helicopter pve Too many people in one game.The low income leads players to have new planes and prefer arcade guard mode.And pveTheater revenue coefficient and refresh time, determines the weight is too low orPlayers with irregular accessories can’t get a good experience.
Nah they need to rework the rewards anyway Even if you are solo in a pve match and get everything yourself you still end up with barely more rp than normal
Due to the fact pve rewards dont actually reward you for really putting work in it just rewards you for the 400 score each 10 minutes
Also it used to be more bearable since the rewards were better but they nerfed them to the ground and now i cant put myself to grind through it i just grind helis in ground rb now
The biggest problem is that there are too many players for too few targets. And of course, if you have a basic helicopter or a much weaker helicopter, you simply can’t do good RP/SL. Bigger helicopters will kill all the targets.
- We need a lot more targets (air and ground) or missions (maybe team transport/rescue with some helicopters? like Hind? Mi-8? Huey?).
- New balancing, technical distances (really basic MI24 vs top apache?).
- Bug fixes… (disappearing convoys, underground convoys etc…).
- More challanging maps (we always win?)
You can always support some Helicopter PvE suggestions:
- Proposal to reduce Heli PVE Matchmaking player count per battle
- Additional BR separation for Helicopter PVE mode
- Adding Personal Objectives to Helicopter PvE Mode
But to be honest, after the latest Q&A, where the devs said that Helicopter PvE is in a perfect state and doesn’t need any changes, I wouldn’t have high hopes for any improvement.
I saw that reply and honestly, I was a bit disappointed by it. Because it shows us the devs are not aware of the current situation of Heli PVE gameplay (and probably they don’t want to be bothered with it so they can focus on the more popular ones) and the struggles of lower BR helis vs higher BR ones in a matchmaking situation.