MANPADS Missiles and Overload: The Technical Details

Maybe it’s been posted before but I don’t know but I found this in a 1997 Budget for 1998-1999 it mentions upgrades for the Stinger to extend the range against Helicopters in cluttered environments meaning the helicopters flying in a cloudy-sky background or in front of mountains, I don’t think it’s much to go on but maybe it could be used as a source for a larger report for more modern Stingers like the FIM-92J/K having better tracking range than models like the FIM-92E or even earlier models if they got added in at least some scenarios like a helicopter sticking to mountains.

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And the part where it directly says Imaging Infrared seeker should be useful too.

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The IIR seeker (Also used by the AIM-9X)means its referencing the RMP Block II which was not adopted for service due to expense, and needing to streamline the budgets. Though it did see testing.

Its ultimately unlikely to see addition unless infantry was added due to it not being integrated into any specific non test vehicle configurations, that would be relevant to War Thunder.

The Other FIM-92 variant that would be interesting is the ADSM (Air Defense Suppression Missile), which is basically a counterpart to the Anti-Radiation SideARM (AGM-122), but built of the Stinger Airframe, not the Sidewinder, but in exchange for reduced range (less important due to the reduced Radar Horizon at low altitudes / with NoE flight, or Pop-Up attack profiles), would effective double carriage capacity / efficiency by utilizing the ATAL in place of the LAU-7 as the Launch rail.

The IIR seeker (Also used by the AIM-9X)means its referencing the RMP Block II which was not adopted for service due to expense, and needing to streamline the budgets. Though it did see testing.

I was starting to thing that was the case, I’ve been on DTIC for the past few hours trying to find some more sources on the Stinger and a mention of an upgrade from the 90s that didn’t go into production got me thinking that it was what I posted.

As far as it goes right now I think the Type 91 Kai is the only MANPADS with an IIR seekerhead in service, plus it has a reduced smoke motor too.

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Mistral 3 also uses an IIR seeker.

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Mmmm, forgot about that one, my thanks.

Next I want an explanation how a 96g HEFI-T shell with 4.13g explosive is blowing up an airplanes wing in the same amount of shots as a 92g HEI shell with 18.7g explosive.

Spoiler


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While we are talking about MANPADS and IR missile the Strela currently cannot be flared at all even by modern day jets with MAWs it is so broken. This clearly isnt realistic as we have seen Strelas flared and defeated in multiple conflicts. Any jet within the range of a Strela dies.

Gaijin need to adjust Strelas IRCCM.

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The first thing is that you are not showing a HEFI-T in the first image, its just a FI-T.

Second thing is that explosive mass matter way less than TNT equivalent mass for explosives as you can have two explosives of different types with the same mass but that does vastly different amount of explosions.

The FI-T shell tends to do more damage to a single part while the HEI does less damage per part but hits more parts per shell. and since both are incendiary i would venture a guess that the HEI is more likely to sett the enemy on fire as it has more chances per hit to do so, but i’m not sure.

Sidenote:
Screenshots from protection analysis don’t really tell you much and can be manipulated to show an agenda if you just aim it correctly. With these screenshots of the same shells you used i can make it look like its the opposite of what you say:

Spoiler




(Now these are purposefully picked to NOT be accurate to expected outcomes on average, just to show how the protection analysis screenshots often don’t tell the full story)

So see the protection analysis more of like a tool to show you an average of what a shell accomplishes. So personally i think you should fire multiple shells of each type on different areas of the plane and see how they perform against different parts.

TLDR:
FI-T shell do more damage to a single part while HEI does less damage per part but hits several all at once likely increasing the chances of starting a fire.

do your research flares dont impact strela EO mode if a strela was flared it was in the ir mode

So what you are saying is chaff and flare cannot counter a fire and forget SAM?
Gaijin thought that was a good idea I will also say EO mode works through cloud cover in game and it shouldnt.

Whats the counter for a Strela missile then?

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using guided munitions beyond strela’s range

You shouldnt have a weapon system thats a guaranteed kill. There should be a counter to the Strelas missile.

It’s good enough at it’s 10.3 BR to see top tier play!

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i already told you that it will be impossible for strela to do anything against you if youre using your guided munitions outside of its range and you can continue to chip away at their team and the strela and kill them. if being able to kill enemy spaa and enemy team isnt enough for you then alright buddy

You are missing it big time. Pantsir is the best SAM in the game, you can defeat the Pantsir missile, by flying well. Yes you can attempt to bomb it or use stand off munitions.

Strela if you come within 5km of it you are dead thats the difference.
Not every nation has fire and forget missile systems and you will always end up within the range of their spawn as the battle develops.

I have no issues dying to SAMS the issue arises when you cannot do anything to defend agaisnt it.

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and it takes 0 effort to stay outside of that 5km range and counterplay strela and the entire enemy team by firing missile at them. when you say you cant do anything thats non sense literally just stay outside the 5km range and the strela cant do anything to you while you can kill it
this wont be getting changed it doesnt require skill to counter the strela its effortless.
i dont care about pantsir this is a manpads thread if you wanna talk about pantsir make your own post for it.

non sense. you seem like a brain dead cas player who just keeps closing in instead of taking distance and firing missile again. you just fly at the battlefield and get shot down when it takes 0 effort to stay out of strelas range. L take.

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I can see we are going to get a lot of sense from you.

Pantsir was an example the best SAM in gane is defeatable but the 10.3 Strelas missile isnt.

Nonesense, because as I said many CAS aircraft dont have stand off missiles.
You can destroy the SAMS and they spawn more.

You cant orbit the battlefield high up or you will die to a SAM or Fox 3.

People have the Strela in top tier line ups because it is so good at top tier with no ECCM to counter it.

As your team moves closer to the spawn the game moves closer to the spawn the enemy CAS aircraft are closer to their spawn as are the helis. To protect your team you have to move closer to the spawn.

Stay out of range is like saying just dont spwn bro. Braindead is locking any aircraft at 5km and being gauranteed a kill.

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you can easily defeat strela by staying outside of its range. strela is an area denial system. understand what that means. pantsir just like any other high tier spaa is underperforming and they should be able to do their area denial too. outside of range you can kill them, inside their range they can kill you. its very simple

good thing the issues like active radar missiles dont force you to fly low in strela’s own battle rating so you wont have much issues countering it there as told

tell me 5 maps that are as small as 5km
every single map you spawn into in ground realistic is big enough where you can stay outside of the 5km range
youre just dumb and cant keep yourself from flying into a strela when no one is preventing you from getting distance to make another attack
brain dead gameplay. like i said this is not getting changed so why dont you go and learn how to fly your aircraft instead. did you know that you can steer your aircraft into different directions?

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SAMS are all area denial weapons, even Patriot and S-400 the difference you is they can be countered.
Even if you fly into their engagement envelope, Strela in game cannot be countered, if you do inadvertantly enter it’s engagment envelope you should have a chance to defeat it.

For gameplay purposes.

Stop being so condescending. No weapon system shouldnt have a counter.

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