Ahhh yes, I got this also, try ALT-TAB and then ESC until you manage to open the menu.
By the way this is only happening in NAB or atleast haven’t got it in other modes.
Ahhh yes, I got this also, try ALT-TAB and then ESC until you manage to open the menu.
By the way this is only happening in NAB or atleast haven’t got it in other modes.
This is a bug that’s been around for a while
you misspelled ‘feature’
yeah ive encountered it before
only now have i managed to capture it live xD
It can happen in NRB as well, usually after respawning too quickly after a death. I click on a few other vehicles in my lineup before spawning in with the one I want to use in order to avoid this.
This is the “existing thread” to post your message in 😉
The post wasn’t entirely correct: you can counter their forward and backward movement but it still takes guesswork.
Doubly so if they’re fishtailing while trying to get closer.
The new system has problems to be sure but my biggest gripe with it is the gun dispersion making life miserable in some ships.
Like HMS York which only has 6 main guns.
@SekritDocumentz you got a reply fren! ☝️ I still read each and every post made on this thread. I am still holding onto a sliver of hope that they at LEAST give us a menu option to choose which aiming mode we want to use in NAB (Naval Arcade Battles).
Would you believe, it got locked. Shock horror.
We gotta keep this thread at the top of the GD as long as possible in the vain hope gaijin notice and fix naval.
ammo explosions still seem ridiculous for many vessels, I’ll keep nudging the ammo counts down and work it out the upper safe limit, but then you get an Encounter and can forget to increase the ammo or have to remember what the safe limit was, meh.
Per map loadouts or presets could help (torp mode at the map screen too)
replays and shot simulations don’t seem very useful in working out why a shot killed an almost empty ship either.
also some bombs just don’t seem to work, AN-M65 direct to hit on the front gun of Marne and it didn’t even destroy the gun but did damage the smoke stack about 1/5 vessel length away
I just experienced something similar. I thought I might try NAB to do that “Confrontation between shield and sword: Air” Battle Pass task. As much as I hate how they have basically broken the game mode and I have no fun playing it, I thought bombing AI boats would be an easy enough way to get those kills.
So against my better judgement I played a match. Managed to get into an IL-2 and dropped 2x FAB-250M-43 on an AI Fairmile. It did literally no damage, all I got was a “non-penetration” message. Two 250 kilo bombs on a wooden hulled boat didn’t even scratch it.
I got the non-pen message too, something is really broken
Me-110G wiith SD1000 had ‘no penetration’ and zero damage to reserve destroyers…Twice!
Firefly dropped s total of 6x 1000lb on a German 3.7 Leopard that started and finished at 50%…
…and the list goes on.
First they gave ships ultra accurate, ultra long range AA, and now they ‘fixed’ that and instead added Vibranium hulls.
Trying to complete the Air component in the Kill orher Mode vehicle task is becoming a chore
also the small caliber guns are broken in the other direction now and don’t shoot enough, it looks like AI gunners wont start to track targets until they are able to fire, and with the range reduction this ends up meaning a plane can get to you before the guns have woken up. I bet 25mm AA guns are basically ineffective now but didn’t try.
for some reason a 40mm didn’t start shooting an SKR-7 until about 2.x km, and potentially the same problem against speed boats but my eyes are glazing over from the confusion.
is Strasbourg just a weak ship or is there something wrong with the model? it seems far to easy to sink
all those Japanese speedboats with rangefinders, even the new one, come on! how hard can it be to see this and also the complete mess that is coastal mods making frigates, you can’t need anything more than grep to sort that out.
and I’ve noticed that some light fleet spawn icons are made invisible by the air spawn icon but appear when you click in the general area, (bad vibes?)
North sea map update maybe? I don’t think that spawn was there before - what a bizzare little change :) now add spawns to FJ Land, and fix encounter spawns because they’re so rare now and I’m guessing that’s because everyone bans and dislikes them.
maybe delay infantry for a bit lol. The ‘not a bug status’ of this ‘Vehicle backups break the new backup selection UI’ problem, that effects all modes and has been broken for weeks feels like a true embarrassment.
I can ignore all the churn and naval bugs under the umbrella of WIP but that backups issue really does disappoint me.
Bad vibes maybe, are they short of developer hours somehow? who knows these days, but it’s an obvious complete lack of testing at the very least
everyone expects regressions in live service games but this must be eating up a lot the good will.
maybe also refine the esports UI before adding a new mode? how hard can it be to hide the spectators from the player roster? and keep the camera focused on a vehicle for a few seconds longer so at least all the explosion animations are seen, at the moment it looks like the camera snaps away as soon as they vehicle is dead or something like that? hard to say.

great stuff
even better lmao

Another couple of issues that I have noticed arise, or resurfaced recently…
DD Main guns not firing accurately at air targets. This isn’t spread, relative movement, or even the changes to arcade aiming. The shells simply fly at a wide angle to the intended aim point even against non-manoeuvring planes.
HE-VT sparking. I could understand if shells self destructed at extreme range but its not the case. Firing 4" at 3km and seeing the sparks of multiple broadsides (4-8 shells at a time) resulting in not even an indication of minor damage.
HMS Saumarez heels far too easily. Not as bad as when the German Leopard used to capsize but it does mean manoeuvres take you out if combat and i see many players just static firing as a result. I have a bug report accepted but being naval during dev season it still awaits a fix.
Cruiser spawns on lower tier (non-BB) maps often end up with an instant ‘return to battlefield’ warning. If you are doubly unlucky you spawn facing outward in a slow ship with bad rudder authority and more than once I’ve gotten back inbounds with seconds to spare.
Do I have to mention Coastal balance? Just one example is the olde OP SKR problem resurfacing. With many DD counters having gone up its back to facing weaker opponents again and can run riot like it used with the ammo nerfs far less effectice in restricting them.
6+…there are likely more but i have tontouch grass…
Most battleships in the 7.x bracket are made of glass.
French ships, Rodney, Americans and Kronshtadts can be instantly killed at most ranges by other ships. 7.3 Kongou sisters are annoyingly durable. Gneisenau is the biggest non 8.0 threat in the 7.x bracket since the only way to instantly kill it is to dunk shells down the elevators and that can be finicky.
Another 5 games in the Yamato. Detonated in all 4 matches within 40 seconds of starting to take fire.
Again, remove it from the game.
This is literally the reason I haven’t bothered to grind 400k for Musashi yet.
Which is a damn shame - I love the A140s but Warthunder has made them so unfun to play that it’s not worth it.