Mandatory 3 tank lineup

Time based profit has made 1DL THE most efficient way for RP, mw maps/matchmakings are simply not fun

Not worth a second spawn with too good/ bad team. Even less willing to do so when I’m focusing on playing specific vehicles. For the worst maps I sometimes 0DL.

Starting from cold war

6 Likes

No.

Forcing people to a certain number of vehicles in a line-up is just straight up aggressive gameplay, it don’t help nothing and at the same time makes people angry to go through three vehicles in a lost match just to keep playing. Map rotation could be better and even, it won’t solve one-death-leaving because people likes specific types of maps, which means is more likely to keep leaving than playing in a map or situation that don’t favour the gains.

At top tier there’s up tiers, since ground battles isn’t properly decompressed there’s a difference between battle rating 12.0 and battle rating 13.0 matches, it’s crystal clear, CAS get shot down but not every match by two reasons: player ignorance and impossibility to do so reliably, not every battle rating there’s at least one anti-air system capable of taking down multiple airplanes by itself, it needs people wanting to do so, and anti-air rewards are not the most pleasant.

I joined the problem
no point in complaining/giving feedback about it.

gaijin will never fix the issue or address it :DDD

be a one lifer with me now :DDD

1 Like

You’re just an idiot if you think enabling Gaijin behaviour is nobler than complaining about it

That’s already what happens.

And it makes respawning not worth it.

It’s one of the top posts in the new player academy too.

Not in low - mid tier. CAS has a huge advantage. Go see the GRB thread…
And you can’t rely on your team. Do so at your own peril.

But yes - I hate seeing 1 tank lineups. Also hate seeing players squad in their friends when those players do not meet the minimum BR requirements of the battle.

1 Like

1-death leave is not quite the same as 1 tank lineup.

The 1-tank lineup players will always leave after 1 death (unless they have/will use backups)

While I can’t stand one death leavers and I always bring a lineup of upwards of 8 vehicles - I don’t think you should force people do things. At the end of the day, these people need to want to work as a team. You already see it in this topic > people think they should be rewarded by Gaijin just for working as a team. I just do it anyway. I don’t need Gaijin to handhold me to not be a selfish player.

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Honestly? A simple fix would be for gaijin to do same thing as when you start the israel tree just give the player three respawns of their premium vic, its too late at this point to ignore that people will just buy their way to the top so might as well let them have the respawns to give the incentive to stay. Would prefer that over to seeing a team fold in 5 minutes or less be it enemy or my team.

1 Like

Garbage maps.
Terrible BR ratings for alot of vehicles.
Russian Bias code.
Lot of unfinished vehicles.
Garbage spaghetti code.
Overperforming APHE whilst other shell types like HESH are worthless.
Etc, etc.

I don’t give a damn about the ODL crowd and ODL myself whenever I want to. You will not stop people from doing it and to demand that they stay in the match and be food for you when you have a winning match is absolutely asinine because I guarantee that whenever the shoe is on the other foot you’d be crying to Gaijin to let you ODL.

There are far more important battles to pick regarding WT that would better serve to incentivize your fellow players to stick around in matches. This hill in particular you’re choosing is not one worth dying on.

3 Likes

One thing that’d be swell is if “Activity%” or explicitly f(time alive, score earned) had score earned carry over between each respawn.

Presently,

If you spawn Tank A, live for 5 minutes and earn 500 score and die.
Spawn tank B, live for 5 minutes and earn 200 score and die
Spawn tank C and live for 5 minutes without a chance to earn score (enemy team all in planes, your team is spawncamping the enemy team)

gives different rewards (even where RP bonus is the same for A == B == C (plus minus few percent that’s inconsequential) to

Spawn Tank A and live for 15 minutes with 700 score.

Presently,

you are punished for respawning because your score is flushed between respawns for the most important function of f(time alive, score earned) between different vehicles.

You can take a undeniable observation of this by comparing results with…

Say,

Single spawn Sherman M4
vs
Respawn Sherman M4 as M10 GMC (124% RP as M4, 124% RP as M10 so there should be no difference to variant 3. It should be less than Variant 1 because time spent dead.))
vs
Use Universal back up to respawn two sherman M4s.

1 Like

sanity plays a big role, this game can be really sucky, and I’ve had my fair share of depression trying to play it the way someone like you might

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btw, ODL often just screw themselves over. So many times I’ll be nuked in my first spawn, with nothing much to show for it, and then I jump in the next vehicle… and then I’m literally on the way to drop a nuke:

Spoiler

Some people just give up so damn easy.

people 1DL due to
1- rage quit
2- they paid for a premium vehicle and the other tanks in their line up are low tiers
3- no backup cards in case of the previous point
4- bad map not suitable for their playstyle or favorite vehicles
5- team getting steamrolled way too early
6- dogwater internet connection or a chicken peck the cable button and shut down the PC

some suggestions that would probably improve this issue:

  • penalty for leaving before the match ends which reduces RP and SL
  • a non invasive icon somewhere in the screen that allows the player to see if they have a wager or booster activated (so they prefer to stay and attempt to make more kills or complete the objective)
  • making an oficial poll with the most liked and disliked maps and the reason behind it for devs to take in consideration for future map design and either disable the most disliked ones or improve the aspects that players hate about them or even resurrect some old maps that players used to enjoy

Nope, there is a scaling flat RP/SL bonus based on time in game, but all other rewards don’t scale. Make ALL rewards scale. If your ODL are getting 1krp or less every game they are never going to be researching anything and have little incentive to keep up the disruptive behavior.

That bonus is the main source of RP already.

Read the linked report.

That is a bad idea to have rewards directly tied to the overall length of the match. Tying them to time spent in the match would be much better, and it prevents low rewards for steamrolling the other team.

Still, reward players for staying instead of decreasing rewards in an already low reward game mode.

2 Likes

Disagree with this.
Penalizing players will never, ever change the behavior.

If this were the implemented nothing stopping players from just sitting in the lobby while the game plays out - they could be getting a drink or snack or letting the dog out, etc…

1 Like

Steamrolling teams should be low reward. Drawn out tough battles should be more rewarding.

The reward for time in battle is usually about 50% of the reward, sometimes less based on performance. I want ALL rewards to scale, not just time in battle.