Naval mode is finally dead

Technically , the Soyuz is as real as the Amagi and Tosa in game. But yeah , still is strongest ship in the game as of now

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Sigh nothing to look forward to while grinding naval then. I will stay in the 5.0-6.0 BR then.

amagi was completed as far as I recall. Unless she was about to be completed when she was irreparably damaged by the earthquake in the 1920s.

Soyuz was mostly laid down with guns and turrets built but the guns were shipped to Leningrad for defense.

Pretty sure the hull was almost completed for Amagi/Tosa class ? Then the funny happened and I think Amagi hull got scrapped only her sister hull got converted , same goes for Tosa class which eventually become the Kaga.

As far as I know or judging by how they are adding ship in. As long as it got laid down it will be added. Meaning get ready for the canceled Iowa-class battleship to be added into the game as either premium or event vehicle.

That is what a Naval map is like.

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Nah that’s just franz iosef land :^)

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To add to the list of bugs…

I wrote a report for African Port where the mini-map didn’t match the in game geography. Specifically the large island on the Eastern side was further north than the map suggested making accidental running aground a real possibility if zoomed, or leaving you very visble when you think your turning for cover onky to discover its in another direction.

It just seems to be problem and problem at the moment. Oh well, at least i have my (grabs calculator) 6th Russian Coastal play with alongside their 3 Bluewater ships (not counting pemiums). Meanwhile USA has 0+0 (+0)…

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I mean its either a bug or they nerfed it 100% just had a 5 kill Match and i had a mission score of 1000 in it lmao. If i had to guess with the decision to make rewards and whatnot based on Crew dmg they also made it so that Less Crew = less points (i killed like 3 Coastal Boats in that match in 8.0)

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Played Alaska. On average 2500 mission score. Now barely can get 1000.
And it is no just me. Other people on scoreboard and enemy team don’t do better.

Also it seems it affects the top tiers the most.

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still playing naval, but it has gotten boring on large open sea maps. I have nearly fallen sleep in some games open sea maps, because it is fire, wait 20, fire, wait 20,. maybe adjust heading a few degrees, fire, wait 20 (20 could also be 30, 40 or even 50).

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I wish they would spread out spawns, annoying to basically spawn either on top of someone or wedged in between two players so you just have to travel in a straight line and get hit by all the shots that miss the other two guys… Of that always fun spawning on a collision course with an island

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Not really sure what it is in the end but what i do know is that there is something different about it. Previously like 20k Target Dmg+ would usually result in about 4-5k score whereas now its just 2k-3k.

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Did they bug out Anti Air again? Just got shot down by some random shells flying at me when im at 6000 altitude about 10km away.

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Sure it wasn’t VTF?

People really disrespect VTFs in naval until they get sniped at 8km by 'em lol

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It was a HE-TF from the Soyuzs 100mm Anti Air. Strangely enough it hit me despite slightly maneuvering left and right the entire time…

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Based Imperial Japanese Navy enjoyer 💪

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When I first started, I played USSR because I thought it was cute. The poor underdog with their trash toys. But then I realized that playing Russia was actually easy mode. If you really want to git gud, you gotta play any other nation. If that sounds hard, start with Germany (another easy country, but requires more thinking) then move on to the US, maybe Britain… and once you have REAL skill, graduate to Japan. That’s when you know you’ve mastered the game. But you gotta take those Russian floaties off and learn how to really play the game.

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American cruisers after Omahas: exists

Russia has hard hitting guns that hit well above their weight. Most of their ship layouts either suck (krazny krym is boilers and ammo) or have no armor until Pr68s. Then you have to grind russian dreadnoughts with poor penetration and not great turret layouts until a conti di cavour class and the Kronshtadt. Where one is made of glass (Kronshtadt) and the other is actually mostly fine.

It ain’t until Soyuz you actually get a local battleship that isn’t arse. Honestly, if it got an armor nerf, it’d be following similar trends with the Stalingrad and Kronshtadts; great guns but easily killed.

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Not sure if its been suggested before, but i would put an exclusion zone around the coastal spawns and their nearest cap. Any coastal vessels in this zone are immune to gunfire from any Bluewater ships. This will stop Coastals from being shelled to death by Bluewater ships as soon as the game starts. It would also mean that Bluewater ships making a b-line to dominate the coastal area would be a little less appealing. Having just a single cap in the coastal zone would mean that bluewater vessels can still win the game by capping the other 2 zones without having to J out to get in a coastal. This may also encourage players to have a Coastal boat in their lineup
Not sure how to manage the ships in the Coastal tree with a Bluewater spawn. Most would be ok with the exception of the SKR 1 and SKR 7.
Pr206 and AK225 are also a menace.

As a completely ‘out there’ suggestion. What about coastal vessels being able to capture and use shore defenses. These could also give coastals a method of keeping bluewater ships at bay and also give the bluewater ships something else to shoot at

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