absolutely. i loved how naval was much less influenced by RNG than ground (the problem with wild RNG in ground is that often it seems to affect all players in a team, that means instant landslide).
now it’s pure random pew pew killing big ships in few seconds.
i mean, the entire point should be that DDs should use torpedoes on capital ships, not AAA.
Three days = 4320 minutes.
Writing out a post for the Warthunder page that acknowledges the issue… 5 minutes at most.
Three days, and in that time there have been multiple threads on their own forum, a hot fix for 3 ships with no mention of it being bug related, forum mods saying its being working on…
So they are very, very aware yet no Official acknowledgement. That is what grinds people. Bugs happen, but usually so does customer service. I bet if it were ground or air with similar issues there would be. But naval…‘pin drops’
The shrapnel fix literally makes for less RNG.
The other issues are bugs.
Bugs and features are almost the same thing in this game.
How unplayable is Naval Battles?
I just got a roulette reward coupon for 75% off the Z47.
I’m not going to buy it.
THAT is how bad it is.
What a terrible idea. Not using a 75% coupon because of some very temporary bugs does nothing to solve those bugs and is only hurting yourself.
naval is unplayable with disconetions, 3 each 5 games are a crash with waste of timeplay.
Fixing three ships, and admitting they’ll have to fix all the rest individually is… not encouraging, tbh.
My crew does not like this new dmg model , 50 % of the crew leave the ship after the first volley (playing BR 6.0 and being contantly uptiered to 7.0)
I tried to explain the great advantages to my crew like being now invulnerable to torpedos and unsinkable, even with an unrepairable breach which happens after the second volley latest, but with no success. They just won’t see how nice it is to be ammoracked.
Can someone help me here ?
Keep in mind that the “ignoring armour” bug and “constant repair” bug are the far larger issues here. The individual ship fixes are more so for the small armour gaps which were there before, and simply more obvious now that shrapnel is more reliable.
it would appear now that the best players are the ones that hang back and snipe teammates kills
well done gaig whodathunked that would happen
so the useless team members that never tagged or helped the team in any way now get the best rewards
yayy you
Russian forum gives amounts of bans for any posts about technical troubles,bugs,crashes and so on.any negative info also blocked in game chats.russian branch or modders tries not to mention what the hell happened with fleet, especially,and the whole game after update.
Is situation the same in other countries?
They keep lowering the skill floor, skill ceiling, ttk and making it more fast paced. Literally all 4 of these things need to be going in the OPPOSITE direction!
This was absolutely not the case now or EVER before.
In ground you can hide and position, meaning you control when you get hit and therefore massive amounts of rng are taken out the equation. In contrast, a level 1, 1 day old player who locks onto you with the auto-lead FCS in Naval AB/RB can 1 shot you from 12km away just because the shell dispersion hit ammo rack randomly. You cannot hide, you cannot run, you cannot do anything because the ships are so slow and they have aimbot built into the game.
And in other news, the Kerchbots are back in RB as of today:
Seemed a good time to retest the anti-bot defences, I assume.
We have a different mentality here. As long as you don’t offend anyone and follow the forum rules, you are fine to share your opinion, even if that opinion is not consistent with the only “correct” opinion.
Another thing is, that the devs don’t read this forum. So your opinion here doesn’t matter anyway ;).
I guess they are testing the new short/hit/over fire control system interface. It should be very easy to use this interface for simple scripts.
First naval game this patch: Lorraine gets oneshotted with first hit 30 seconds after spawn.
Second naval game: Lorraine gets crew killed with 3 salvos…
Third (and last) naval game: Lorraine oneshots an enemy just after spawn and gets oneshotted seconds after.
Nope…waste of time… how do they get this mode worse and worse with every patch?
What a farce this game has become. The only way you can play is to be on the back and use smoke a lot. If you just get hit once, you get the stupid infinite repair. Mine is turned off by default, but what it means I have to press it every 5 seconds while trying to repair my sinking ship. There is no way to turn on the automatic repair while there is continuous cycle of repairs.
Shame on you gaijin!!! You have implemented this untested trash on your customers and have left this burning pile of trash and went away for the weekend while we have to suffer the consequences while doing this stupid event. Nobody has asked for this and nobody has asked for the “critical buoyancy” garbage. I think gaijin is really trying to follow up the footsteps of Boeing with their latest failures and further loss of credibility (if any of it is even left).
All I see is 5.3 cruisers, such as Atlanta farming destroyers over and over again in full downtiers. Easy 12-14 kills per match. Meanwhile all my stupid games are uptiers. This pathetic sinking simulator (if I even survive) is prevalent when I just get hit once by a cruiser. Spent 2-3 minutes pressing repair over and over again while not being able to move or even shoot. GAIJIN, WE DON’T NEED SINKING SIMULATORS!!! I already died in a plane at the end of the match because I was critically damaged, but still able to fly and drop bombs. What’s next, getting automatically killed in a tank, if you have too little crew at the end of the match? How about getting automatically killed in a ship at the end of the match, if it’s critically damaged?
Who comes up with these DUMB game breaking ideas and implements all of them almost at the same time??? The current garbage is just a rotten cherry on top of a flaming turd. Is anyone going to be responsible for it or is it going to be just us who have to pay for gaijin’s failures?
Very sad…
I thought it’s just regional trouble.mistaken.
Ship graveyard simulator.