Naval is unplayable right now

Dumb gajoobles left for the fricken weekend while Naval mode is on fire. It’s a flaming turd!!! I sooo wished I didn’t get premium time for a year, as I would be sooo gone right now. All I was looking for is the Naval event, but I have ZERO motivation to even do the first task at this point.

Gajoobles, you have done fkd up!!! What a bloody disgrace. Where is the promised fix or revert??? It’s Friday, 6:36 pm Eastern Time. Stupid gaijin implements stupid stuff in multiple modes without testing it and breaks EVERYTHING. Gee, nothing new with that. I sooo wish I never started playing WT 12 years ago. Waste of time and waste of money.

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Just like with air battles and the severe damage/reduction of critical hits

Nah, he is right. There is a reason why nobody plays it.
Naval has 2 modes.

  1. You get spawncamped 10 seconds after spawning in without chance of fighting back or hiding because the nearest landmass is 10km away.
  2. You see nobody for 10 minutes and then you get one shot.
    I could see naval being fun eventually if they made some changes.
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If you are one of these that spawns and goes forward towards the enemy full steam ahead, then yeah, but if you are aware of your surroundings and pick your fights, then you should be fine. Right now with the HE shells boondongle I just try to stay away from cruisers and only attack them when they are busy. My first matches the day before I got 1-2 pummeled to death by cruisers in my destroyer, so I had to readjust and now I’m doing better.
Never go in a straight line and change your speed and you will be fine more often.

Except you pointed out reasonable issues. He just ranted like ape.

Naval isn’t as popular as it could be NOT because there aren’t enough Naval enthusiasts, but because of the unmeasurable amount of technical, balance and gameplay issues that plague the mode, taking the fun away. The mode has been specially unplayable since Alpha Strike, with a swarm of new issues.

stateofnaval

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The modules killing themselves is definitely wrong. Modules repairing indefinitely is wrong.

But I personally think buffing HE was the correct thing to do - almost every ship starts out with stock HE, save for a couple high tier cruisers or battleships. The round was utterly worthless, particularly against American ships and their “antistupidity armor.”

Some ships had only HE on their main guns, and were resigned to be totally worthless before.

Now should armor matter? Yes, it should. We have swung from one extreme to the other overnight. HE should be very strong, and it should be able to gradually destroy enemy armor plating it hits.

At most the only thing I would change would be closing armor gaps in more heavily-armored vessels, and making armor be reliably destroyed by HE barrages. Antifragmentation armor would not be the Captain America shield it was before - it would reduce HE damage somewhat but only somewhat, and only for the initial hit or two before being destroyed like spall liners in high tier tanks are.

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I tried my first naval game in quite a while yesterday.

They have completely ruined it. It’s absolutely unplayable compared to what it used to be. Aiming, shooting, all of it. It’s simply the most ridiculously bad system ever implemented.

It was much, much better in the beginning.

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That’s the issue. They’ve made it so that 101mm HE-VT (time-fused for anti-air purposes) is able to destroy a SCHARNHORST. They’ve taken it way, way, way too far.

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Everyone needs to stop mixing up bugs and actual design decisions…

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Indeed. Buffing HE looks like an intentional design decision, and one I am in full support of.

But HE totally ignoring armor goes way too far. Maybe they made armor destructible by HE and the UI doesn’t (or can’t) properly show that, idk.

The repair bugs indeed gotta go.

A 101mm time-fuse HE-VT killing a Scharnhorst is an “actual design decision”? If that’s the case, it’s the worst they’ve taken in years.

Naval Top Tier is now only filled with CLs and DDs spamming HE and massacring BBs before these can even engage, it’s ridiculous.

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Buffing HE was an actual design decision - outside a handful of examples, everyone starts with stock HE, which previously was useless.

Also, there’s more to the game than just top tier. Some nations had only HE spammers which were completely useless cannon fodder every time they found someone using American “Antistupidity Armor.”

Armor gaps should be fixed so small HE can’t easily sink battleships, yes. But that should not mean returning to HE being worthless.

I never said HE should be useless, but, as stated, there’s some of a middle ground between being useless and having Destroyer-caliber HE-VT one-hit anihilating Super Dreadnoughts.

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…no, it’s obviously a bug. Thus my comment.

There’s currently a bug where shells can randomly ignore armour.

There are also various gaps in armour models and such, which have always needed to be fixed and are simply more obvious now that shrapnel is more reliable (goes through those gaps more often).

And the server just keeps crashing.

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It’s crazy that some players really think that HE shell with e.g. 11 mm of penetration should be able to penetrate 300 mm of battleship armor and it’s working as designed.

Of course it’s a bug. We had this bug in the game for years before, it was just a rare bug. The devs completely fixed this bug last year.

With the recent damage model changes this bug returned and it’s much worse and much more frequent than before.

It’s not a question of if they fix it, but when they fix it.

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Out of all the updates I have ever seen in my 10+ years of playing this is quite probably the worst update I have ever had the misfortune to witness. Yes, worse than helicopters (spit) and even worse than drones (double spit). IMO of course.

An Absolute clown show.

ps. Speaking of clowns here’s something I put into Leonardo AI I thought I’d share it.

The prompt I used “russian clowns using a computer and attempting to fix a game but being really bad at it”

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And any acknowledgement from Gaijin on the subject? They quickly have forgotten about their transparency and communication once the review bombing was silenced by Steam, now we can go back to our usual scheduled programming of game breaking changes with zero justification and Gaijin not acknowledging the issue at all.

Bonus points for doing it on the same day the naval event starts to really mess with people, and instead of just reverting their changes, they pretend nothing happened.

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It’s only been like three days. They’re working on it, to the point of dropping an almost-never-seen weekend patch.