I don’t think you can really tell me how to improve or play the game.
I play a lot of different stuff, having 8 nations with top tier in air, I won’t be playing just the mig-23mld.
I have enough experience that by the time I spade a jet I know its ins and outs, often I don’t even need to, just by test flying it and measuring stuff I can guess quite well how it will handle against the competition and I rarely get surprised from my initial assumptions.
But on the forum, I only talk about things I feel I have a very good grasp with and actual play decent time.
i wonder how can u actually believe saying the MiG-23MLD deserves 12.0 makes u some kind of veteran pro player just by the fact u have good K/D with it.
in that case that would mean all the planes u do good with should be 0.3 BR higher while other players who aren’t that good need to see how their plane goes up cuz a tryhard is forcing the developers to make his plane less OP.
That’s a simple conclusion really, since it is considerably better than any other 11.7, and arguably matching or even outmatching some 12.0, its clearly deserving of sitting at 12.0 too
AIM-9G and Skyflash(DF), Skyflash(DF) is different to AIM-7E-2.
if u’re talking about the Tornado IDS WTD61 or the ones with just AIM-9Ls then yes ofc, MiG-23MLD is pretty much better at everything.
i would even say Tornado IDS deserves a lower BR since fighting against F/A-18s is annoying, they have good enough acceleration to actually reach u and AIM-7M is dangerous if u’re too high (well, basically any SARH missile at close range is undodgeable in the Tornado).
i wonder how many other dumb players actually believe it deserves 12.0.
it’s like saying Mirage F1CT deserves 12.3 cuz it has Magic 2s at 12.0 while having half-useful 530F.
MiG-23MLD only has 2 good missiles, bad RWR, mid amount of countermesures and not too much more to actually make it deserve 12.0.
btw and till now, u have said it “deserves 12.0” but actually didn’t give a real reason of it, just saying “oh it’s too good cuz it can outmatch 11.7 and 12.0 aircrafts” but which aircrafts especifically and why. what does the plane i have played for my entire life have that i didn’t notice and makes it deserve (in ur mind) 12.0 against Su-27?
If 72 LCMs is a mid amount of CMs then I beg of you to play something like the Hawk 200 RDA at the same BR with only 60 standard CMs. Which I think might be double drop too. Correct me if I’m wrong. But the Mig23s are single drop
JH-7, J-8B, AV-8S Late with 240CM at 11.0, F-4EJ with 90CM at 11.0, F-111 at 11.7 with 240CM, Su-24M with 96LCCM, and i could still be naming other jets wiht more CM.
also dw, i have played MiG-25PD with 64CM and survived more than once against IR missiles, 60CM is more than enough at that BR, u aren’t at 12.7 in a MiG-29 stuck with 60 normal CM and R-60M.
MiG-23’s are double drop, it has 2 CM “pods” (idk how they’re named) in the fuselage which means it’s double drop, so u technically have 30CM/36CM.
Unlike you I wont flag your posts despite your baseless insults.
It should but since gatewidth IRCCM is broken, the jet would actually deserve 11.7 right now since it looks like the devs intend to keep gatewidth IRCCM next to useless. Since magics 2s are easy to flare right now, the mirage f1c is a weak jet by extension.
And the best FM below 12.3 (I don’t mean dogfighter, I mean best FM for the AirRB meta). The 2 good missiles are the most reliable missiles below 12.3 too, only outmatched by the 27R from the mig-21 bison.
You just replied to it… How hard is it to read? Every 11.7 is considerably worse than the MLD except the other mig-23s.
What makes any 10.7 deserving of facing the Mig-23MLD? Same argument. Its a BR compression issue.
Even so, the mig-23MLD is more of a threat to the Su-27 than the 12.3 F-16A is and you don’t see me saying the F-16A deserves to go to 11.7 or below. Pointless argument, you are comparing an OP plane at 11.7 to an OP plane at 13.0 that also should go up but due to BR compression it can’t go to 13.3 either.
well. ucnt mace it lower or higher. its kinda best posible place now.u only have 2 option to play. its boring but works. dont expect more then avarage 1-2 kils per game .olwys take ur time. use speed. avoid dog fights. raddar of. use r24 et. select targets smart. dont shoot jets who are engaged or engaging. cuz ase u see r24 et have bad tendency to folow missles. tace 2 napalm. r60 are usles eny way. play slow. smart. try to survive.mace game long. long games if u can detroy 2 base and get 2-3 kil its more then 30 k rp per game… never go for bases first. like others. olwys go high first. above 7 km lover 9 km. u can do full circle eng get behind a 10-s and su 25- players. . when u found someting thats works for u .attach to it. u can experiment a lot. experiments wil make u better player but maces ur grind slow. ur decesion.if ur ping is ok. play on na server. na players are kinda littlebit more careles .also cis players are so careles noobs or so agresyve tryharders. eu is littebit more balanced. uf u loking level up ur skill. attach to eu. for fast grind na. for fafo cis
are u kidding?
u want a plane which only good missiles are 2 IRCCM missiles to go at 12.3? even a F-16A is better than it.
and that’s ur only excuse for it being 12.0?
there’s almost not a single 11.7 aircraft tho.
and moving the MiG-23MLD to 12.0 will fix that BR compression issue?
how can a 3rd gen ugly fighter be a threat for something that literally throws metal sticks of 350kg at Mach 5.8 and also has way more missiles which means u can basically just destroy the R-24Rs with ur own missiles?
