Naval mode is finally dead

when they can shoot over terrrain but you can’t lock him to do so in return lmao shittiest bug of war thunder

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You’re being a little rude and absurd. 5.3 out of 7.0 is not low. And again, it’s socially awkward to stalk a player’s stats to try to shame them.

Agreed. It’s not the community’s job to harass the developers into making the game enjoyable. It’s Gaijin’s job to find out what they’re doing wrong from that community. And Gaijin doesn’t exactly make giving input in the suggestions the easiest.

That’s the point of this post. To offer Devs of Naval a chance to understand what LARGE LARGE swaths of the community feels and wants.

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Dev stream seems to have old arcade aiming

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It’s RB mate

Ok sit and wait if they fix it or not.

Hey ,don’t get confused.
You are the NAB Messiah and we are angry paying customers so stop fooling around and make the bugs go away!!

By the way I don’t feel anxious, depresed or something, I just avoid playing broken aspects of the game until they fix them, as probably others too ;-)

it’s actually 5.7 out of 7 but it wasn’t looking good for his narrative ;-P ;-P

ps-> I bet his next post will have pompous SSs of his achievements, xaxaxa

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Ahem:

A little disappointed there weren’t greater efforts to differentiate AB in Leviathans, with just the aiming gimped it’s still just the “training wheels” version of RB. I suspect we’ll see the inversion of the player base to the higher-skill mode continue. But making planes and radar somewhat more viable in RB was a big part of what was holding that back.

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The biggest thing to make NRB palatable is not having to manually constantly tweak the ranging. I’m fine with not having lead indicators (I played NAB LONGGGGG before the green circle was introduced) but the constant scrolling is just a pain in the ass that takes players out of the actual aiming fun of leading and ranging fire via shell splashes and adjusting the sight position itself.

After that, it’s speed of play combined with the map designs that already are often too squished for NAB and are just even more horribly tightly packed when it comes to NRB, the lack of reloads for torpedos when not on a capped point, the total uselessness of air, bot aiming, and lack of spotting.

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I’m not too sure they have fixed the AI AA. It reads like they nerfed the values for player’s ships but didn’t address the issue of bot ships AA accuracy, or the fact they use their main guns for AA at max range with their higher velocity shells.

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It do be funny that they don’t dare share their sad mobile gaming version of aiming to sell their new boats. Sounds like they’re embarrassed.

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People ARE excited about these big ships though. We’ll see a bump in HIGH BR games, I bet, as people buy premiums to skp the grind. And we may see some people try to grind to those boats but, I bet we lose any of those numbers in 3 months. [shrugs] We’ll see what happens. BB combat isn’t compelling. The boats are cool from size and power aspect but, they don’t FEEL fun.

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Yeah, after playing some more, RB deffinietly earns moar RP, so I figured there is something

Go discuss a bit.

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Sure, current naval state is cause of “me”, cause finding yourself a personal scarecrow(and fight it) is way easy than demand the good changes in naval modes. If no one cares about naval in this community why should devs care .

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