Hilarious that the snail decided that the setting for turning off the automatic repair system should be called “Advanced damage control system” when turning it on in fact simplifies the damage control system to the point of it actively harming advanced users.
The real question in this event is why to play anything else than the French fleet.
Marne Arras are destoying everything in their path and GJ had the idea to not add an OP premium so now we are facing unkillable Chinese bots wit Aisne Marne Arras, 😂
the only solution is to use another nukeboat
Naval is really unbalanced. They need to move many things up.
Moving stuff up isn’t going to fix the issue.
American dreadnoughts would be considerably better with an increase from 40 seconds aced to 30 seconds aced. This alone would drastically improve their ability to fight instead of being secondary spewing punching bags.
Conversely, some ships need a firerate nerf or a BR increase (Cleveland, Brooklyn and Fargo as an example. I have no sympathy for american CL mains.), if only for lower tier ships not to struggle so hard against 'em
Just bumping this to remind gaijin how terrible it is. Using HMS Liverpool, I just spend ONE THOUSAND TWO HUNDRED shells trying to hit a Chapyev that would simply turn left, then right, then left. Aiming off and aiming into predicted course LIKE WE USED TO HAVE doesn’t work anymore.
I destroyed 20% of his crew before he killed me, so I only needed another 4800 shells for the main gun to secure the kill.
ABSOLUTELY AWFUL.
Naval changes on the dev server.
Gunfire audio sounds way better than it did before with more reverb. Wake now follows the bow of the ship more realistically. Hull sections for you and your target are highlighted clearly.
Seems like some nice changes!
EDIT: The icons for primary/secondary/AAA target selection are showing again too!
At what range?
Chapayev class in general is easy enough - like most ships - by hammering turrets 3 and 4.
Aiming rear turrets when a ship tries to bob and weave also tends to cause it to get hit but most people like to frontal magazine fish.
Sadly, they still havent fixed the critical bugs that came with the last major update since almost a month ago
One side has 3X Marne plus the daily backups 6.
The other team, me, has an idiot in a PT-812 trying to spade it, a Brave Bordererer and all the rest team is 2,3 but everything is OK.
Hahaha, and this is me griding Japan’s BR 2
He really din’t even move the spawn

Thank you GJ
I stopped playing Naval Arcade in April. During the current event I decided to try it again and see how it feels now.
I entered Naval Arcade with the Premium VLT-2. It was the last vessel I bought before I stopped playing Naval, and I never had a chance to use it. It’s a wooden boat with two 40 mm and two 20 mm guns, so it has decent firepower but very poor durability.
In my first battles I immediately noticed how accurate players are nowadays. If you don’t keep turning on open water or hide behind cover whenever possible, you will get hit within seconds.
In fact, in my very first battle I got killed about 5 seconds after spawning, from the first shot fired by an enemy vessel with a big gun. You don’t get any warning nowadays, you just die, because the entire aiming process is automatic, so players need no skill to use it.
It’s especially painful when the map has close spawns. Then even turning is not enough and you will eventually die, which is very frustrating. I also tried going forward and backward to try to fool the automatic aiming system, but it’s not as effective as I thought, and it only works reasonably well when the enemy is shooting from a very long distance. But even then it’s very risky.
The only reasonable thing to do is to hide behind cover, slowly expose your gun, and fire from there. If you notice someone shooting in your direction, immediately move back and hide. It sometimes works, but it’s still risky because you’re basically standing still while shooting. If you fail to notice someone shooting at you, you die to their perfect automatic aiming.
Another problem I noticed is that the gap between boats using the old damage model (with sections) and coastal vessels using the new one is much bigger than before. Automatic aiming is simply too accurate. Even if you keep turning, you will eventually get hit, since the enemy needs no skill to aim and doesn’t get tired from constant aiming correction. The automatic aiming system just keeps firing, while the player puts in zero effort by simply holding the left mouse button. In the old aiming system I often had situations where enemies eventually stopped shooting at me because I was avoiding their shells well. In the new system nobody does that, they just keep hammering you. Eventually you will lose a bit of concentration, make a mistake, get tired, get unlucky, and die, while their entire effort was just holding down one button. It’s completely unfair.
The result is easy to predict. In some battles almost all coastal players spawn vessels that use the new damage model (16 mm steel armor). This way they can tank damage (they don’t need to avoid being hit) and at the same time they benefit from automatic aiming. So META vehicles are now even stronger than they were before.
I remember when the M-802 used to be a problem. Now that problem is multiplied many times over. It’s pretty much unplayable for any vessel with the old damage model that can’t tank shells. From what I see, most players now use French 16 mm steel vessels because they use the new damage model and have the same spawn as boats.
