NATO mains said autoloader only make the tank stronger

Do note that this more of a problem for Chinese MBTs, since they all use T-72 autoloaders (some modified).

The T-80 autoloaders don’t have the issue where you shoot the roof and it disables the autoloader.

And I don’t think anybody said that it is a buff for Eastern MBTs???
It obviously nerfs tanks that use them to some degree, but there are some benefits of having it (like absorbing spall)

It also wasn’t fair that taking 2 of their crew members resulted in giving them a 10/12s reload forever until they replenish one.

If they are going to add turret baskets as ‘horizontal drives’, then they need to give it to every MBT.

This would probably nerf NATO tanks more so than Eastern Tanks, but I think it’s somewhat fair considering all the upsides that most NATO tanks have.

It also isnt fair for all tanks that aren’t autoloaded. Namely, the USSR tanks which have stupidly long reloads already, so once you have 2 crew, you’re reload is catastrophically long.

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USSR tanks are autoloaded tho?

Starting from the T-64 and T-72, yes. The BMP-1 without the P upgrade is autoloaded and so is the Obj 906 and Obj 685, but they all suck ass except for the Obj 906.

Ah, I get what you are saying.

Yes, this makes playing T-55s / T-62s kinda annoying.

Actually Obj 685 is not that bad. I suggest spading it if you haven’t done so already.

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They still have OK reload speed after losing two crews, I would just J out if my T-10M has two dead crews as it takes about 35 seconds to reload a shell lol

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I have spaded it, but it only really excels as a sniper or flanker (and as a flanker in rare cases as every nation gets far superior light autocannon rats)

The IS2 especially… no way it takes them 25s to reload… and 50s with 2 crew…

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Well, other than the annoying autocannon rats (cough cough XM800T), the Obj 685 can practically outreload everything ( even Aced Level 150 NATO MBTs, other than the Kpz-70, Shir 2, and Sabra Mk.1 in a full uptier).

6s reload + somewhat good enough APFSDS + pretty good mobility makes it a pretty lethal tank in 1v1 situations and on the flanks.

You can drone too so that you don’t get crept up upon by those rats.

That’s why IS-4M is so painful to play, with two crews left it takes forever to load an inferior shell, and imagine that you ar KV-2 and you have two surviving crews, even worse Sturmtiger with two crews lmao you will fire one round the entire match if you managed to survive.

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With that being said, I think having an autoloader (especially if you have bad crews) is nice to have, even if it may disable you from reloading if it gets destroyed.

Meanwhile tanks with autoloaders just get destroyed after the loss of two crew members(except for PT16/T14, but that thing is just on a whole other level of bias).

And 10-12 seconds reload feels a bit too optimistic in such case. But so is the 5 sec reload on some manual loader mbts

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It used to be better for sure, since the addition of extra hitbox the autoloader has a much higher probability of not working anymore, used to be a time where a penetrating turret cheek shot will mostly result in a dead crew without affecting the loading part, now base on my record 6 out of 10 penetrating shot to the turret will result the autoloader out of service. There might also be chances that I don’t die to a penetrating hit to the lfp due to the autloader cassette hitbox being there but I am not too sure about it, unless I could get a pre-autoloder model to test it out the probability vs the ones that has it.

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It’s not, T-series got their auto loaders modelled correctly not like the basket they’re implementing which totally wrong, both are different from each other.

I mean both a complaint and discussion can be talked about… what is one to do with a complaint?

I believe they take too much damage from little bits of spall, and what was once a decently balanced playing field has greatly tipped the scales towards any non-auto loading tank.

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This made me laugh… sorry but a sliver of spall shouldn’t knock out my auto loader… additionally, German fuel tanks shouldn’t act like black holes but they do.

The current auto loader doesn’t act like a spall liner, I can say that with certainty. It creates more spall, AND when getting hit in the lower plate now, the round bounces off the floor plate and spalls more instead of exiting out the bottom of the tank like it naturally would.
Which kills the tank surprised? Shouldn’t be, irl the round would go through the bottom of the tank and the driver would be KO’d. But hey, this game gives benefits to which nation pays the most

Combine this with the terrible reload, reverse, etc etc. it’s amazing RU is still managing a 40%~ winrate.

Since the T-64B, T80U,Uk,UM2,UD,BVM and the like all have a wayyyy slower reload speed in the game, they should be buffed to 5.5 or 6.0 secs.

A literal video showing the reload is far faster in irl than in game:

Here’s the cyclogram data:

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Well, if you want realism, we could always opt for nerfing blowout panels, since right now they are constantly closed, as well as adding loader fatigue.

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Did you read what i wrote? It’s a bug, not realistic at all.

Reload penalty for losing crew members should be a flat penalty anyways, it’s a disproportionate punishment to the slow reloading tanks, which are already non-meta to begin with whilst fast reloading vehicles are barely affected despite suffering an identical loss.