The issue is that many vehicles rely on artificial limiters to keep them where they are. I don’t have a ground vehicle off the top of my head, but an air example would be the F-2A ADTW, where its loadout is artificially limited to keep it at 13.0. (Bug reports were expressly rejected for balancing reasons, not realism or irl compatibility reasons)
Also, this game has always been more of an arcade game larping as realistic than the other way around.
They got the drop speed limit re-added in the update that added gbu-53s and every bug report about it got denied because “mach 1 is still a supersonic release”
People have been crying that Brimstones need to have their fire and forget function modeled correctly since it’s introduction.
MCM already exists in the game and the only functional changes the game has made in the past year is to make it easier to do deliberately.
I very much doubt it’s a feature that will be removed; if anything it will be removed with legacy ARH missiles and be reintroduced with next-Gen ARH and IR missiles.