Map design.. Why devs are doing this?

Most weekends I see 150-180k online players. That’s a crapload. 70% are BR7 or under according to Gaijin (and MM system if you watch it load), most BR4-6.

Most matches I wait a few seconds,at most 20-40s for a game and I have join in progress disabled now. SBMM isn’t going to delay that. I’d rather have a skilled match, than an ez match with bad opponents. I’m also for all the sweaty squads being MM"d togther. Right now you get 6 people squadded in 2-3 squads, vs entire team of no squads and the predictable outcome occurs. It’s not fair, there is no matchmaking at the moment, just cram people together.

The only SBMM in this game is for beginners at low ranks of naval/coastal and air. I’ve heard also in low BR ground too.

The fact this game HAS SBMM and it’s not used is further evidence that they just want to push people up from lower BRs and into the highly monetised and terribly playing higher BRs. What they are doing to the maps, counting BR4 and below as strictly for beginners, with increasingly small/broken maps?!? half the vehicles in the game are at that BR and below ffs. IT’s the most balanced and fun area of the game.

Once I play Br8 I just remember why I don’t. I have a 200mm pen 4s reload APHE french tank from 1960s, facing my 150mm pen 0.5s reload LRF dual plan autocannon from the 90s at 8.3, also those french tanks almost permanently facing frontally immune T-55s with composite/LRF/2 plane.

Don’t even get me started on one hit killing tiger 2s with a damn MILAN. WW2 heavy armour after BR6 is almost a waste of time in some matches now with everything having HEAT and cold war tech.

The compression is absolutely stupidly broken. The lack of SBMM for us WW2 enjoyers is by design at this point.

They could add so many WW2 premiums and we’d buy them and play the hell out of SBMM. Even if it was just weekends, friday to monday night (to account for time zones). It’s not hard to implement.
Imagine if they added a 234/4 mit AK7B? 4k GE… people going to scoop that up. One of the best and most fun light tanks in the game and German TT sorely needs it.

There are so many fun premiums they could add to easily cover this and create a WW2 focused BR range. Cream it. easy money.

But no.

You all need to enjoy the 98% top teir vehicle focus, because you’re not playing it now, so you definitely will play it next time we add another AAA game price plane to a BR that doesn’t handle it already.

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If it’s not actually limited as much as the map screenshot shows, then that’s my issue with this portrayl.

And when maps like this get restricted in such manners, people shouldn’t get all upset and irational about it, they should make a suggestion to remedy the issue that you have, but still remain civil and based about it.

Not really ,some games have millions. This game apparently isnt even top 20 in terms of players who play it.
We are always being told the at the game cant introduce new game variants due to there not being enough players to support it and long queue times.
Otherwise we could have GRB TO etc

Lack of players, and queue times aren’t the reasons you aren’t getting what you want desperately.

THey used the game mode excuse and queue time excuse when the game was still well under 100k concurrent. Last time I looked it was #22 on steam for online games. Considering the age of the game and it’s a more niche, that’s very impressive.

GRB TO? What is TO?

Tank only

I’m surprised they haven’t seen the spam everywhere by this crowd trying to exagerate whilst making out that Gaijin are doing them horridly bad because they won’t change their game to suit them…

It a very recent and common excuse to use when anybody suggest a new game mode.
“Oh! the queue times ,Oh the game would have its player base divided ,there are not enough players to make it work” etc etc

TO is Tank Only which is really GRB with no planes.

I just played Seversk and i just realised the butchered that one by making the Red zone around the spawn zone a quarter of the damn map so now we glow like a Christmas tree if we leave the centre of the map.I mean what do they want us to do in this game?

CAS makes sure we can’t take up a defensive position around a cap zone so we have to push on looking for targets yer as soon as we leave center point we a shown to the every enemy ,might as well play arcade.

Is no map safe from the destruction?

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Ahhh TO mode.

I’d be down for it but artillery would need to be buffed big time, or you’d have matches dominated by powerful control spots. Smoke and indirect fire can only do so much.

