There’s currently a bug where shells can randomly ignore armour.
There are also various gaps in armour models and such, which have always needed to be fixed and are simply more obvious now that shrapnel is more reliable (goes through those gaps more often).
It’s crazy that some players really think that HE shell with e.g. 11 mm of penetration should be able to penetrate 300 mm of battleship armor and it’s working as designed.
Of course it’s a bug. We had this bug in the game for years before, it was just a rare bug. The devs completely fixed this bug last year.
With the recent damage model changes this bug returned and it’s much worse and much more frequent than before.
It’s not a question of if they fix it, but when they fix it.
Out of all the updates I have ever seen in my 10+ years of playing this is quite probably the worst update I have ever had the misfortune to witness. Yes, worse than helicopters (spit) and even worse than drones (double spit). IMO of course.
An Absolute clown show.
ps. Speaking of clowns here’s something I put into Leonardo AI I thought I’d share it.
And any acknowledgement from Gaijin on the subject? They quickly have forgotten about their transparency and communication once the review bombing was silenced by Steam, now we can go back to our usual scheduled programming of game breaking changes with zero justification and Gaijin not acknowledging the issue at all.
Bonus points for doing it on the same day the naval event starts to really mess with people, and instead of just reverting their changes, they pretend nothing happened.
absolutely. i loved how naval was much less influenced by RNG than ground (the problem with wild RNG in ground is that often it seems to affect all players in a team, that means instant landslide).
now it’s pure random pew pew killing big ships in few seconds.
i mean, the entire point should be that DDs should use torpedoes on capital ships, not AAA.
Three days, and in that time there have been multiple threads on their own forum, a hot fix for 3 ships with no mention of it being bug related, forum mods saying its being working on…
So they are very, very aware yet no Official acknowledgement. That is what grinds people. Bugs happen, but usually so does customer service. I bet if it were ground or air with similar issues there would be. But naval…‘pin drops’
My crew does not like this new dmg model , 50 % of the crew leave the ship after the first volley (playing BR 6.0 and being contantly uptiered to 7.0)
I tried to explain the great advantages to my crew like being now invulnerable to torpedos and unsinkable, even with an unrepairable breach which happens after the second volley latest, but with no success. They just won’t see how nice it is to be ammoracked.
Keep in mind that the “ignoring armour” bug and “constant repair” bug are the far larger issues here. The individual ship fixes are more so for the small armour gaps which were there before, and simply more obvious now that shrapnel is more reliable.
Russian forum gives amounts of bans for any posts about technical troubles,bugs,crashes and so on.any negative info also blocked in game chats.russian branch or modders tries not to mention what the hell happened with fleet, especially,and the whole game after update.
Is situation the same in other countries?
They keep lowering the skill floor, skill ceiling, ttk and making it more fast paced. Literally all 4 of these things need to be going in the OPPOSITE direction!
This was absolutely not the case now or EVER before.
In ground you can hide and position, meaning you control when you get hit and therefore massive amounts of rng are taken out the equation. In contrast, a level 1, 1 day old player who locks onto you with the auto-lead FCS in Naval AB/RB can 1 shot you from 12km away just because the shell dispersion hit ammo rack randomly. You cannot hide, you cannot run, you cannot do anything because the ships are so slow and they have aimbot built into the game.