Feels like 2022 again with people malding about the F-14.
Aim-54 is the only fox-3 that can be kinetically dodged. Period. Even most fox-1 are much more maneuverable.
Such an OP missile.
Give it its realistic 25G (at least for the aim-54C) and sure it could go to 12.7-13.0. As long as it stays a measly 17G missile with such a piss poor acceleration that even a fat phantom fully loaded can dodge by pulling into it, it has no business going after 40-50G arh missiles, sorry. That’s just crazy talk. Stop trying to hug the ground.
Maybe that other proposal I heard the other day is the only option for this situation huh…
A suggestion I heard was that only taking phoenixes ups the aircraft’s br in a match, and that without taking them you stay at the same Br as normal. Ofc this would require you to select your loadout before a match begins to determine your matchmaker. I’m guy t be the best solution for this problem.
Either that or gaijin decides to make multipathing effected by era, so the older the missile, the more susceptible to multipathing it is.
Dodge the 16G missiles…
F-14A is honestly one of the lesser 11.7s as is.
And F-14B is a mid 12.0.
J-8F is superior to the F-14B… the fact you imply F-14B fires AIM-120C7s is funny tho.
You can’t kinetically dodge AIM-54s when you don’t know when it is coming. Even with the longest burning motor in the game, at normal firing distances the motor burns out long before you can pinpoint where it is going (and who it is aimed at). Many planes at the BR range of F-14 don’t have all-aspect RWR, or RWR at all. Also, a 17G missile cannot be kinetically defeated without significant maneuverability. It’s not an AIM-9B, planes with a full bombing load or slow speed are unable to dodge it from most launch ranges.
Therefore there is a need to dodge by multipathing (which is hard and dangerous do in the face of the recent 60m nerf). Or notching and chaffing, which is also hard to do, given the relatively short range the AIM-54 locks at, in addition to imprecise or lack of RWR on the planes in F-14’s BR range.
Given all this, it is safe to say that both F-14s definitely needs to be raised by a BR step each. Their flight model and loadout is good enough in the uptiers it will face. For example, J-8F is 12.3 with 2 PL-12s, 4 PL-8s and a lacking flight model (much inferior to that of the F-14’s).
Brother, the Aim-54s are ARH, they have extremely long range, and with the multipathing nerf, they have such a large amount of explosive filler that they tend to deal splash damage to you regardless of how low you are. Why wouldn’t you take some phoenixes?
Flying at 40 metres is not simple. Many trees in game reach above this height, and variations in terrain, such as small dips and valleys, make it impossible to do so in many areas of many maps. Additionally, the massive 60 kg warhead of AIM-54 and 20m proxy radius make fatal splash hits possible even while flying below 60m.
this update would be fine if they simply didnt make multipathing worthless, before this the files said 100 meters when realistically it was closer to 50 and now the files say 60 when it is realistically closer to 30 but missiles will just proxy fuze and kill you half the time nontheless. i can only truly believe that the people who support this change have severe stockholm syndrome or some sunk cost fallacy going on
Part of the reason why multipathing would feel useless/so much lower is due to tree height. Trees in WT are unrealistically tall, which makes using multipathing much less reliable. I have also seen that some missiles can damage a plane when they impact the ground.
An obvious misrepresentation of my points. AIM-54 is unbalanced against most planes in a downtier, not only base bombers. Also, you for some reason feel the need to use personal attacks in portraying me as overly emotional. Is that because of your lack of legitimate points?
17Gs… You know what is considered to be an effective missile? 3 times the G pull of maneuvering targets. Everything in range of the Phoenix can easily exceed 6Gs. Skill issue
Exceed very few aircraft can exceed 10Gs for the necessary time to do this, but it’s still very easy in a head on engagement, as is easily evidenced by how easy it is to do with AIM-7F/Ms and they are only slightly less at 25g.
It’s not arbitrary or useless at all, but I can see why someone that can’t even dodge AIM-54s would think that…
Because Aim7Fs/Ms have great range, better g pull, and also benefit from the multipathing change. They have better potential for successful kills than lobbing 18g energyless missiles from accross the battlespace. They pair extremely well with the F-14s speed and radar modes. They are just superior all around missiles and will net more kills than lobbing braindead ARHs at people.
Another personal attack. My argument is that it is overly hard to dodge AIM-54, not that it is impossible.
Not withstanding the other parts of the problem I mentioned, including missing usable RWR, assume a plane has decent maneuverability and OK RWR for the following:
The AIM-54 has maximum 16 km lock range. To be able to dodge it it any aircraft, the manueuver has to be timed at the precise range of ranges. This is already challenging, given the lock range can vary wildly. But the energy/positional loss required to dodge AIM-54 is high. As many planes facing F-14 in an uptier can’t identify the source of radar lock, it becomes a guessing game as to whether it is an ARH missile coming at you, ARH missile coming at close teammates, or just a random enemy locking at range. To try to dodge kinematically is to lose energy and render yourself vulnerable to further missiles or approaching enemies. To notch causes a large positional disadvantage; you are flying parallel to where you want to go, you can’t counterattack, and it makes it easier for enemies to get behind you.
This is the main reason for massive energy loss, positional disadvantage, and/or deaths to AIM-54, corresponding to over-caution or risk-taking respectively. The player launching it may be dumb, but the effect it has is far from it.
Better range? Are you an idiot? The Phoenix has the most range ingame for a missile (R-27ER doesn’t count with its fake drag stats). Use altitude and lob phoenixes. They benefited more from the multipathing change than any sparrow did. Energyless missile is the exact opposite of what this missile is made for and is supposed to do. What are you doing, using them at close range?