Naval mode is finally dead

It’s RB mate

Ok sit and wait if they fix it or not.

Hey ,don’t get confused.
You are the NAB Messiah and we are angry paying customers so stop fooling around and make the bugs go away!!

By the way I don’t feel anxious, depresed or something, I just avoid playing broken aspects of the game until they fix them, as probably others too ;-)

it’s actually 5.7 out of 7 but it wasn’t looking good for his narrative ;-P ;-P

ps-> I bet his next post will have pompous SSs of his achievements, xaxaxa

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Ahem:

A little disappointed there weren’t greater efforts to differentiate AB in Leviathans, with just the aiming gimped it’s still just the “training wheels” version of RB. I suspect we’ll see the inversion of the player base to the higher-skill mode continue. But making planes and radar somewhat more viable in RB was a big part of what was holding that back.

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The biggest thing to make NRB palatable is not having to manually constantly tweak the ranging. I’m fine with not having lead indicators (I played NAB LONGGGGG before the green circle was introduced) but the constant scrolling is just a pain in the ass that takes players out of the actual aiming fun of leading and ranging fire via shell splashes and adjusting the sight position itself.

After that, it’s speed of play combined with the map designs that already are often too squished for NAB and are just even more horribly tightly packed when it comes to NRB, the lack of reloads for torpedos when not on a capped point, the total uselessness of air, bot aiming, and lack of spotting.

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I’m not too sure they have fixed the AI AA. It reads like they nerfed the values for player’s ships but didn’t address the issue of bot ships AA accuracy, or the fact they use their main guns for AA at max range with their higher velocity shells.

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It do be funny that they don’t dare share their sad mobile gaming version of aiming to sell their new boats. Sounds like they’re embarrassed.

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People ARE excited about these big ships though. We’ll see a bump in HIGH BR games, I bet, as people buy premiums to skp the grind. And we may see some people try to grind to those boats but, I bet we lose any of those numbers in 3 months. [shrugs] We’ll see what happens. BB combat isn’t compelling. The boats are cool from size and power aspect but, they don’t FEEL fun.

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Yeah, after playing some more, RB deffinietly earns moar RP, so I figured there is something

Go discuss a bit.

Sure, current naval state is cause of “me”, cause finding yourself a personal scarecrow(and fight it) is way easy than demand the good changes in naval modes. If no one cares about naval in this community why should devs care .

So if “you” don’t like me, why no one created similar tread and discuss there ?

Where they do, doesn’t seem like “they” do ?

I think it coming back alive after some cool ships being added

What’s really remarkable is SL rewards in the midranges have as much as tripled in some cases this year, into 100k+ average games for premiums due to the forced 16v16 matches and: a) no one has really noticed; and b) overall playerbase numbers STILL didn’t go up (Statshark screenshot, top SL earners for April, AB):

People used to think Naval was a good SL-printer when Moffetts made 20K SL average per game. Now I would trade back a 50 per cent SL reduction for a 2x RP doubling, personally.

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I don’t think that no one noticed this. You face more AI bots in battles nowadays (rewards for killing AI bots were also increased), so it makes sense to have higher kills per battle at average and increased SL rewards. These two things are closely related.

It’s just that most true Naval players played this game mode for fun and never cared about SL. And if someone plays Naval only to grind SL (e.g. with all their SL boosters), it doesn’t really change anything for them. Maybe it’s even better to stay silent about it. After all, the devs have the ability to change this situation at any time.

I don’t really see a connection here. If someone wanted to grind SL in Naval, the SL here was always much higher than in any other game mode. It doesn’t matter if the average SL per battle is 60k or 90k, it’s still much better than in Ground or Air.

Me too, but the RP system is designed to slow you down. SL system is not as important anymore, after the devs added SL boxes. Personally, I don’t buy SL boxes and I don’t care about SL gains.

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Pretty sure if you saw SL rewards double or triple over one update cycle for a significant chunk of the vehicles in any other mode, at least ONE CC would have at least made ONE video about it. Just saying I haven’t seen one. And instead of the “wow, naval rewards really went up this year” thread, we have… this one (see also, “navy arcade sucks now” and “navy battles are very annoying atm”, both threads like this one that started after the SL boosts)

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Just to make it clear. Top 25 ships that gained the most SL at average per battle in Naval Arcade:

Ship March April Difference
Kerch 65308 138008 +111,32%
Prinz Eugen 62780 91789 +46,21%
HMS Belfast 59483 70972 +19,31%
Marat 58500 90686 +55,02%
IJN Myoko 58047 82708 +42,48%
RN Pola 55282 69021 +24,85%
HMS Iron Duke 52308 79173 +51,36%
IJN Yamashiro 51377 87314 +69,95%
Duiplex 46078 61629 +33,75%
RN Leonardo da Vinci 45861 57739 +25,90%
USS Des Moines 45631 59457 +30,30%
IJN Mikuma 45120 51859 +14,94%
Zheleznyakov 43441 44715 +2,93%
USS Helena 38442 42208 +9,80%
SMS Nassau 37827 53642 +41,81%
Murmansk 37014 46574 +25,83%
Karlsruhe 36943 52159 +41,19%
Courbet 36435 62056 +70,32%
USS Detroit 35257 44141 +25,20%
USS Arkansas 32865 56568 +72,12%
USS Frank Knox 32182 38413 +19,36%
Duguay-Trouin 30682 40463 +31,88%
USS Moffett 28678 30681 +6,98%
Leningrad 28212 33730 +19,56%
Blagorodnyy 26922 29743 +10,48%

Most ships didn’t gain “double or triple” SL. In fact only Kerch doubled its SL gains. The RP should follow the same pattern. While this is interesting (and quite obvious, considering less players and more AI bots in battles with increased AI bots rewards), I don’t see why CCs would talk about this.

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You really think if tanks or jets didn’t see that kind of sudden SL jump, no one would have noticed before us, and you wouldn’t see more people playing, and no one would mention it in a half-dozen complaint threads before now? Okay, I guess, you believe what you want. RB SL/game gains 4.7-6.7 are significantly higher as well (again, April Statshark top 6 vehicles by SL/game):

does statshark provide detailled information about usage of planes in naval battles? I would expect a significant decrease since the aimbot update

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