anyway it’s not surprising when you see how armor is made and work on ship in this game it’s ridiculously bad for a “realist” game at least on warship bow and stern is taken into account
What do I propose? Pretty damn simple: Turn down the chance of ammo explosions by a factor of 30! Pretty simple. There has to be a mechanic in the game that says “If shell hit generate a random number. If random number is greater than 30 (or some number), blow up ammo”. Start that chance at 0 and increase the chance by a tiny amount based on how many shells have hit the ammo. This eliminates the possibility of dying to an ammo explosion on the very first hit. Obviously this is over simplified, but let me remind you that I am not a Gaijin dev, I’ve never seen the source code, and War Thunder is not my game. It is not my job to fix their mistakes. They had a game that I enjoyed. I enjoyed it so much that I spent a couple hundred dollars buying things. They changed that game. I no longer enjoy it due to things like losing 3 top tier battleships in 3 minutes due to their changes. Their changes have made certain daily tasks virtually impossible. You mention a dev server, but it is painfully obvious that they did not test some or all of these changes. Certain bugs like being unable to shoot over terrain would have been caught had they actually beta tested. If I was a dev, I would test my code before pushing to production, and if War Thunder were my game, testing would be a requirement which a dev’s job would depend on.
when they can shoot over terrrain but you can’t lock him to do so in return lmao shittiest bug of war thunder
You’re being a little rude and absurd. 5.3 out of 7.0 is not low. And again, it’s socially awkward to stalk a player’s stats to try to shame them.
Agreed. It’s not the community’s job to harass the developers into making the game enjoyable. It’s Gaijin’s job to find out what they’re doing wrong from that community. And Gaijin doesn’t exactly make giving input in the suggestions the easiest.
That’s the point of this post. To offer Devs of Naval a chance to understand what LARGE LARGE swaths of the community feels and wants.
It’s RB mate
Ok sit and wait if they fix it or not.
Hey ,don’t get confused.
You are the NAB Messiah and we are angry paying customers so stop fooling around and make the bugs go away!!
By the way I don’t feel anxious, depresed or something, I just avoid playing broken aspects of the game until they fix them, as probably others too ;-)
it’s actually 5.7 out of 7 but it wasn’t looking good for his narrative ;-P ;-P
ps-> I bet his next post will have pompous SSs of his achievements, xaxaxa
Ahem:
A little disappointed there weren’t greater efforts to differentiate AB in Leviathans, with just the aiming gimped it’s still just the “training wheels” version of RB. I suspect we’ll see the inversion of the player base to the higher-skill mode continue. But making planes and radar somewhat more viable in RB was a big part of what was holding that back.
The biggest thing to make NRB palatable is not having to manually constantly tweak the ranging. I’m fine with not having lead indicators (I played NAB LONGGGGG before the green circle was introduced) but the constant scrolling is just a pain in the ass that takes players out of the actual aiming fun of leading and ranging fire via shell splashes and adjusting the sight position itself.
After that, it’s speed of play combined with the map designs that already are often too squished for NAB and are just even more horribly tightly packed when it comes to NRB, the lack of reloads for torpedos when not on a capped point, the total uselessness of air, bot aiming, and lack of spotting.
I’m not too sure they have fixed the AI AA. It reads like they nerfed the values for player’s ships but didn’t address the issue of bot ships AA accuracy, or the fact they use their main guns for AA at max range with their higher velocity shells.
It do be funny that they don’t dare share their sad mobile gaming version of aiming to sell their new boats. Sounds like they’re embarrassed.
People ARE excited about these big ships though. We’ll see a bump in HIGH BR games, I bet, as people buy premiums to skp the grind. And we may see some people try to grind to those boats but, I bet we lose any of those numbers in 3 months. [shrugs] We’ll see what happens. BB combat isn’t compelling. The boats are cool from size and power aspect but, they don’t FEEL fun.
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Yeah, after playing some more, RB deffinietly earns moar RP, so I figured there is something
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