What makes the situation even worse is that planes are completely broken in Naval Arcade right now. Not only are AI gunners too accurate, but players can also destroy planes extremely easily because they don’t need to aim anymore. You just point the plane and press the left mouse button, waiting for the enemy plane to eventually die.
Bombs also seem to do much less damage than before. If you don’t hit the enemy vessel directly, the damage is usually meaningless. But even with a direct hit on a vessel with the new damage model, you often just kill around 30% of the crew and nothing more. It makes planes so ineffective that I stopped spawning them entirely, it’s a waste of time. I completed the first two event stages without dying even once to a plane, despite dying 25 times in total. That’s just ridiculous.
Somehow the devs managed to make Naval Arcade even less balanced than it used to be. And honestly I thought that was impossible because the situation was already very bad the last time I played.
I’m seriously shocked at how bad the state of Coastal battles in Naval Arcade currently is. The devs should be forced to play Naval Arcade to see what they have created. The current boat battle experience is just pathetic.
Playing anything above 2.7 in coastal is pointless. You just end up in a battles with standard DDs and OP corvetts that obliterate you seconds after leaving spawn point.
Not only are they mostly outgunned, the lack of shrapnel prot, ammo wetting etc on many of the coastal ships makes them mostly useless, even if you wait to spawn late. It’s worse when when you get into 40mm range your left looking at similarly sized destroyers wearing you down with bullets while your own 40mm just sit there, dreaming that one day USSR 30mm and US 1.1" guns shooting destroyers will be also start to make sense too.
The trouble is all the faffing about with Naval Arcade breaks the RB mode too (I think NAB is beyond saving.)
After the last major update on Nov. 11 we had a three-week period where AA in NRB worked just about right, as good as its ever been. AI AA opened up only when you were on approach, in reasonable distances, nothing cross-map unless it was humans doing the shooting. No cheap AI kills, was fun to fly again.
Then with 2.51.0.60 on Dec 3, to fix a problem that was only in NAB with boat armament shooting at super long range (not a problem in NRB because it has sighting rules) that was created by the AA fix to both modes, they reverted the major update change.
So now, right before the start of their major event, NRB is hostile to aircraft again, purely due to the AI AA being back to where it was at the start of November. 76mm HE single shots, single 12.7s against a maneuvering target kilometres away. Just impossible shooting. It was a shame, NRB was actually getting good there for a little while.
So now I see in the dev notes they want the next major update to put in the random aircraft to help people fly aircraft in NRB/NAB who don’t have good air lineups. THAT is not the problem with air in NRB. You fixed the ACTUAL problem last month. Then you broke it again.
People play coastal aside from being annoying in bluewater?
Aircraft mains deserve being erased from orbit in Naval.
Aircraft have been an integral part of naval warfare for over a century. It is the epitome of realism for aircraft to be in Naval Battles.
If it was a WW1 game, I’d agree with him :)
That doesn’t change my opinion that aircraft mains deserve to suffer in naval
Edit
This wasn’t remotely a part of the discussion.
If they’re going low-low or high-low, using good tactics, and there’s a chance for someone to shoot them down, I’m fine with them. If they use advanced weaponry that was meant for standoff attacks like Fritz-X or the Japanese guided bomb, I admire their skill. If they’re a fighter in NAB and take forever to get new ordnance back on, hey, best of luck. If they try level bombing with a big bomber in NRB with no aiming marker from out of AA range, well, good luck to you. I’m going to see you and I’ll be hard turning and smoking up so you’ll probably get nothing and have to go back to the airfield. And if you use torps in either mode, hey, I’m down to dance too.
It’s just the strat bombers in NAB, using easy to use targeting mechanics and 30 second ammo reloads to do things to a fleet no real bomber ever did, often at BRs where there’s very few enemy ships with the VT needed to hit them, that are game breaking to my mind. And because AI AA doesn’t use VT, to make it competitive against this one specific threat, all other AI AA needs to have a unrealistic accuracy factors on 3 inch HE and AP shells to have at least a chance of hitting them at high altitude, which then overbuffs AI AA for all the other altitudes and threats.
Killing aircraft in NAB is only a problem if you’re a nation that doesn’t have Variable Timed Fuse or AA that’s actually good.
Sadly, that’s one of the biggest issues at low and mid tier Naval. You get aircraft straight up dominating matches against ships with no defense. Mid tier it isn’t so bad because the entire match isn’t just WW1 battleships and Battlecruisers.
The power dynamic in naval heavily favors the ship in most cases when it comes to ship vs aircraft and I see zero reason to change that; let the aircraft mains suffer.
It’s not like a player can’t snipe a bomber at nearly 9km with VTFs anyway.
