Literally everything you said is simply wrong.
Let’s start:
There are no FI shells. Fragmentation shell is literally just a Russian name for how they described their shells.
In WT even Soviet 23mm shells are called FI shells, despite having no difference to other nations HEFI shells. At best a Fragmentation shell is a HEF shell with so little explosive filler that’s completely irrelveant and all the damage potential comes from the fragments.
This is irrelevant because both shells use the same type of explosives.
A-IX-2 is simply just RDX with Aluminum powder and wax, while German HA 41 is exactly the same.
Instead of telling me how I’m wrong, you could have just looked at the shells TNT equivalent in-game,
which would have shown that 4.13g A-IX-2 == 6.36g TNT and 18.7g HA 41 == 29.76g TNT and therefore the ratio is still the same.
FI-T shells or any other HEF shell in game uses the realShatter mechanic and the damage inflicted has nothing to do with reality.
A Mineshells entire purpose is to inflict high structural damage, by creating few fragments for carrying more explosive.
Therefore it’s simply impossible for round passing through the empty area of a wing or stabilizer to inflict more damage with fragments compared to the blast.
In WT it’s completely the opposite:
Spoiler
10/10 times the Mineshell will damage all three crew while 8/10 times the FI-T shell will not even damage a single crew member with 1/10 damaging one and 1/10 times dealing fatal damage.
Sidenote: I don’t need to minipulate protection analysis results to show that what happends is clearly incorrect.
I’m well aware how the damage mechanics and protection analysis functions.
That’s simply stating how it functiones in the game. Yet you completely ignored the fact that this isn’t realistic, which was the entire point.
You didn’t tell me anything knew there.
There’s the game and there’s reality. So when WT models things based on reality, why should this descrapency exist?
It’s not about how effective a shell or a gun is in destroying an opponent. It’s about this complete lack of realistic damage mechanics.
At this point every aircraft might as well get an HP bar and every round shows how much damage it deals. Then what you basically saying is: FI-T deals high crit damage while HEFI deals more AeO damage.
But it’s about how guns should deal damage, which isn’t even remotely realistic in WT.
I could list you every single ammunition type in the game and tell you how completly wrong the implementation in WT is.
Just the fact that a Pilot can survive a 20mm piercing round and the damage is 99% based on the penetration value, really grinds my gears.
TLDR:
Damage mechanics should make sense and not be completely made up.