Thats actually a really good idea , (too good for the snail maybe). One of the many reasons myself and probably others dislike ground is because the grind takes ages.
You can be mediocre at air and you will finish a tech-tree faster than you would on ground.
You can mention your stats all you want but in the end that is easy to pad when you rush in get 2-3 kills die and repeat to pad ur KD. Im not back pedaling at all. What i am doing is not continuing to interact with a forum troll who sites his stats in order to attempt to gain relevance. Ill leave you with stating youre part of the problem and i posted this to engage peoples response for fixing said problem. glhf!
Bud, 1. not how that works 2. I don’t do that. 3. My win rates are also massively better than yours which indicates the same thing, that I stick around and impact games far more than you are capable of doing at your best.
You are. You opened this thread complaining about “one death leavers” ruining your experience and then, when I pointed out the flaws in your “fixes”, you attempted to shame me into saying I’m “the kind of person you’re talking about” basically and now you’re backpedaling when I showed I’m far better at the game than you lol, get better arguments. Use reasoning. You can’t attack people’s character and cry about it after the fact when they go after your own performance.
the solution is the same its always been: have rewards scale with the length of time in game. ODL would get 1/2 or less exp if they didn’t complete at least 10 mins and after 10 mins the rewards for all game activity would keep increasing.
Time based profit has made 1DL THE most efficient way for RP, mw maps/matchmakings are simply not fun
Not worth a second spawn with too good/ bad team. Even less willing to do so when I’m focusing on playing specific vehicles. For the worst maps I sometimes 0DL.
Forcing people to a certain number of vehicles in a line-up is just straight up aggressive gameplay, it don’t help nothing and at the same time makes people angry to go through three vehicles in a lost match just to keep playing. Map rotation could be better and even, it won’t solve one-death-leaving because people likes specific types of maps, which means is more likely to keep leaving than playing in a map or situation that don’t favour the gains.
At top tier there’s up tiers, since ground battles isn’t properly decompressed there’s a difference between battle rating 12.0 and battle rating 13.0 matches, it’s crystal clear, CAS get shot down but not every match by two reasons: player ignorance and impossibility to do so reliably, not every battle rating there’s at least one anti-air system capable of taking down multiple airplanes by itself, it needs people wanting to do so, and anti-air rewards are not the most pleasant.
Not in low - mid tier. CAS has a huge advantage. Go see the GRB thread…
And you can’t rely on your team. Do so at your own peril.
But yes - I hate seeing 1 tank lineups. Also hate seeing players squad in their friends when those players do not meet the minimum BR requirements of the battle.
While I can’t stand one death leavers and I always bring a lineup of upwards of 8 vehicles - I don’t think you should force people do things. At the end of the day, these people need to want to work as a team. You already see it in this topic > people think they should be rewarded by Gaijin just for working as a team. I just do it anyway. I don’t need Gaijin to handhold me to not be a selfish player.
Honestly? A simple fix would be for gaijin to do same thing as when you start the israel tree just give the player three respawns of their premium vic, its too late at this point to ignore that people will just buy their way to the top so might as well let them have the respawns to give the incentive to stay. Would prefer that over to seeing a team fold in 5 minutes or less be it enemy or my team.
Garbage maps.
Terrible BR ratings for alot of vehicles.
Russian Bias code.
Lot of unfinished vehicles.
Garbage spaghetti code.
Overperforming APHE whilst other shell types like HESH are worthless.
Etc, etc.
I don’t give a damn about the ODL crowd and ODL myself whenever I want to. You will not stop people from doing it and to demand that they stay in the match and be food for you when you have a winning match is absolutely asinine because I guarantee that whenever the shoe is on the other foot you’d be crying to Gaijin to let you ODL.
There are far more important battles to pick regarding WT that would better serve to incentivize your fellow players to stick around in matches. This hill in particular you’re choosing is not one worth dying on.
One thing that’d be swell is if “Activity%” or explicitly f(time alive, score earned) had score earned carry over between each respawn.
Presently,
If you spawn Tank A, live for 5 minutes and earn 500 score and die.
Spawn tank B, live for 5 minutes and earn 200 score and die
Spawn tank C and live for 5 minutes without a chance to earn score (enemy team all in planes, your team is spawncamping the enemy team)
gives different rewards (even where RP bonus is the same for A == B == C (plus minus few percent that’s inconsequential) to
Spawn Tank A and live for 15 minutes with 700 score.
Presently,
you are punished for respawning because your score is flushed between respawns for the most important function of f(time alive, score earned) between different vehicles.
You can take a undeniable observation of this by comparing results with…
Say,
Single spawn Sherman M4
vs
Respawn Sherman M4 as M10 GMC (124% RP as M4, 124% RP as M10 so there should be no difference to variant 3. It should be less than Variant 1 because time spent dead.))
vs
Use Universal back up to respawn two sherman M4s.
btw, ODL often just screw themselves over. So many times I’ll be nuked in my first spawn, with nothing much to show for it, and then I jump in the next vehicle… and then I’m literally on the way to drop a nuke: