Russia has hard hitting guns that hit well above their weight. Most of their ship layouts either suck (krazny krym is boilers and ammo) or have no armor until Pr68s. Then you have to grind russian dreadnoughts with poor penetration and not great turret layouts until a conti di cavour class and the Kronshtadt. Where one is made of glass (Kronshtadt) and the other is actually mostly fine.
It ain’t until Soyuz you actually get a local battleship that isn’t arse. Honestly, if it got an armor nerf, it’d be following similar trends with the Stalingrad and Kronshtadts; great guns but easily killed.
Not sure if its been suggested before, but i would put an exclusion zone around the coastal spawns and their nearest cap. Any coastal vessels in this zone are immune to gunfire from any Bluewater ships. This will stop Coastals from being shelled to death by Bluewater ships as soon as the game starts. It would also mean that Bluewater ships making a b-line to dominate the coastal area would be a little less appealing. Having just a single cap in the coastal zone would mean that bluewater vessels can still win the game by capping the other 2 zones without having to J out to get in a coastal. This may also encourage players to have a Coastal boat in their lineup
Not sure how to manage the ships in the Coastal tree with a Bluewater spawn. Most would be ok with the exception of the SKR 1 and SKR 7.
Pr206 and AK225 are also a menace.
As a completely ‘out there’ suggestion. What about coastal vessels being able to capture and use shore defenses. These could also give coastals a method of keeping bluewater ships at bay and also give the bluewater ships something else to shoot at
Gaijin did add a couple of gun emplacements on Franz Land for a short period. They were AI, bad accuracy, poor damage, but at the very least they added some variety and resulted in some of my shios having very rare Ground kills.
I did see a little negative feedback but most players seemed to like the idea, but it went nowhere and they disappeared again.
But I dont think player controlled guns would be so welcomed. I could see it becoming a ‘free life’ unless loss of the gun also meant loss of the ship/boat. Too effective and it would dominate, too weak and it gets ignored.
Maybe Gaijin will return to the idea one day and retest the feasibility, just like they did with Subs…oh wait…
maybe its a wrong impression but I feel like the mission points ad SL-earnings are drastically reduced by the last update, sinking a number of ships/planes results in not more as 1000 mission points…
If it was actually somewhat in-line with this rock, paper, scissors game design it would be a much more enjoyable and bearable game mode. Really unfortunate that it’s not.
Unrelated to the above, I agree with the others noticing that many bombs seem to do an excessively minimal amount of damage to the point that it makes them entirely pointless to drop even if you manage to get close enough to do so.
Yeah, standard bombs are pretty anemic right now. Only really huge bombs in decent number (4x3000 pound on F-111, etc) can really hurt a battleship as a solo aircraft. I have also tried AP bombs, and if they manage to get a good hit they can deal some decent damage to a battleship. We need more AP bombs and aircraft weapons designed to contend with heavy armor for naval.
Agreed, there should be a minimum target size for unguided AA to automatically engage. Anything smaller than a fighter (so bombs, air dropped torpedoes etc) should be ignored by the AI gunners, unless on a ship with an actual CIWS system installed.
They fire at the target aircraft. Bombs being in the bullets’ path between it and the target is simply a happy accident and since bombs are usually so close together, it causes the initial bomb that is hit by a bullet to explode all other bombs near it.
I have had bombs from a level bomber end up getting intercepted automatically after that bomber turned away, it’s not just bullets happening to hit bombs dropped from a dive bomber. In either case, naval AA is extremely strong and aircraft ordnance is very weak in comparison.