Me 262 A-1 interceptor spawn

If the A1, C1, and C2 all got airspawns because they are interceptors, then that would mean that every 262 in game (all 6) would be spawning in the air. Massively unfair for all the other jet fighters. Add to that the C1 and C2 have rocket boosters, then no bomber or striker could have a hope of evasion at 6.3 to probably 7.7 and Germany’s primary fighter would be an almost absolute ruler of 7.0-7.3 and below. Sort of like the squadron 262 already does things at 7.3, but with a rocket booster added on.

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variant A is a fighter, not an interceptor, variant C already has a rocket booster, aerial spawn is not necessary

so what is your solution to fix the 262

I think it would just make up for the 262’s poor acceleration/climb rate and make it competitive with existing already much better jets such as the F-80A-5 or the Kikka.

Sure, as soon as they also buff strike aircraft and interceptor aircraft in such a way as to make them viable and balanced with the rest of everything else… that is a hard task if you make everything groundspawn.

Most people agree the 262a1 is far below the average for that range of jets and what they commonly face and that is the point

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There is no solution because there isn’t a problem.

It would do more than make up for it. It would give instant energy and speed advantages to one nation, while leaving the others out to dry. They don’t give the P-47 an airspawn because it can’t climb like the Spits or Bf-109s. All airspawns do is mess with the balance of airframes and allow planes to gain an undeserved advantage. You could look at it in the same light as the Su-25K getting all-aspect heatseekers to use against flareless planes because it is a terrible airframe for air to air. Attackers get an airspawn because they are seen as disadvantaged for air to air combat when it isn’t their role. These airspawns allow planes like the Wyvern and Do-335 to do absolutely ridiculous things like have the ability to intercept high altitude aircraft with their full bombloads.

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Several planes are below average in the range from BR 7.0 to 7.7, it got even worse after the BR change where several Sabres and Migs had a reduced BR and making the situation even worse for the 7.0-7.7, simply giving Airspawn will only make the situation worse

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We already had dark times with R2Y2 with airspawn, I don’t want that to happen again now with Me262

Viable for what? They are good at ground attacking, their primary role. Making them good for air to air combat doesn’t make any sense because they aren’t fighters. Otherwise, bomber gunners also need MASSIVE gunner buffs so they too can be faux-fighters.

Most interceptors have perfectly viable climb rates to help them do their jobs. There are very few exceptions and they are mostly rank 2 or below. Look at the XP-50. That doesn’t need an airspawn to be an effective interceptor and the whole reason it is a huge problem is because of the airspawn. Same with the Do-335B2, same with the Wyvern.

I’m in favor of airspawn for bombers and attackers, so they can accomplish their objectives before the fighters arrive

Though there are a few that simply don’t need it or abuse that fact with half decent A2A performance.

Care really needs to be taken when deciding what should or should not get air spawn. Aircraft that probably should get air spawn but don’t have it are things like the Buc and Vautour.

But even I’ll admit, aircraft like the Wyvern would not struggle without air spawn

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I only think that airspawns should be reserved for aircraft that cannot reach their operating altitude required to accomplish their job effectively. Attackers do not need the ability to start at speed and at higher altitudes in order to function, same with dive bombers like the BTD-1, SB2Cs, and Ju-87s. I’ll admit I abuse the hell out of the BTD-1 when I get destroy enemies in a bomber because all you have to do is fly straight to bombers and obliterate them, no climbing required, and then I can boom and zoom every other plane because I have the alt/energy advantage. Plus 400 rounds of 20mm, more than 3 times what the XP-50 has.

I played a game with the Do-335B2 to prove the point of how the airspawn is 100% abuseable. I played it with the max bombload (1 500kg and 2 250kg bombs) and intercepted a Lancaster at around 4.5km alt (before it could drop), then dove down to kill an AD-2 at less than 1km alt then climbed back to 4.5km to kill their other bomber. I had half the kills for my team (3 of 6 cause of the horrible 6.0 matchmaking), and I was the only plane that went for high altitude interceptions the entire game. Airspawn not required at all. You can do the same thing with the Bf-110s, there is a Fw 190 with the best armament for A variant 190s that can leverage the airspawn it has, and the list can go on.

I believe that the 262s in general are in a horrid place and don’t stack up well to their BR… I would suspect most people at that BR agree.

Literally just don’t enter the furball early. This is avoidable.

What “they” do is irrelevant to what should happen.

