Naval mode is finally dead

Sadly, they still havent fixed the critical bugs that came with the last major update since almost a month ago

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One side has 3X Marne plus the daily backups 6.
The other team, me, has an idiot in a PT-812 trying to spade it, a Brave Bordererer and all the rest team is 2,3 but everything is OK.

Hahaha, and this is me griding Japan’s BR 2

He really din’t even move the spawn

image

Thank you GJ

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I stopped playing Naval Arcade in April. During the current event I decided to try it again and see how it feels now.

I entered Naval Arcade with the Premium VLT-2. It was the last vessel I bought before I stopped playing Naval, and I never had a chance to use it. It’s a wooden boat with two 40 mm and two 20 mm guns, so it has decent firepower but very poor durability.

In my first battles I immediately noticed how accurate players are nowadays. If you don’t keep turning on open water or hide behind cover whenever possible, you will get hit within seconds.

In fact, in my very first battle I got killed about 5 seconds after spawning, from the first shot fired by an enemy vessel with a big gun. You don’t get any warning nowadays, you just die, because the entire aiming process is automatic, so players need no skill to use it.

It’s especially painful when the map has close spawns. Then even turning is not enough and you will eventually die, which is very frustrating. I also tried going forward and backward to try to fool the automatic aiming system, but it’s not as effective as I thought, and it only works reasonably well when the enemy is shooting from a very long distance. But even then it’s very risky.

The only reasonable thing to do is to hide behind cover, slowly expose your gun, and fire from there. If you notice someone shooting in your direction, immediately move back and hide. It sometimes works, but it’s still risky because you’re basically standing still while shooting. If you fail to notice someone shooting at you, you die to their perfect automatic aiming.

Another problem I noticed is that the gap between boats using the old damage model (with sections) and coastal vessels using the new one is much bigger than before. Automatic aiming is simply too accurate. Even if you keep turning, you will eventually get hit, since the enemy needs no skill to aim and doesn’t get tired from constant aiming correction. The automatic aiming system just keeps firing, while the player puts in zero effort by simply holding the left mouse button. In the old aiming system I often had situations where enemies eventually stopped shooting at me because I was avoiding their shells well. In the new system nobody does that, they just keep hammering you. Eventually you will lose a bit of concentration, make a mistake, get tired, get unlucky, and die, while their entire effort was just holding down one button. It’s completely unfair.

The result is easy to predict. In some battles almost all coastal players spawn vessels that use the new damage model (16 mm steel armor). This way they can tank damage (they don’t need to avoid being hit) and at the same time they benefit from automatic aiming. So META vehicles are now even stronger than they were before.

I remember when the M-802 used to be a problem. Now that problem is multiplied many times over. It’s pretty much unplayable for any vessel with the old damage model that can’t tank shells. From what I see, most players now use French 16 mm steel vessels because they use the new damage model and have the same spawn as boats.

What makes the situation even worse is that planes are completely broken in Naval Arcade right now. Not only are AI gunners too accurate, but players can also destroy planes extremely easily because they don’t need to aim anymore. You just point the plane and press the left mouse button, waiting for the enemy plane to eventually die.

Bombs also seem to do much less damage than before. If you don’t hit the enemy vessel directly, the damage is usually meaningless. But even with a direct hit on a vessel with the new damage model, you often just kill around 30% of the crew and nothing more. It makes planes so ineffective that I stopped spawning them entirely, it’s a waste of time. I completed the first two event stages without dying even once to a plane, despite dying 25 times in total. That’s just ridiculous.

Somehow the devs managed to make Naval Arcade even less balanced than it used to be. And honestly I thought that was impossible because the situation was already very bad the last time I played.

I’m seriously shocked at how bad the state of Coastal battles in Naval Arcade currently is. The devs should be forced to play Naval Arcade to see what they have created. The current boat battle experience is just pathetic.

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Playing anything above 2.7 in coastal is pointless. You just end up in a battles with standard DDs and OP corvetts that obliterate you seconds after leaving spawn point.

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Not only are they mostly outgunned, the lack of shrapnel prot, ammo wetting etc on many of the coastal ships makes them mostly useless, even if you wait to spawn late. It’s worse when when you get into 40mm range your left looking at similarly sized destroyers wearing you down with bullets while your own 40mm just sit there, dreaming that one day USSR 30mm and US 1.1" guns shooting destroyers will be also start to make sense too.

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The trouble is all the faffing about with Naval Arcade breaks the RB mode too (I think NAB is beyond saving.)

After the last major update on Nov. 11 we had a three-week period where AA in NRB worked just about right, as good as its ever been. AI AA opened up only when you were on approach, in reasonable distances, nothing cross-map unless it was humans doing the shooting. No cheap AI kills, was fun to fly again.

Then with 2.51.0.60 on Dec 3, to fix a problem that was only in NAB with boat armament shooting at super long range (not a problem in NRB because it has sighting rules) that was created by the AA fix to both modes, they reverted the major update change.

So now, right before the start of their major event, NRB is hostile to aircraft again, purely due to the AI AA being back to where it was at the start of November. 76mm HE single shots, single 12.7s against a maneuvering target kilometres away. Just impossible shooting. It was a shame, NRB was actually getting good there for a little while.

