It is, my friend, it is
we need MOAB
You know why this method is better than yours?
Spoiler
It doesn’t count as your kill, it counts as if they would hit a brick wall, so J-outing. As a consequence they get a crew lock xd
How many kills did they get?
18 kills and 72 launch.
Well its heat against top tier mbt, no wonder no dmg is done.
normal hellfire didnt have this problem
Ah, the joys of having nearly 10kg of explosives. That’s the only thing I miss about the hellfires. If it hits, it hits hard
More like having another damage preset for 170mm+ calibre.
This isn´t just Mi-28NM problem. The issue is L-DIRCM (Ah-64E, Z-10ME aswell). Is there a way to counter it?
Options: ARH missile, laser guided ammunition, recon drone or SACLOS missiles
I don´t think the player will stay too much time in the air when a missile alert pops up (ARH missile), laser guided ammunition (like brimstone), recon drone takes too much time to get there or the ¨most¨ viable way are the SACLOS missiles. Basically you lauch the missile, pop smoke if necessary and pray. Oh well, I forgot most of them have a 12km launch range, which they struggle to hit at 10-11kms.
I don´t see irl helis and planes flying towards anti-air nowadays. Why could that be the reason?
Also, the game force us to play in a square which if you exit, you take storm sickness damage, I guess (Fortnite joke haha am so funny).
What does this mean, by any chance? When the USSR’s victory rates were lower, everyone was still complaining.
well both the jagm and hellfire use the same preset and have the same penetration. The main difference between the two is it’s explosive mass.
Yes. But in this particular jagm vs hellfire case, it has little effect on damage. This is very much decided by the current FnF implementation, where the missile selects a center of a random tank module as a target. Because of this, the FnF missile will be much more likely to hit an armored/blackhole place where it either will not penetrate or cause minimal damage.
Personally, I don’t like the current FnF “spread” implementation and I think it needs to be changed. It is unfavorable for most heat missiles.
How many kills I wonder
Because fox 3s are bad, but the actual missile is the strongest A2A missile in the game kinematically. Land ceptor and sampt suffer much more.
Did you read the convo
The funniest thing I’ve read in this thread.
It can’t hit people notching and 50 meters or below. It’s also gigantic and struggles to intercept helicopters at all.
I own 4 of the top-tier SAMS, and I’m not really impressed with any of them, including the IRIS-T. The SPYDER is the worst performing out of the entire bunch.
They don’t mean anything in a vacuum, just like KD.
This can be perfectly seen if you look at the Ariete, Leclerc, or Merkava. These tanks are blatantly inferior to the Abrams and Leopards, yet they remain competitive due to the player factor.




