In a game with teamwork, something WT doesn’t have, yes.
This is a non-defense, “they’re so SLOW it HELPS!” is laughable. Can you think of any other problems with being slow?
In a game with teamwork, something WT doesn’t have, yes.
This is a non-defense, “they’re so SLOW it HELPS!” is laughable. Can you think of any other problems with being slow?
Yes, teamwork is almost nonexistent in Warthunder, but when the fighters can come together and start fighting prior to strike aircraft arriving then there are less fighters able to intercept them. Also, any fighter that stays low in an attempt to intercept those strikers takes on a massive disadvantage against other fighters because of the energy advantage higher altitude fighters have on that low altitude fighter.
Cool story, but let’s talk aircraft role/design for a minute. Fighters are designed for fighting other aircraft. They are more nimble and usually more lightly armed (talking bombs/rockets), and if they do carry ordnance then it hinders their fighter performance greatly. Strike aircraft are designed for fighting ground targets. They are usually larger, more stout airframes that are capable of carrying a moderate amount of bombs and more (or heavier) guns than fighters. They are not agile aircraft because they aren’t designed to need that agility.
Usually strike aircraft and bombers are escorted on missions by fighters. This doesn’t happen in Warthunder because strike aircraft are spawned much to far ahead of the airfield for fighters to catch up before the strikers get engaged by enemy fighters (same with bombers, but it is an altitude problem). Spawning at the airfield means there will be fighters AHEAD of those strike aircraft that will take the attention of the other fighters. It also means that the strike aircraft can stay low which makes them harder to spot, increasing the amount of stealth that can be leveraged. This wouldn’t be a huge issue if RB didn’t have spotting mechanics that worked 5+km out. It also means that planes can take differing routes because they have more space to move about and that means less direct lines to objectives, making interception harder. Also, strike aircraft will not be the first aircraft to see enemy fighters every game, unescorted, and at a massive disadvantage in air to air combat characteristics.
Basically enable strike aircraft to do their job, not lower their BR until they are effective against other aircraft. Then you get Wyverns, Do-335B2s, and Su-25ks/A-10s.
The Me 262 A-1 Schwalbe (Swallow) was designed as a defensive interceptor, and the Me 262 A-2 Sturmvogel (Stormbird) served as a fighter/bomber.
Neither was designed to intercept bombers and the 50mm was a ground-attack variant.
Contradicting yourself there.
It was a new generation of fighters and the Luftwaffe pilots themselves tested its usefulness in combat.
All units from the beginning, were named as trial and test, German Erprobungskommanndo , after the names of the unit commanders … Erprbk. Thierfelder, Erprbk. Nowotny…
The Lufwaffe towards the end of 1944 and the entire rest of the war was in the hands of the commanders of the former Luftwaffe bomber unit, the fighter generalship lost its influence…
The Me 262 initially attacked ground units and propeller-driven aircraft flying at low altitudes…
More or less accidentally, during a test flight at high altitudes, they scored some reconnaissance Mosquita…
The first, high-quality and organized attack on the US bombing forces took place only in March 1945, and that was almost completely over for the Reich.
RAF legend Eric Brown said after testing:
“Never, it wouldn’t be a good dogfighter! But as a bomber destroyer, using the right tactics, it would be, if not a disaster, certainly an extraordinary and major problem for the Allies…”
Hartmann … was approached by Galland to join but didn’t want to go on an untested aircraft…
Galland or Steinhoff, or someone from Experten, said that the Luftwaffe didn’t really know what to do with this plane all the time…
And in the game, that’s another story …
What did he actually fly against and what does he have to fly against in the game…
In his time, he had a chance to meet the Meteor F1 and the YP-80 A1 Shooting Star, neither of which are in the game…
Personally, I would most like to see in the WT event, in this composition …
Allies - B-17/B24, P-80A5, Meteor F3, Mosquito, P-59
Axis - Me-262 A-1a, He-162, Do-335, Dora’s, He-177
Airstart at 5000-7000 meters both teams could try bomber attack/defense …
This way in WT it is better to play a support fighter, it is not the headliner of the battle… And after exploring all the modifications, try to attack the bombers…
When I see how this aircraft behaves in WT, it reminds me the most of a boosted heavy night attack Do-217N2…
It’s a jet, heavy fighter.
It was also initially designed with a prop instead of jet engines like it was initially designed as an interceptor. Almost like designs and purposes can change from initial design to final product.
The prop was there because they couldn’t get any working jet engine. It was designed for jet engines. They just couldn’t get them until later.
This was Hitler’s doing as he insisted on a ground attack version. Messerschmitt pushed and wanted it to be a bomber interceptor.
In the early stages of development it may not have specifically made to intercept bombers but once they could actually continue the project because they got working engines bombing raids on German were constant and Messerschmitt pushed for it to be made as an interceptor hence the 4 x mk108 and the rockets to take out bombers. He later improved the design with the Heimatschützer to get it up to altitude faster with added rocket engines. The A-1/U4 Pulkzestörer again was another bomber interceptor variant. Not a strike. I’m not arguing it should have air spawn. But it was designed and used as an interceptor.
Just wanna leave this contradiction here.
I love the cherry picking. Lemme give you the full quote
Wait can you post pictures of this?? I feel like it could be cool event vehicle!
I do not have any, and I have no idea if photos do exist.
Oh okay.
I don’t want to disabuse you, but the Schwalbe legend, produced in large numbers, was only the A-1a version.
Everything else is prototypes of 2 pieces, or small series of a few planes, less than ten…
The vast majority were produced by conversions from the A-1a version…
Versions like the Heimaschützer, were only prototypes, maybe tested with combat formations, but rather only in test centers, maybe Rechlin …
I personally like the A-1a, we played the Pulkzerstorer, but otherwise … the other types are in the game so that Germany has something at all and they don’t have to put a blue print fantasy Luftwaffe type 1946 etc…
I am aware. My argument was about what the Schwalbe was designed for.
It’s 7.3 and flies even worse.
OOOOOO I LIKEY! I really do think this could be a cool BP or event aircraft. Maybe sit at 6.3 or 6.7? What engine does it have?
The one with the prop was barely flyable.
Want a lower BR interesting aircraft? Remind Gaojin of He-280.