Naval is unplayable right now

Dumb gajoobles left for the fricken weekend while Naval mode is on fire. It’s a flaming turd!!! I sooo wished I didn’t get premium time for a year, as I would be sooo gone right now. All I was looking for is the Naval event, but I have ZERO motivation to even do the first task at this point.

Gajoobles, you have done fkd up!!! What a bloody disgrace. Where is the promised fix or revert??? It’s Friday, 6:36 pm Eastern Time. Stupid gaijin implements stupid stuff in multiple modes without testing it and breaks EVERYTHING. Gee, nothing new with that. I sooo wish I never started playing WT 12 years ago. Waste of time and waste of money.

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Just like with air battles and the severe damage/reduction of critical hits

Nah, he is right. There is a reason why nobody plays it.
Naval has 2 modes.

  1. You get spawncamped 10 seconds after spawning in without chance of fighting back or hiding because the nearest landmass is 10km away.
  2. You see nobody for 10 minutes and then you get one shot.
    I could see naval being fun eventually if they made some changes.
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If you are one of these that spawns and goes forward towards the enemy full steam ahead, then yeah, but if you are aware of your surroundings and pick your fights, then you should be fine. Right now with the HE shells boondongle I just try to stay away from cruisers and only attack them when they are busy. My first matches the day before I got 1-2 pummeled to death by cruisers in my destroyer, so I had to readjust and now I’m doing better.
Never go in a straight line and change your speed and you will be fine more often.

Except you pointed out reasonable issues. He just ranted like ape.

Naval isn’t as popular as it could be NOT because there aren’t enough Naval enthusiasts, but because of the unmeasurable amount of technical, balance and gameplay issues that plague the mode, taking the fun away. The mode has been specially unplayable since Alpha Strike, with a swarm of new issues.

stateofnaval

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I tried my first naval game in quite a while yesterday.

They have completely ruined it. It’s absolutely unplayable compared to what it used to be. Aiming, shooting, all of it. It’s simply the most ridiculously bad system ever implemented.

It was much, much better in the beginning.

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That’s the issue. They’ve made it so that 101mm HE-VT (time-fused for anti-air purposes) is able to destroy a SCHARNHORST. They’ve taken it way, way, way too far.

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Everyone needs to stop mixing up bugs and actual design decisions…

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A 101mm time-fuse HE-VT killing a Scharnhorst is an “actual design decision”? If that’s the case, it’s the worst they’ve taken in years.

Naval Top Tier is now only filled with CLs and DDs spamming HE and massacring BBs before these can even engage, it’s ridiculous.

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I never said HE should be useless, but, as stated, there’s some of a middle ground between being useless and having Destroyer-caliber HE-VT one-hit anihilating Super Dreadnoughts.

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…no, it’s obviously a bug. Thus my comment.

There’s currently a bug where shells can randomly ignore armour.

There are also various gaps in armour models and such, which have always needed to be fixed and are simply more obvious now that shrapnel is more reliable (goes through those gaps more often).

And the server just keeps crashing.

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It’s crazy that some players really think that HE shell with e.g. 11 mm of penetration should be able to penetrate 300 mm of battleship armor and it’s working as designed.

Of course it’s a bug. We had this bug in the game for years before, it was just a rare bug. The devs completely fixed this bug last year.

With the recent damage model changes this bug returned and it’s much worse and much more frequent than before.

It’s not a question of if they fix it, but when they fix it.

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Out of all the updates I have ever seen in my 10+ years of playing this is quite probably the worst update I have ever had the misfortune to witness. Yes, worse than helicopters (spit) and even worse than drones (double spit). IMO of course.

An Absolute clown show.

ps. Speaking of clowns here’s something I put into Leonardo AI I thought I’d share it.

The prompt I used “russian clowns using a computer and attempting to fix a game but being really bad at it”

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And any acknowledgement from Gaijin on the subject? They quickly have forgotten about their transparency and communication once the review bombing was silenced by Steam, now we can go back to our usual scheduled programming of game breaking changes with zero justification and Gaijin not acknowledging the issue at all.

Bonus points for doing it on the same day the naval event starts to really mess with people, and instead of just reverting their changes, they pretend nothing happened.

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It’s only been like three days. They’re working on it, to the point of dropping an almost-never-seen weekend patch.

absolutely. i loved how naval was much less influenced by RNG than ground (the problem with wild RNG in ground is that often it seems to affect all players in a team, that means instant landslide).
now it’s pure random pew pew killing big ships in few seconds.
i mean, the entire point should be that DDs should use torpedoes on capital ships, not AAA.

Three days = 4320 minutes.
Writing out a post for the Warthunder page that acknowledges the issue… 5 minutes at most.

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Three days, and in that time there have been multiple threads on their own forum, a hot fix for 3 ships with no mention of it being bug related, forum mods saying its being working on…

So they are very, very aware yet no Official acknowledgement. That is what grinds people. Bugs happen, but usually so does customer service. I bet if it were ground or air with similar issues there would be. But naval…‘pin drops’

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