Multi path height

haha no, wt sim is trash in comparison to any real flight sim’s gamemodes.

Still better… than WT air rb… not an achievement

I don’t agree honestly.

I don’t agree with him either. Warthunder doesn’t keep things very true to life to start with and Sim doesn’t really do much more to make it that way. It is basically just RB with forced controls and forced perspective, not that mouse joystick/keyboard and mouse is hard to use if you don’t have a HOTAS.

The map even has neat little indicators on it, I must haved missed them on my maps when I did Land Nav in the military. Sim is sort of RB+ instead of an actual Sim like DCS in my opinion.

Global warming shifting the sea height and finally drowning some countries i guess. But i agree that its kinda bullshit you can fly on a road like 3meters of the ground in between a forest and some FOX3s will still perfectly track you. Yeah sure buddy ignore the solid wall of trees that your seeker sees.

And no markers, and enduring confrontation

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Yea, neither are really worth mentioning in the same thread discussing multipathing to me, especially when those markers aren’t seen in RB at BVR range. IFF and long range radars are the markers. Granted you can’t spot planes for teammates, if there are enough planes in the game to report to a teammate.

Enduring Confrontation is substatially better than basically every multiplayer in DCS. The only ones that are comparable are Enigma’s and others using his as a base. And guess what? They are just essentially a persistent version of enduring confrontation.

My problem with the gamemode stem from things wrong with it in a meta and background way, not a direct way.

Still miles behind the good old aces high mission design.

The only good flight sim game mode i ever plyed was DiD Ef2000 from 1990.

Then Typhone also by DiD but its not a sim any more. :-( it had good before mission design. Like magment of pilots.

Then comes WT Sim EC but its borderline mid to bad.

Everything else is utter trash, especialy DCS. Dont get me startet on base DCS. A 1990´s air sim has mor einteraction with the airplane with missions then DCS from the 2010
Before that it was Lock on moderan aircombat and then flaming cliffs all crap.

In EF2000 you got a full dynamic campain, you select your sortys your gear. Every campaina nd mission is diffrent. Not even DCS has that. A 1990 sim outshining DCS. DCS is simply build for singelplayer missions.

I wish WT sim had this as evoltion of EC for sim. Where sortys are generated with top cover by AI or as a mission geranted for players instead of the openworld exploration thing where you can do what ever you want. Ground AI sould win the war not the players ending the missions.

But that is a whole other layer and discussion for it self. How to evolve EC in to somthing bigger and better.

You should look at Falcon 4 BMS if you havent yet. Sounds right up your alley. Unfortunately i think a dynamic campaign is a bit beyond the scope of WT, especially with map size constraints

I know about free falcon too. There you get all the goodys not just F16´s.

But in WT scope the map sizes needs to be made bigger and the UI overworked. Everthing else is in the code already. You could make it work. In WT. It would be holerius to outshine DCS and oder Sims.

skill requirement when multi-pathing only effects missiles when they are right next to you so they splash damage you anyway
or on maps with trees 60m tall?

that is not how G load works

In the terminal flight phase of most BVR engagements missiles will not have enough energy to pull 40Gs anyway the Aim 54 cant be used in a dogfight no but it has enough energy to pull 18Gs for a very long range and can you just list a few planes that can pull 18Gs anyway lol

Tell me more about the height of multi path…
Recently I played Su-34 and landed on the AF. After landing I was locked by JAS39C and he launched RB-99.
Luckily, I was refilled and respawned, otherwise this missile would kill me.

RB-99 does not care about multi path


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It was going in IOG mode…

I love the graphics of old flight sims. They did so much on such little hardware. This game looks far better to me than 1995.

Most players can’t even enjoy the game, and have been on the road to development(hi,kerma,I hope you still remember me.)

It should stay as it is, flying below 50 isnt that hard, also I do hate those who spam FOX3s but what can we do about them?