Many top tier aircraft are overperforming in energy retention

So aircraft are tuned to nz not Nz in game, right? (Some)

There’s more

Good job, man. Really good job

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These are not new

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F-14B

Further proof that gaijin used the wrong load factor (and that 2 load factor types exist and I am not making stuff up).

Top chart for the F-14 is the normal load factor N_z or while the load factor lines in the other one are for n_z. The test conditions are the same. The first chart shows N_z, and indicates a value of around 4.5G. The lines in the second chart are for n_z, and show around 4.7-4.8G. In game the F-14 Ny value in the test was around 4.75G.

We can do 4.75 \cdot \cos(18 degrees) (18 degrees was F-14 AoA) and… drumroll… it does 4.5G

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The overperformance of such vehicles would explain why the fulcrum feels so behind ingame, in the end he’s really the most accurate 4th gen model…

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N_z is often used (especially in more modern aircraft such as the F-16C) in the cockpit because, while it’s important to see how many Gs the pilot is experiencing (n_z), it’s also important to know when the wings will snap off your plane…

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Yep, the MiG-29 is probably the most accurate 4th gen fm right now. Not surprised about it thought as there’s tons of manuals for it available with a quick google search.

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That’s a lot of words

You got all the smart people agreeing with you so ima say good job thanks for the effort you put into the community 👍

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@Gunjob I think this would be good to report to devs

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What manual is this from? Because on, fir example, the MiG-29 manual (and also in the cockpit) calls the normal load factor (the one in the local system which is called n_y in your picture) with a capital N
Screenshot 2024-08-30 at 20.25.09

While the load factor in the speed system (the one that is called n_{ya} in your picture) is simply called n_y

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This post could be the final explanation on why many FM are overperforming that much.

If we can all work together, we may have a solid basis for FM which is important with the upcoming FM of aircraft we don’t have much info to begin with.

Great work ;)

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Maybe G-load is over-performing in War Thunder if it’s higher than sustained turn rate.

Nya

@InterFleet @Metrallaroja

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Let’s share this thread with everyone we can, if a considerable amount of people become aware of this issue, the mods will probably feel the need of talking about it.

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Would a bug report be a solution ? It would be an “overall” one since it seems to be an issue in game mathematical models of all “3rd and 4th gen”

I would love to see a fix, but that would be a HUGE change for the whole game

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It might be but they keep ignoring them for no reason, they still didn’t say a word about the su27 report made by giovanex (it has been more than a month since he posted the report), i don’t know tbh

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It got not approved 10 hours ago because of previous reports, I already contacted @Gunjob since in my report i’ve used the weight indicated by the dev answer of the other report.

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I am unsure as well, from what I’ve seen it would mean all aircraft except maybe a few ones (I know the 29 may be in the list since Giovanex did the report) are heavily overperforming.

It would be a detailed breakdown of why every aircraft is overperforming. All of this due to a simple yet fixable error.

I don’t know how much time it would take to fix tho.

Maybe people like @RideR2 could help ? They have a few good reports down the line about sustained turn rate

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