Oh i assure you it will help a lot.
According to this CM post, which I believe is the one you were referring to below:
The only references I’ve seen concern the Cold War and modern ships intended for the bluewater fleet trees. In response to the question about Chinese, Swedish, and Israeli naval trees, it does mention that they are working on other types of ships and weapons that have not yet been presented in War Thunder.
But there was no explicit mention of the coastal fleet or Smin’s promise. If you could provide a link to the ‘promise’ you received from Smin, I’d appreciate it, as I may have missed it and would like to review and analyze it myself.
Could be one of the optimal solutions for coastal decompression.
Actually I was talking about this
So, nothing was actually promised, contrary to what you claimed.
I’ve already done my part, so I encourage others to continue posting coastal feedback in the current BR changes thread while it’s still open. With enough input, I hope our suggestions will have a better chance of being reviewed and implemented.
Why is this thread plagued only with two absolutist points of view?
One claiming that Naval is perfect and thriving, and the other claimed that Naval is ruined and dead.
It is undeniable that Naval as a mode is in a better state than it’s been for a long time, and that there’s enough of a stable playerbase for the mode not to be literally dead.
But it is also undeniable that the stable playerbase of Naval is barely enough to be qualified as a thriving playerbase because, despite all of the improvements, there are still issues, some of them rather recent, which have not been addressed yet.
Embrance some nuance, joder! Most things in life aren’t black or white!
Never claimed that. Just it’s not dead and new aiming is not a problem(bugs with it is).
New gun dispersions and bigger maps made battles worse for 5.3- games.
I don’t understand, it’s just a different offset and better represents that ships have large crews.
The sights need to change to something less real-world, more radial and ideally around a spot I pick on the ship to track (just tracking centre isn’t ideal and the basic grey box is not consistent), ship outlines being drawn for your target especially for when it’s obscured by terrain, and some kind of center-of-screen display indicating accel/decel would be nice (turns are easy to spot, but speed changes are and obscure interpretation of a parallax)
The sight doesn’t need to be anything like a real gun, or even measured in any way, I’ll just learn to judge speed of turn in relation to whatever I’m given and that’ll be fine IMO (exactly like the previous iteration ;)
Considering it wasn’t even possible to stop fires w/o a ship upgrade when I first started things have continued to improve, who misses lock and update time? not me: engage multiple targets, use scouts w/o a time penalty etc, good stuff.
Oh that strange, why then my post being deleted all the time by someone reports?
Going down from having 20 bots in a game to having 12 bots is progress but is it good enough ? Not really.
Mode with so many bots simply cannot be called anything else than dead.
It’s 60% growth, don’t you think?
It’s actually more complicated than that. Here’s all the history we have of War Thunder sessions in Naval Arcade:
-
The Hornet’s Sting update in March introduced the simplified aiming system. Then you can clearly see a huge drop in April and May. Kweedko completely ignores this drop and claims that all players loved the change.
BTW, I also played in March, but I hated the simplified aiming system so much that I ended up quitting Naval entirely in the following months, just like many other players. -
The Leviathans update in June added iconic battleships to the game, which increased the number of players again. You can see that the player base remained higher in July as well. The effect of the update is very clear.
We can only regret that the Hornet’s Sting update broke the aiming system in Naval, because we’ll never know how many players the mode could have had if the devs had kept the old system. But it’s quite clear that the numbers would have been much higher than they are now.
With the Leviathans update, Naval Arcade climbed just slightly higher than the pre-aiming-change numbers, which is honestly very sad.
Yes, and I don’t deny that there was already a big problem with player numbers even before the aiming change. It really started about two years ago, when the devs began simplifying Naval. Back then I had no problems with player numbers or queue times, but after many of these simplifications more and more experienced players simply left the mode. If you remove all the skill from a game mode, it quickly becomes boring. I have to admit, I got bored of Naval with these simplifications too, but I kept playing. The aiming change in March 2025 finally made me quit.
Drop was caused by the absents of naval Events.
Never claimed that.
And Naval event
That a hypothesis without any evidence
50% higher is not enough for you? In the summer when overall playerbase drops every year.
Smaller you are, easier you grow % wise.
Naval received a massive update with highly popular ships alongside decompression but all of that still failed to produce a 2x increase in players, which is alarming, especially when you take into account Naval’s already small player base.
More so when you realize other, more popular modes received little to nothing in comparison to Naval.
Leviathans were the perfect storm for Naval’s growth, but that one failed pretty significantly.
50% is pretty much nothing considering the circumstances Naval was in.
Seeing such a mild increase in players after all the work that has been done is indeed sad, but that’s the reality of Naval.
It’ll be a niche mode forever that’ll fight for “scraps” regarding the player base with WT’s PvE modes, which is just comical.
It wasn’t massive just couple of ships. Hornet sting got 13 ships, Leviafans got 12.
Still more players than in WOWS, despite the way less investment and tons of unfixed issues.
Naval warfare is a niche hobby. Nothing wrong with that.
Many players forget that we used to have a dedicated Helicopter PvP mode, but it was removed due to too few players participating. Now, helicopter players only have the dedicated Helicopter PvE mode.
I don’t think the devs will give up on Naval so easily, especially since we know some features are still a work in progress. However, I think that Submarines could be the final and only major test left for Naval. If Submarines don’t make the mode popular, it’s possible that Naval will eventually be removed, leaving only the PvE mode. That’s exactly what happened to dedicated Helicopter modes, so it’s definitely not an impossible scenario.
If most Naval battles end up being mostly AI bots, the mode will essentially become PvE anyway. So why keep it at all? Naval EC (obviously with some changes) could become the only Naval mode in the future. From the devs’ perspective, this would make sense, as dedicated PvE modes require much less development time and are much easier to balance.
This an incredibly pessimistic viewpoint. Naval’s player base is nowhere near as small as heli’s, even during heli’s peak.
Submarines are also not the only thing left to explore for naval.
Naval’s popularity does not need to reach some arbitrary marker in order to remain a viable game mode. The loss of heli PvP was due to more than just low popularity
I agree, but that’s the point of a discussion - we’re here to share different perspectives.
Probably not yet. Unfortunately, we don’t know the Heli PvP numbers, since StatShark didn’t exist back then.
But they are the only things we know are being worked on, and they are actually already in pretty good shape (we know this from the last Submarines event - they were in a playable state). So it’s probably now just a matter of adjusting maps, making final balance decisions, etc.
At the end of the day, it’s all about money. If a game mode costs a lot to keep going but doesn’t bring in enough, it’s just a headache for the company. War Thunder is a business, and it works just like any other.
Very popular ships that pretty much mark an era.
Such a small and niche mode receiving that amount of attention is indeed massive.
But there’s something wrong in continuing to invest in such a niche mode.
Nope.