The real reason why there are no new modes after all these years and almost no new maps? Massive tech debt (Star Citizen problem) and they don’t make money directly.
Meanwhile lot of people get burned out about the same maps and them blatantly getting worse and more restrictive to play stayles. It’s the only thing that’ll get me eventually.

edit: post a screeny of the seversk 13 map? I played it but didn’t see red zone (yet).

The biggest issue is tha when they do actually bring in something, people decry it and get all pissy about how ‘bad’ they think it is and demand it to be removed…

That is before they’ve even understood the mode… The old break mode is a victim of this mentality.

No it would be fine but that is another topic.
Everybody says they have the answer to why the maps are so bad now but they don’t none of us do.

If the devs are on here then what stops them stepping up and telling us why ruined all the maps and who they took their guidance from?

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Another example of map shrinkage by massive red zones.
nearly 1/2 of the area of this map cut off by red zones.

This is 12.7 BR GRB. The match ended in 7 minutes but the enemy team was pushed back to their spawn within 3 minutes. This was a 16v16.

A lot of people already complain about spawn camping, and Gaijin further promotes it with single cap, alley maps. If you lose the initiative the enemy team will bottle you up in spawn and its not worth respawning.

So we have tiny maps for the largest size teams (16v16) with modern vehicles.
map design that promotes 1 death leaving.
map design that promotes spawn camping.

Gaijin map design team doing excellent work as usual.

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That’s just lazy, at least make the borders follow the streets.

What’s bad about 16v16 in GRB? I can’t see too many issues with it because there is overall much more action (which means more rewards if everyone continues to spawn). (genuine question)

They are actively removing spawncamping spots, and blocking off flanks to reduce spawncamping. You can’t spawncamp if you can’t drive around the edge of the map right away. I think the way they are doing it needs work, but you are incorrect in saying they promote it.

I wasn’t complaining about player count, you have 32 players on a map that is ~700m x 1750m
I like 16v16, but that many players on a map this small with top tier vehicles makes no sense.

As for making changes like this with the idea that it helps with spawn camping I think thats insane. Not only is there only 1 spawn to spawn in from, you only have to cover an area 700m wide.

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(please excuse my crap Paint illustration)

All it takes is pushing back their front, which can only be 700m wide as defined by the map, and you have them locked in their spawn. All single spawn maps are bad in my opinion, but when you compound it with an extremely narrow map it makes it impossible to fight back.

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I do agree that all maps need multiple spawns. The south spawn on that map is kinda screwed, since you can’t go to the west to avoid confrontation due to an area being cut off. I’d start by removing the south-west red zone.
image

Personally, I’d restrict that variant (and similar ones) to prevent them from appearing above 9.3.

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So this goes back to my original point. They redzone both East + West routes coming out of spawn. This limits your lateral movement and makes it easier for the enemy team to control your front. If they push you back you have no counterplay to avoid being spawn camped.

This is why lots of FPS now have spawn points in a circular pattern accross a map.


It makes it very difficult to control an entire team if they are able to spawn on your flank.

Narrowing the map is the exact opposite of this, thats why I say it promotes spawn camping and 1 death leaving. The design of the map limits tactics to avoid getting steamrolled.

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Last April fool Mad Max styled event had very large maps.
I hoped it is a prelude to new bigger maps in WT.

Because for the modern MBT current maps are tiny, does not allow any serious maneuver or exploiting vehicle speed. Nearly only remaining maneuvering element are helicopters.

For Top Tier map like 10x10km would be just right, few minutes of driving to line of contact, but big enough for maneuvering, ATGMs does not cover whole map, and maybe even big enough for helis to fly in not just around.

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Honestly i hope so too

I remember that, Pacifica wasn’t correct on how tank battles were fought. Nor understands that the name tank was given because it was designed to tank or bounce rounds lobbed by the enemy of various degrees depending on the job the type of vehicle is serving. Whether this is the Anti-Air Tanks, Tank Destroyer tanks, Artillery Tanks, transport tanks, etc.