It has an ACM mode. Point your nose at an air target and it will lock onto it. This mode does not have IFF, whether its friend or foe, It will lock on. It used to assist with Aim-9L via SEAM (Sidewinder extended acquisition mode). The most useful function of this is partial Off-boresight missile shots and for providing ranging information which is handy to make sure you arent firing beyond the max range of the missile (though unlike the full A2A radar in the Tornado ADVs, it does not provide LSZ)
It can also be used to provide data for the radar gunsight.
In ASB, when you spool up a 9L, it does have the added benefit of showing the location of the target in your HUD (though it probably should do this without having to spool up the 9L first)
But it cannot be relied upon to ID targets as it has no IFF. No ACM mode in game has IFF. It will also only find targets within a tiny area directly infront of your nose. So cant be used to find targets reliably and has limited range of only 19km
My Typical use for the mode is that I’ll switch it on when making an attack run (especially against an enemy AF) and I can be reasonably sure that anything in front of me is probably hostile. Though I would not rely upon that assumption and often confirm it by my RWR. It is also ideal for the radar gunsight functionality, that makes shooting things like Su-39s down much easier, where 9Ls dont work.
Radar likes those on the Tornado F3, Sea harrier, F4-F, etc etc have “search modes”. The ability to locate a target within a wide FoV and lock onto it independly to tracking it on radar.
The “radar” in the Tornado IDS for A2A is ACM, point your nose at a target and if its in range, it will lock on. Whilst this is technically a form of “A2A radar” it is highly limited and does not provide anywhere near the same functionality as a full “search” radar.
as I stated in my original response to you. It only has ACM and no “search radar” that doesnt contain any form of IFF.
You can see this clip I have of the functionality of a Tornado F3 radar:
This is an example of what i’d consider a true air-to-air radar or “search radar”
Looking forward to Yugoslavia and Czechoslovakia joining the game as a Balkan region combination tree to enrich the Warsaw Pact lineup
They have many unique designs and variations
Perhaps WT should move (at least for Air) towards a match maker that arranged teams based on the plane rather than the nation.
Example:
German MiG, Russian MiG, Hungarian MiG etc all on one side,
and
German phantom, American phantom, British phantom, Japanese phantom etc all on the other side
You may have forgotten human factor, with RB-only experienced players buying a premium Mig-23MF and try to “farm” in SB, not knowing basics of ID in this specific mode.
Those are, on average, the worst because of their overconfidence in their capabilities, and lack of selfcriticism. They know how to kill but that’s pretty much it.
yes sounds really good. these are good ideas that we need for Sim.
our tech trees were originally designed for AB & RB. we play sim with stupid AB & RB tech trees.
so it is also logical to “saw the root”. certainly such a conversion is not easy. but I agree. that would be a good approach.
It would be absolutely game changing for sim and make it very much more fun. It is extremely annoying playing as pact having ONE hungarian gripen on our team while nato has a south african one AND a swedish one. That leads to very hesitant trigger discipline and it is not fun.