few low tier ones. Now even if you uptier your boat you have good chance never having to encounter cruisers since they wont reach coastal spawns…
That being said some coastals pose great threat to large ships if played right. With good torps and element of suprise stuff like pt15, v990, pr209 and others can easily rack up kills on blue water targets.
So, all you did was get in the thread and call what I said -nonsense- peak logic, reasoning and proof based arguments. Please engage with what I said. Lots of maps are full of light cruisers and heavy cruisers killing and getting in the coastal boats area and/or spawn, but here you are… lying. Feel better?
Yey, more SKR/Saeta, et comp + cruiser shooting you in/around spawn bullshit - bullshit matchmaking and OP boats for paying people
5 games in which one or two mediocre players with SKR/Saeta spam rockets and win games regardless of how the team tries to counteract.
Hey, cheer up people, one more game in which no matter how many ships you destroy or bases you cap, one enemy with SKR can just camp in the middle of the map, get 8 kills + 3 planes and win the game for the enemy team without losing 1 single vehicle.
I play high BR coastal only as an adjunct to the same BR Bluewater - as you say trying it on its own is not competitive.
This (highlighted but) is just nonsense and I have no idea how you could possibly think that :/
Ie other team has people who know how to play and use their tools and I don’t like it 'cos me and my team not that good and it is unfair that they are better than us.
Sorry - but that is exactly what I get from these posts - crying that other people can play better.
1 Hey, I play Coastal - nooo, I play bluewater = your experience is false.
2 SKR/Saetta/etc can easily destroy other coastal boats who dont have enough firepower/durability to deal significant damage (fact) - this is just nonsense and I have no idea = I ignore your points
3 Getting 1 shot-ed in your own spawn within a couple of seconds since spawning = sorry but the enemy can play better, you are crying
You have never engaged with the points I make - you just use logical fallacies. Either you dont know that you are using them or you are ill intended, the result is the same.
A. You are not engaging with the points made but dismissing them by inserting false dilemma and a type of subjectivism, in which your way of playing coastal is superior/better/the correct way to do it, therefore the other way is bad. (I wonder why Gaijin slapped a To Battle button on the coastal boat setup.)
B. This (highlighted but) is just nonsense and I have no idea how you could possibly think that :/
You are just engaging in Ad Hominem, Appeal to Ridicule (Dismissal Fallacy) and Begging the Question (Circular Reasoning).
C the other team just has good players/not unfair and you are crying is more of the same low quality ignorant stuff you showed us in A & B.
The game will not get more enjoyable, as it should, if you think the way forward is to shut down criticism by these low quality methods. You can apologise, educate yourself and do better.
So since the latest update for some reason the naval gameplay has been absolutely completely utterly ruined! Here is why in detail.
So i am i long time naval player, over 5 years now… theres been updates which have made naval more fun and more realistic as the updates have come… but this latest update has just completely destroyed the naval shell mechanics… the way shells hit and when they hit the water, the range finder is way out of sync and not accurate in any way.
So after the update… aiming at a ship lets say 8.5 miles away with a battleship with 16 inch shells capable of peircing 500mm of armor at the angle designated at the time… the ship was coming towards me along with many other ships… this was a battleship… and this has been happening every single game since the update… ship is 8.5 miles away… so you aim at lets say 8.3 miles (accounting for shell travel and the direction of enemy ships… during the shell travel after firing… the range finder will thne erratically change to 8.6 then immediately 8.2 then back to 8.5… then as the shells near the target within 2 seconds of impact… the shells go OVER the ship by over half a mile!!! When clearly the ship is supposed to be 8.5 miles out coming towards me at a certain speed and distance… and the shells are missing constantly… now when you do finally get a hit… the shells which are supposed to penetrate DO NOT penetrate… they simply bounce off the target… or simply dissapear as though shells just got magically deleted and do absolutely zero damage at all. And it gets worse… diving shells that hit just below the water line now simply disappear as soon as they hit the water… getting ammo racks is now impossible almost and the shells just do not go anywhere near where they are suppsoed to go, do no damage at all barely, and when they do hit the water line they just vanish… and now trying to kill any battleships is literally impossible with ANY AP or SAP shells from any battleship or any Battlecruisers… the armour degredation is also broken after the update… you can hit the same spot over and over again with 500 shells (this actually happened to me during gameplay) i was 1.25 miles away from a sharnhorst and a malborough… i was in a kronshadt… a very powerfull BC… and no matter how many times i hit the area where the ammo racks are… NOTHING happened… direct hits on the ammo racks… clearly shown instant penetration but yet again as soon as they hit they do no damage and disappear. The sharnhorst went from being a difficult ship to kill to now being absolutely hilariously non destroyable… all the big ships have to do now to exploit the chance of being killed is simply NOT to repair thier ship… if they do not repair, they cannot die… no matter how many times you sink shells that are suppsed to pen 600mm of armor at 1.25 miles, i put over 500 shells into the same spot on the sharnhorst and absolutely zero damage occured to the ammo racks, the only thing that happened was damage to the armour plating, not even any flooding occured.
This is now ridiculously unrealistic and is almost unplayable and not fun! Please please can you look into this and revert whatver was changed with naval BACK to the way it was before as its just silly now that we cannot do any damage, the range finder is completely out of whack by almost half a mile most of the time and the lead arrow indicator is also way out of where is shows hits will hit… they miss by at least 100 metres every time. Please fix this!!
Drache (coastal) with Pzgr39 and 37 barely scratches other coastal boats with only a couple of mm of steel on them, not even mentioning the almost non existing damage to cruisers. If planets align yeah, you can see the damage colour chart barely changing to yellow. If I play a heavy cruiser like Admiral Hipper or Graff Spee, as you said, the damage is not consistent against other cruisers or BC/BS. Only a couple of areas get damaged but it looks like it doesnt progress beyond a point and some areas simply take zero damage.
The aiming thing, like you said is messed up. Even if you fire shorter by approx. 0.1-0.2, the shells will gonna do whatever they want because magic math or something.
If you ever bother to read my posts you will get -the idea, what my point is-.
Until that magic moment, I decide to ignore your low quality trolling.
Yes, Im certainly knowledgeable about logical fallacies and spotted your bs from quite a distance. I pointed it out to you, but here you are again, writing more ignorant bs. Such an inspiring example of a helpful player you are.
Ditto, read my posts & get -The idea- or just keep the ignorance to yourself and do troll some other posts/threads. Thanks.
Because the literal purpose of the BR system is preventing that type of power imbalance in the first place. A vehicle is supposed to have a reasonable chance of winning a fight against an intended opponent within the 1.0 BR spread. That clearly isn’t the case here. A downtiered late coastal boat has every advantage in firepower and survivability, so you have these boats just melting one enemy after the other without them being able to fight back.
Coastal is the most broken, unfair and unbalanced mess I have ever played in this game, and that’s saying something.