So now I see in the dev notes they want the next major update to put in the random aircraft to help people fly aircraft in NRB/NAB who don’t have good air lineups. THAT is not the problem with air in NRB. You fixed the ACTUAL problem last month. Then you broke it again.

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People play coastal aside from being annoying in bluewater?

Aircraft mains deserve being erased from orbit in Naval.

-edit-

Explain how this post is inappropriate.

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Aircraft have been an integral part of naval warfare for over a century. It is the epitome of realism for aircraft to be in Naval Battles.

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If it was a WW1 game, I’d agree with him :)

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That doesn’t change my opinion that aircraft mains deserve to suffer in naval

Edit

This wasn’t remotely a part of the discussion.

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If they’re going low-low or high-low, using good tactics, and there’s a chance for someone to shoot them down, I’m fine with them. If they use advanced weaponry that was meant for standoff attacks like Fritz-X or the Japanese guided bomb, I admire their skill. If they’re a fighter in NAB and take forever to get new ordnance back on, hey, best of luck. If they try level bombing with a big bomber in NRB with no aiming marker from out of AA range, well, good luck to you. I’m going to see you and I’ll be hard turning and smoking up so you’ll probably get nothing and have to go back to the airfield. And if you use torps in either mode, hey, I’m down to dance too.

It’s just the strat bombers in NAB, using easy to use targeting mechanics and 30 second ammo reloads to do things to a fleet no real bomber ever did, often at BRs where there’s very few enemy ships with the VT needed to hit them, that are game breaking to my mind. And because AI AA doesn’t use VT, to make it competitive against this one specific threat, all other AI AA needs to have a unrealistic accuracy factors on 3 inch HE and AP shells to have at least a chance of hitting them at high altitude, which then overbuffs AI AA for all the other altitudes and threats.

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Killing aircraft in NAB is only a problem if you’re a nation that doesn’t have Variable Timed Fuse or AA that’s actually good.

Sadly, that’s one of the biggest issues at low and mid tier Naval. You get aircraft straight up dominating matches against ships with no defense. Mid tier it isn’t so bad because the entire match isn’t just WW1 battleships and Battlecruisers.

The power dynamic in naval heavily favors the ship in most cases when it comes to ship vs aircraft and I see zero reason to change that; let the aircraft mains suffer.

It’s not like a player can’t snipe a bomber at nearly 9km with VTFs anyway.

the torpedo bug is even worse as I couldn’t launch all torpedos with the mutsu destroyer which has only one launcher and no spare torpedoes like most of the other jap. destroyers. I got the green aiming bar and had 3 torps left, launcher undamaged and no fish left his tube… This bug happens not everytime, it seems that the launcher sometimes starts his reload-cycle and as long this takes no action was possible.

Another thing is that a number of mail guns are not able to lead at planes, e.g. the jap. K3 which has time-fuzed ammo available shoots in a straight line at planes at short distances where a lead would be necessary.

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I was noticing guns failing to properly lead with VTF loaded on my Dido yesterday. Still killed the plane but it’s definitely a problem.

Also noticed Turrets 4 and 5 on Dido just straight up fail to move at all and just stare at the water on occasion.

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I’m back on the topic just to say that a bunch of Japanese ships at 7.3/7.7 and some American ships at 6.3/6.7 have hull issues that let HE shells with under 370 mm of pen go straight through.

Bye dataminers :)

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I didn’t mean like a bridge simulator, as a simple player controlling a ship the entire communications and situational information of the crew need to be presented for there to be any sense of realism.

It’s like how I see the target highlighting in ground arcade to represent the verbal info between commander and gunner, so while more realistic vehicles and experiencing the progression of technology are very interesting, RB is too much for me, but I would be more tempted if the vehicles were multi player, if anything just to see how they’d compete with single player vehicles (helicopters need this IMO with all the interesting movement and firing they’re capable of)

This happened to me too

The main+aux toggle sometimes needs to by cycled a few times to work

Schutze can’t shoot air either and it’s been like that since the aim changed, the PT-802 is fairly new and somehow still has a rangefinder, and consistency for survivability mods among coastal boats is so bad it would need a spreadsheet or bug posting for almost every vessel.

it’s a big mess, like that weekend they broke targeting on lots of ships, n00b or AI code refactoring maybe? but more importantly who pushes out changes like that on Friday.

They should just be honest and call it Naval Rework Beta so that we don’t log in expecting a working game :)

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The unique phenomenon of battleships nowadays is that when you encounter high-level AI battleships, the armor piercing bullets do not penetrate deep enough to penetrate the waterline armor, the ignition is extinguished in one second, and after destroying the AI turret, the AI cannot repair it for several minutes. The turret remains in an invincible state of damage. Then you can stare blankly at AI and engage in meaningless firing as Gaijin had hoped, consuming time. Even 10 rounds of artillery fire may not be able to destroy 30% of the crew
Nowadays, real players are better at killing than AI because many people are not familiar with the damage control mechanism. Either they use Gaijin’s self proclaimed advanced damage control and then line up the crew to be executed by firing squad, or they do not use advanced damage control but use it to extinguish fires, drain water, and repair, and are then burned down by a 40 second bomb depot.

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just encountered the torpedo bug yesterday on a nenohi

honestly not even surprised this is still not fixed

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sometimes i cant even lock enemies
like my keybind for target selection straight up does nothing


quite literally unplayable

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