"Missile Shooting Missiles" have the potential to ruin top tier gameplay if it gets popular

This tactic, which is by no means realistic, is becoming increasingly popular in the servers, especially by platforms which have tons of missiles. If we take a deeper look into it, an F-16C PoBIT for example, is absolutely incapable of killing an Su-30SM due to the Sukhoi having twice the amount of missiles and being capable of shooting all F-16 missiles.

I think this generate a problem that need to get fixed. Missiles RCS need a nerf.

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Funnily enough, it is realistic. Pretty sure the irst can be used like this in combination with its mws and other such systems. Would recommend checking out the typhoon page.

In terms of game balance, i think they should make it either more or less reliable to lock them as at the moment ive had times where ive been able to lock a missile 15km out while other times im struggling to lock them from further out than a km to the point i had to shoot it out the air. Ill try and find the clip, was in a tonka and was trying lock it with a 9l i think by accident lol.

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aww, someone got pissed because they couldn’t kill someone and now they want to get rid of a certain ability from fighter jets so they could just do A SPAMRAAM run and refill to repeat the same. top tier is already chaotic enough, let people have fun dude, why yall gotta be so spicy with every feature, people (including me) are bad at notching, I do that too sometimes but not always, they haven’t got unlimited AAMs.

Lmao, thats says everything. very stupid opinion on your part.

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I wouldn’t be surprised if this problem is ignored until late 2026, or more likely sometime 2027. The next step up in aircraft is gonna be 4.5 gens which are defined by their increased stealth and ECM capabitilies (in game terms). We’ve already seen Gaijin playing around with this with the F-117 and recent event B-52 / Tu-95 versions. I suspect the main technical aspect here that Gaijin is working on is much more in-depth RCS modeling, both for aircraft and (at least I hope) munitions so that not only is this Iron Dome nonsense much less reliable, but Gaijin can also continue moving towards more complex PVE with AA shooting down munitions (like we saw in Nuclear Thunder, and since that event began, also simulator) but without being so absurdly and unrealistically proficient at it.

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The only issue is that aircraft and missile dont appear to have accurate RCS signatures. Fix that, fix the issue mostly.

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Da, and specially gib the Reduced RCS )))
Eurofighter/Rafale/EC-665 Tiger

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your suggestion is more stupid if u ask me, let people have fun, stop making bs topics

am i supposed to sympathise with pobit players who sabotage their teams by playing the pobit instead of F-15C GE with 2x the missiles and 10x the flares or F/A-18E at same BR?

This strat is extremely effective in 1v1 situations but isn’t viable against multiple enemies, which can very well overwhelm what would be a 2-4 missile load difference.

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If a vehicle, such as the POBIT, is considered a ‘throw’ / ‘sabotage’ then maybe it shouldn’t be the same BR as the GE?

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GE should propably be 14.7 anyways

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I mean, I could get behind that.

Untitled - Clipped War Thunder with Medal.tv said missile being shot out the air.

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I’d go as far to say that this state of top tier is probably not what Gaijin intended it to be so, if I had to guess, more detailed RCS mechanics for both aircraft and munitions are likely to be implemented next or very soon. Also, horrendous take, it’s none of your business what someone wants to play as long as it isn’t a meme, the PoBIT is sensible in it’s light fighter role.

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I seen this situation many times too lol maybe removing the missile mark when its like below 4km would be a great one to fix that too. If you are not notching a missile that is 4km from you, you are dead anyways.

I really hope you to be right.

Especially because if they implement an F-22 and a Su-57, that has way less missiles than a Su-30 for example, there would be no point playing them.

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It came across my mind that this would be the case earlier, what would be the point of stealth aircraft if they can’t ever deliver their ordinance to their targets. It would be a big flaw on their part if I do happen to be wrong.

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This “meta” is completely disgusting. It removes any shred of skill in top tier engagements by degrading it to a contest of “who can mash fire missile button more often” rather than any knowledge around game mechanics and how to use them in practice.

It also completely kills certain aircraft because the enemy player can just completely block everything fired at them and also shoot at said aircraft with 0 pressure.
(F-16 PoBIT vs literally anything at its br, AESA typhoon vs Su-30SM2)

MCM allows the vehicle with more missiles to completely tip the fight to their own side so much that it’s next to impossible to counter.

MCM also punishes skilled players, in your normal engagement against an enemy you will fire off a missile and then head into a notch for when they fire back.

This then ends up in the enemy either dying, or a joust which the more skilled player usually has good chances to win.
MCM however, completely changes this. If, in this same scenario of you shooting a missile and heading to a notch your missile gets MCM’d you’re completely screwed. You’re now in a defensive position, against an enemy that does not need to worry about you fighting back.
Because you can’t

MCM absolutely needs a nerf

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There was a corresponding plague of “rocket-walling” incoming SAMs in helicopters in prior years. While I do not have any direct experience with this specific MCM issue, if it’s anything remotely similar to the rocket-walling crap (and related MCM stuff of helicopter vs SAM), the only solution in my eyes is to straight-up remove the ability of missiles to shoot down missiles. Otherwise, much like how most SAMs were incapable of countering the Ka-50 at the height of its spam due to it having more ready-to-fire missiles than all SAMs trying to counter it, there is no ability to balance anything here - whoever has more ready to fire simultaneously always wins.

Should strategic-level SAMs like the S-300/400 and Patriot be able to do so? Yes, but those things are gigantic and specifically designed to intercept missiles.

A2A missiles are not designed to be able to do that. Nor are frontline SAMs like the Osa & FlakRakRad we saw routinely doing in Nuclear Thunder to the ARMs designed specifically to counter SAMs by being too fast to potentially intercept.

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MCM is basically like trying to shoot arrows at a dude hiding in a castle that’s shooting arrows at you as well through the special arrow slits

Worst part is that it’s complete RNG whether people MCM or not. So if you’re not expecting it there’s literally nothing you can do about it when it happens

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