Yeah, because getting your A2G weapons disabled in a heli doesn’t seal your death like getting your A2A weapons locked in Air RB does
In a heli, you can just go low-profile, hug the ground and limp back to the helipad, you’ll be safe from AA and most airplanes that either don’t have a radar, don’t have a good radar or aren’t actively looking for you. You can’t even be “spotted” like in Air RB
how is a helis gun turret or its stingers not its a-a weapons as well? Im really struggling to see the difference here?
seen that edit too late. Yeah thats partly true but also on helipad you dont have aa cover so even if you make it there your dead if someones looking for you. most planes starting at 10.0 can find you anywhere with radar no matter how much you hug the deck. But yeah awful spotting system in air rb is a problem in that regard
Quite frankly, if you have taken a significant hit in ARB, the most you should be able to do is limp back to base to repair. You shouldnt be able to dogfight after taking critical damage like that. Especially if you are on fire, in a flat spin
Have i mentionned ONCE being “on fire, in a flat spin” ?
I’m talking about getting splashed by missiles who got a near-miss and getting damaged by small missiles that hit “empty areas” of the plane, like the “tail” between the engines of the Su-27 family
And besides, the game has very low fidelity at the moment, the body is 1 piece. So a hit in places where it would affect weapons is the same part as you describe. Until that gets changed, there is no way to differentiate what damage where does.
No ?
Like
It’s WT, not real life
I still have missiles, my plane is still functional, if there’s an enemy nearby, i’ll just bag it BEFORE going trying to go back to base because running away only means i’ll die closer to the airfield.
Because i’m not out-running or out-turning anything with half my engine power
No
I just want non-disabling damage to STAY non-disabling
Losing your weapon privileges because you got your fuselage oranged by a missile exploding nearby or because one of your engines is dead is straight-up idiotic since i’m already being punished (either maneuvrability or loss of engine power) for it
And, while they are two very different gamemodes, that’s like making you lose all functionnality in a tank because the crew got traumatized by the commander being vaporized and decided to apply the real-life tactic of getting out of the tank before a second shell impacts