Flogger MLD is not OP.
the fact u get almost 2 secured kills doesn’t make it OP, such as the fact that the Mirage F1 gets almost 2 secured kills doesn’t make it any 12.3 content.
as i already say, but it looks like u don’t want to hear me, go ask a friend to bring u to 12.0 and tell me how good u do in a 12.0 match and, even more, in a 13.0 match.
i would like to see the results of ur matches just like the replays.
They were about the same in effectiveness when magic 2 worked normally a few months back, the F1C being the most reliable to get a few kills while the F-16A is more unreliable because you rely on unaware people to get kills.
I don’t feel like repeating my arguments over and over because of your lack of memory or reading capacity, but for the last time, the mig23 has the best 11.7 loadout, and the best FM below 12.3, with average avionics for the BR.
Go take a look at all the TTs for once, maybe you’ll learn something.
The mig-23MLD should go to 12.0 within the current BR compression, since it outperforms some or most 12.0. Nothing complicated about it.
Because at least it has R-24R, if you catch one su-27 busy firing a R-27ER at someone else, he can’t just negate your missiles by pressing the countermeasures button 1 time, as it can with the F-16 entire loadout.
The R-24R is quite deadly and almost impossible to notch. The MLD’s radar is easily spoffed, but the missile will track regardless if the target is still inside the illuminated zone which is quite large.
Not only it often means 2 secured kills, but then you still have 4x all aspect IR missiles + a fantastic FM to run people down and even dogfight most things it faces. Getting an extra gun kill or two is quite doable around 11.7.
Now for the F1C, it could handle 12.3 if they fixed the gatewidth missiles, currently as is, it’s not even good at 12.0 because of the missile bug, since you can now flare every gatewidth missile very easily. But better wait to see if the devs accept the bug reports for once.
Hello. Just a subsidiary question/ To lock onto targets with my Mig-23ML I repeatedly press Alft +F on my keyboard. I have to hit it at least 8 to 10 times to get a first lock on an aircraft, then to switch to another target another 3 to 4 times?. Is this normal? I am well within range, lets say less than 15kms away.
Again, only 2 good SARH missiles and R-60M which are worse than rear-aspect missiles is a good loadout?
Kfir C.7 probably has better FM at 12.0, and moving the MiG-23MLD to 12.0 will just nulify that “Best FM” u’re talking about by making it face F-16s and, again, Su-27.
If it’s average then it doesn’t deserve 12.0, u’re literally saying that the most important part of a jet is not good/amazing to actually make it worth it at 12.0.
I have taken a look at all the TTs for once before answering u, something u probably didn’t do. Most planes are 11.0/11.3, there’s not too many 11.7 planes respectively.
Yeah and at the same time making it useless since it only has 2 good missiles compared to 13.0 aircraft with at least 4/8 good missiles, better FM, better radar, better RWR, etc.
Again, go play at 12.0 with the Flogger by asking a friend to play F-4J or something and tell me how much time u survive in at 12.0 and in an uptier.
This is like saying F-4E is good cuz Su-27 can’t just one chaff the AIM-7E-2(DF)…
Su-27 is better at everything compared to the MiG-23, by just saying it has a better RWR u just don’t need to worry too much about the R-24R.
Do u know how IOG works?
Are u saying R-60M is good just cuz it’s all aspect?
It couldn’t, it turns like a boat, bad acceleration, massive energy bleeding, bruh radar and the only thing that makes it be 12.0 are the Magic 2s, nothing else. It can’t win against a Flogger of 11.7, nor even a F-16A of 12.3.
Target selection: Alt +T
Lock the Radar/IRST on target: Alt +F
Activate/deactivate radar scan: Alt + R
Change radar mode: Alt +B
Change radar scan mode: Alt + D
(fire missile: Alt+ Ctrl)
I may have a conflict Alt + F with another keybind from another program, but I have checked and so far this key is only assigned to War Thunder application
When I start in RB with Mig-23M I don’t touch anything I just select type of missile and do Alt +F to go from locked target to another locked target. However as I said I have to repeatedly press Alt+ F many times to get a lock.