meanwhile Bismarck players, “you guys got your sister ships?!”
Experienced naval server dying; it’s been 3 hours. Before the server ended, I saw “CONNECTION TO SERVER LOST”
Why there should be a standalone coastal mode - just put all coastal players on one team and only 1-2 on another team
Contradictory, at the same time, coastal is broken too.
Coastal vehicles have two different performance metrics.
Against coastals and against blue waters.
Boats like PT-810 are god tier against blue water, but useless against fellow coastals.
That makes it almost impossible to balance, also, as bluewater BR gets higher, torpedo boats also get better, like PT-810 is much better against a WW1 dreadnought than destroyers who can dodge them easily.
I am okay with this ‘triangle’ on the bottom.
PT boats shouldn’t be able to see anything above destroyers imo.
Because you get people like me that load VTF and fire in the PT boats’ general direction.
WELL, I would be “ok” with PT botes in high BR matches IF people choose to bring them in with their BB/Heavy Cruiser lineups etc etc, IF the ticket bleed was not so stupidly fast when a damn PT bote runs around and caps all 3 points and ends the match in 5-10 mins. That is infuriating. (Totally fine if it is a pure coastal match, but not in matches where people are actually trying to have a nice long well played match in big botes.)
Smol Botes being forced into “uptiers” is total BS though. All been said before, but I agree that the “compression” or the “combined” matches are an issue. Depending on which one people think is the best solution to the coastal situation.
And you wonder why I have zero sympathy for coastal players and make it a top priority to run out their respawns if I know they exist and there isn’t a priority target that requires my immediate attention.
SKRs are at the top of the list since I know they’re worthless past 4km.
Also get rid of crew locks god dammit!
I join battle. Get a disconnection in loading screen and my crew is locked for 8 minutes.
Recently decided to grind the boats I missed after the initial release of french coastal, with Marne included (added after I initally researched french coastal).
And holy moly wtf
I don’t mind playing a strong vehicle from time to time, but how that thing is at the same BR than VLT-1 and 2 is beyond me.
It feels more like your casual farming game than war thunder playing this
Pr 206, Marne, Arras, Aminens effectively makes coastal unplayable for vast majority of boats. There are more of these boats of course, but I’m not gonna name them all.
What do you all think about the IJN Tosa ? DOA? or worth it to grind and sell? It would be the first 8.0 reward battleship.Judging by how screwed top tier and the Yamato are in the current environment, iam not sure how attractive it would be.
Doing it for the collection. Great looking model too.
I encountered the issue that my turning maneuvre sometimes stopped for 1 second (undamaged) and then continues. Th effect is like there was a obstacle in the water but there is clearly none.
I also observed the main guns bug where the guns doesn’t aim at lead point.
And our old “friend” torpedo bug is back - even on the torpedo boats, it seems that mostly boats with spare torps are affected like the german S-Boats. This causes that tubes which are loaded couldn’t launch their fish. It only starts working when the next tube was reloaded… I assume this is related to the change of reloading one-sided tubes at destroyers. They touched the source-code w/o understanding it completely…
Are the naval servers still dying?
Given it has 41cm guns, it can - to a degree - fight 8.7s.
Just depends on the shells and armor vs Nagato and Mutsu.
I had at least 2 disconnections yesterday. So, yes.
They were doing fine up until about 2 or so days ago.
i also had one teleportation-rich battle today, ending with a disconnect. Glad to see that the servers are in such a great state during a naval event, leading up to the main winter one.
thanks for mentioning that, I was wondering if it was my ISP or the game


