Im of the opinion it needs to be tuned down. Better map design sure, but most of the time I can sit way below 60m without much effort. Its annoying when missiles are rendered unusable because of a targets alt. In something like the FGR2, the target needs to be below 33m IRL for there to be an issue and only because of the prox fuse not MP
Only problem I have with that is People just climb and spam it just encourage spam missling. Like just spamming Aim 120s and their premium jets and it’s massively annoying.
Spamming missiles liek that is imo. a symptom of bad map design rather than any meaningful gameplay problem. Everyone taking off from the same point, and then flying in straight lines towards where the entire enemy team just took off from and is doing the same towards your spawn is naturally the perfect environment for that kind of spam.
Spread the battle out a little and Spam becomes heavily mitigated.
Also, 99% of the time. Thsoe spams hit because the person didnt defend and was likely zerg rushing a base and firing down on a target heavily mitigates MP anyway. So further reductions in MP height would have the greatest impact with the 12.0 ish SARH slingers and not the 13.0+ ARH slingers imo
Id also like 30 v 30 match ups
Game ends to fast
For ARB Id prefer 8v8 personally. But for ASB Id just like 500kmx500km maps
And to stay on topic: do not forget the rework of multipath to realistic levels
Yeaaa I feel like it should be reverted. There’s not enough room and too much junk to do much. In Sim it’s fine though so it can stay the same there.
Yep, that would be good. But larger maps would allow for greater height to be used. Part of the reason why I feel ground hugging is sometimes needed is because you have no time to defend and MP is good for defending against a dozen people firing at you. So smaller teams and or bigger maps and the need for any form of MP goes away
I was really deep in the huge canyon in the canyon map, and not getting RWR warning. Just popped out after like 20s, and misile hit on me.
I guess their inertial tracking is spaguetti code, and knows your real position.
Hi.
Just sprinkle in my own opinion. The MP height is fine right now, though I’d primarily tune down the splash damage that missiles do when hitting the ground near the plane. I get that proxy works how it works but sometimes the missile will impact 30 meters or more below and still knock out planes. It feels highly annoying when one tries to close the distance in a plane with no BVR capabilities.
A lot of people have reported ongoing RWR issues, so, I wouldn’t discount that bug/issue being the cause of that. As for everything else. Would need to see a replay
The voting was made before … And if you don’t like you go to another range
The only ones who complain about that are rookie players. , Those who play a long time ago. I never heard them complain about the multipath at 60 meters, so I think it is a problem the skill issue
We had a lot of time “years” playing with the multipath 100 meters and was boring towards the useless radar missiles and now that Maso works less do you want to reverse it? Learn to play
Trees need to be fixed my only complaint
theyre still useless btw
Not really. Still high success ratios since the MP change.
well, only because ppl are dumb and cant fly low enough
Sure? In the same way every tactic is avoidable if you’re smart?
sure, since players on denmark/Synai not always can avoid an ARH/SARH missile by multipath
It’s true