More like it gives them the ability to do SOMETHING before being ganked by 4 fighters. You speak as someone who just doesn’t play every class of plane.

That is different for many reasons

Playing the game. Currently if you ground spawned them you would simply not play them, ever, because you wouldn’t be ABLE to. Instant death to fighters because of the way the game is.

You’re funny because I have played attackers and bombers more than you have. And I only have 12 days in fighters compared to your 50 days in fighters, so I actually spend much more time than you playing different classes of planes.

Right, because what should happen is not based on anything else except what you think balance should be and not follow the same rules as every other vehicle that can be described in a similar way because you don’t care about those other vehicles.

Look at how the squadron 262 is used. Absolutely abuses bombers and can gain massive altitude advantages early by using the speed to crash climb. Which allows it to dictate it’s fights strictly because of it’s airspawn and not because of a pilot’s skill or decision making. Basically just spawn, nose up, advantage gained. Do tell me how many people actually ground attack in it.

Neat thing is that what you believe or suspect may not be an actual reflection of the truth of the situation. Granted, early jets aren’t my favorite aircraft to play, but I would have to assume that most people playing 262s are people who are German mains that are used to having very effective Bf-109s that move into a plane that isn’t as dominant in as many circumstances. Quite upsetting to hit a vehicle that isn’t the best at a BR, best move it down so it can be dominant instead of being a bit below average.

You say that because right now they get instantly jumped on because of their known spawn points and because they are the first planes encountered by fighters. If attackers spawned at the airfield, they would probably have sufficient fighter cover to move quite unhindered, and be able to take differing routes to bases without being the first planes spotted as well. I tested this theory with the PBJ and A-26s for fun because I know they aren’t fast and agile like some of the better attackers, and I still managed to make it to bases and ground attack with them. Still viable, especially for vehicles that cause problems now like the Do-335s and the Wyvern.

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I said you speak as someone who doesn’t. It is frankly strange why you would play the class and still believe for no explained reason why they could survive without airspawn in most cases.

Probably nobody because that wasn’t the role irl either afaik. Why would they? An airspawned 262 is still a 262 and it’s not hard to equalize energy with one.

No shit, everything you’re saying is pure opinion as well. We’re discussing a topic. Usually that comes with exchanging opinions.

262s are far below average.

And that is the joke about it. A2 and A4 has an attacker airspawn at 6.7 and the A1 doesn’t at 7.0. Identical planes with different loadout.

Simple problem with the 262 is that it has been powercrept to such a degree that it cant start a fight in any way on its own terms even if you are the better pilot. The 262 doesnt permit literally any mistake and due to 108s sparking more than anything, even if you get the drop on someone there is a high chance you get smoked in the process due to 108´s.
Basically any fighterjet at that BR has better armament for jet combat than the 262 has. All other jets either have airbrakes, better acceleration, turn, climb or all of it in comparison to the 262. The 262 is the only jet that has an effective firing range of less than 300m, as soon as you are outside of 500m he can tailgate you but cant hit you due to the low MV of the 108´s (if the speed is above 500-600kph).

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I would say to lower thier BRs.

you simply can’t compete with others jets literally every other jet at thier BRs are better than them except for 2 to 3 exceptions the others are just better than the 262 by miles.

everything have better engines, they have better acceleration, top speed, climb rate, turn rate, plus almost all jets have better high velocity 20mm and 50.cals and all you have is the low velocity Mk108s, so you will always struggle to hit anything but they will hit you with ease, it make head-on almost impossible too since the other fighters will just move out of the way the moment they see your muzzle flash, you are a brick too so you can’t turn fight them bc they will just out turn you and get on your 6 even if you disengage and start climbing or even start running way from other fighters they will easily catch up to you or just out climbing you and hunt you down bc they are simply better.

Imo the 262 are not good for their Brs you are simply out climbed, out turned by everyone, you are slow and you don’t accelerate as fast as everyone, plus you lose speed quickly and your guns are horrible.

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I believe they can survive without an airspawn because fighters exist. If you have fighters climbing above you then they can provide cover with an energy advantage over another fighter that stays low looking for attackers. Also since a majority are slower than the fighters around their BR, they will not be the first aircraft spotted and targeted while they are alone with no friendly aircraft nearby. The current airspawn system leaves attackers alone with no good way to defend themselves against enemy fighters that they will encounter before allied planes can reach them.

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