Try to play more than 1/1 KD and you will see the gains, long life also helps as the arrow research which multiplies all gains on 1.3.
Then please elaboreteon how to get better than 1 k/d, becouse I tried, I would like some actuall advice
Kill weak targets, avoid charging at big blob of enemy, be fast and innovative, launch torpedoes where enemy will be, like straits and respawns.
try launching torpedoes in the Aoba. (sorry, I am very fed up with naval currently after I decidet to paly it again, becouse I want to get my favourite ship in game)
Weak target are also fast and hard to hit, I could spend the entire match shooting at like 2 destroyers but that is not rewarded.
Like I said, in ground I can learn weakspots and map layouts and be better in the game, becouse my shoots go where I aim them, but in naval there is no such thing. You either GUESSED right for the range or dont. Aiming in naval is basicaly ballistic computer simulator and those were specificaly created becouse the calculation could not be done by human hand. How am I supposed to?
Abandon targets that too smart if it not treating you.
You can do the same in naval amoo storages hit leads to oneshot, turrrets hit disarm the target.
Are you playing NRB? Try Arcade, aiming is simpler there. ps You must select the target in both modes to aim properly.
You can do the same in naval amoo storages hit leads to oneshot, turrrets hit disarm the target.
I could, if my shell would go where I aim. In my original argument I said that it is too undeterministic, which is realistic, but not good for the gameplay.
Try Arcade, aiming is simpler there.
I did try it and it was way better and I liked it more, BUT the rewards were even shittier. I get more rewards in RB by doing less, so I stick to RB. (but even this way, becouse I cant achive anyiting, the overall rewars are just too little, that is why I’m complaining)
RP rewards are the same
sarcasm at its best!
It did not feel like that, Is it really true?
in RB there are much more research points for the same action like in AB
Huh, thanks, seems I get more rewards in rb becouse of the play time multiplier
Yep, but feel the difference, in AB way easy to find targets and battles are fast paced.
4.5 Air battle RP coefficients
*See another report on base bombing.
*SB RP is capped at a maximum reward per minute, similar to SL.SB rewards are tallied every 15 minutes or the time from spawn to death. Deaths add 80% to the reward, and landing adds another 20%. The formula is "maximum reward per minute x number of minutes x activity.”
4.6 Ground battle RP coefficients
And don’t forget that arrow research is 1.3 multiplier in NAB and 1.1 in NRB on all gains. So choose wisely
This is why people don’t want to play RB. It’s slow. Time consuming. And so when a game is bad, it’s bad for more precious time of your life than an Arcade match would be.
Ruining Arcade, then telling people the same experience is available in RB is disingenuous. Which is why we’re here, having discussions on what is needed.
At this point, I’m willing to see what Gaijin can provide if they desperately want this aimbot system to work. Just make it so whatever I point the cursor at, the rounds go. Right now, when you lose target, your rounds go wild as the gunners target the water at your bow.
Hud of gun position would be good too.
The current aim system is too inconsistent between targeted and non-targeted, ignoring that it robs most play of autonomy and agency.
Well… just dropped a NAB 7.3 for the funskies, in my 0 module ground Kirishima. Big Empty Circle, moving at like 25kph (a crawl) and uh, just… keeping the cursor on the enemy. No… correcting shots. No satisfaction from getting hits with the first volley… no real thinking-about-how-to-land-shots-more-efficiently. Just… pointing and clicking my big slow boat at their big slow boat.
The only REAL tactic is: 1) Waiting for the initial drop timer to auto drop you so you’re last to spawn. 2) Convincing your team to focus fire.
Everything else is Bot Gunners and luck.
It’s boring.
While I was spacing out holding down the left mouse button, I thought, “Maybe we could have the original aim for Coastals, and leave this boring no-effort aim for capital ships?”
We still need to figure out how to avoid bluewaters just popping coastals from 10kms. I suggested we go back to making coastals invisible to the naked eye at 2km - 3km. Make people have to use scopes to see them.
No it’s not. The key factor for SL is the individual SL multipliers on the stat card, which are always higher in RB.
Before when bots were rated as only partial score, and there were more bots in RB, RB could have lower average score and earnings. Now with bots on both sides and bot earnings increased to be the same as player ships, RB has a much higher SL payout per game and per hour, not to mention the score advantage (2.2 vs 1.9).
RP it’s closer, but RB is still the higher payout for most ships, as proven by last month’s Statshark data, again:
This is because of the “playtime” multiplier. There’s no value in the other commenter saying above “all the numbers on this chart I found are basically the same except one” when that one is the multiplier on ALL the others.
Which is exactly why I am not playing it. It’s just boring, it’s not engaging, it’s not a learning process, it’s not thinking, it’s just clicking and getting a dopamine spike like a mobile ‘smash touch screen’ game.
What sucks is that they are releasing all these lovely, top tier battleships, capping off the BB line and meaning everything will now be filling in the tree, and I have utterly no will or reason to actually play or obtain them. I just…don’t care anymore. One can only hope they eventually listen to the vast majority of the community, see the player numbers continue to drop, see premiums not sell as well, and revert the NAB changes. Then I’ll gladly return to Naval, hell, I’ll even BUY the new premiums if they do that.
Me too. I love the SLs premium botes give 🤑
Let me fix that for you: Its rage inducing.
One random shot can explode your ammo, and it is so frequent that a real navy would never use ships because of how often they just exploded.
@Kweedko - If it was a bug, they would have fixed it in one of the ~12 patches they’ve released since they introduced the “bug”. I remember them acknowledging the uber aim on bots exists, but that’s not the same as acknowledging its a bug. I can acknowledge that my name is Tim without acknowledging its a fake name.