Make the O-I heavy tank a Tech-Tree vehicle when added!

The inclusion of the O-I heavy tank as a tech tree vehicle for Japan in War Thunder would be an much needed enhancement for the Japanese ground forces lineup. Currently, Japan’s tank tech tree is underrepresented in the category of heavy armor, which places it at a disadvantage compared to other major nations in the game that boast a more diverse array of heavily armored vehicles. This imbalance affects gameplay dynamics, especially in higher-tier matches where versatility in armored units is critical.

Historical Justification

The O-I heavy tank project, developed during World War II, represents a significant attempt by Japan to create a vehicle capable of matching the heavily armored tanks fielded by other nations, such as Germany’s Tiger and Soviet KV series. Although the O-I never saw combat, its design embodied Japan’s ambition to push beyond the limitations of lighter, more mobile vehicles. Incorporating this tank into the tech tree would acknowledge Japan’s historical efforts in armored warfare and provide players with a more authentic representation of the nation’s wartime engineering endeavors.

Gameplay Balance and Diversity

Integrating the O-I into the main tech tree would introduce a fresh gameplay dynamic for players specializing in Japanese vehicles. The O-I, with its formidable armor and firepower, could serve as a mid-to-late tier heavy tank, bridging the gap between Japan’s lighter tanks and its more specialized vehicles like tank destroyers. Its addition to the tech tree would create a more balanced experience in team compositions, allowing Japanese players to hold key positions on the battlefield and absorb damage, roles typically reserved for other nations’ heavy tanks.

Player Engagement and Variety

Players often seek diversity in play styles, alternating between agile, hit-and-run tactics and the more methodical, resilient approach that heavy tanks offer. Currently, Japanese players are limited in their ability to adapt play styles to shifting battle conditions due to the absence of true heavy tanks in the core tech tree. Introducing the O-I would address this gap and provide players with a new, strategic asset that aligns with historical precedent.

Economic and Accessibility Considerations

Making the O-I a tech tree vehicle rather than a premium or event-exclusive tank ensures it is accessible to the broader player base. This approach fosters long-term engagement by rewarding dedicated progression through the Japanese tree. Additionally, a tech tree O-I would enhance the overall appeal of the Japanese ground forces lineup, potentially attracting more players to explore and develop their Japanese tank crews, thus increasing variety and competition in matches.

My Experience

After playing through almost every tank in the Japanese tech tree in War Thunder, one thing is crystal clear: Japan really needs some beefier tanks. While their lineup has some fun, fast-moving vehicles and solid firepower, there’s just not enough armor to hold the line when the battle gets intense. You’re stuck relying on speed and ambushes, which works sometimes, but it’s not the full picture when you’re up against nations with tanks that can shrug off hits and push objectives head-on.

Adding the O-I heavy tank to the tech tree would finally give Japan that missing piece. It’d let players take on different roles—like leading a charge or holding a point—without always having to dodge incoming fire or retreat. Based on my experience, this tank would be a game-changer for anyone who loves playing Japanese tanks but craves that solid, reliable armor to shake things up.

Conclusion

The addition of the O-I heavy tank as a tech tree vehicle in War Thunder would enrich the Japanese ground forces lineup, promote gameplay diversity, and improve historical representation. By bridging the existing gap in heavy armor capabilities, the O-I would enable a more balanced and engaging experience for players who choose to specialize in Japan’s unique and challenging vehicle lineup.

Make the O-I heavy tank a tech tree vehicle when added!
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7 Likes

In my opinion they should add the OI as a TT tank and add the Mi-To as a premium tank. Mi-To is the designation of the OI tank prototype, it has hull armor of 75/35/75 respectively.

4 Likes

Yes please, my Ro-Go and NO.6 are feeling lonely.
They need more company.

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3 Likes

It was already been forwarded. As a suggestion…though I know it sadly will just become a dream come true event vehicle and not a proper TT vehicle. Unless the Mi-To is Event and O-I is TT.

3 Likes

I wonder what BR could be justified for the prototype lol, it has two 47mms in independently rotating turrets, so it could either be very fun or practically useless depending on where Gaijin puts it.

Considering the armor, it would probably sit at 7.0. The huge problems are the minor turrets.

The real Chi-Ri aka Chi-Ri II would be pretty nice too. A Jagdtiger with a 20 mm Auto cannon for air defense on the rear.

1 Like

In my comment, I am referring to the prototype during testing by Mitsubishi, where it was designated as the Mi-To rather than O-I. In this state the vehicle lacked a primary turret, and thus the main 150mm cannon.

Grzegames proposed it as a premium because it still technically has the 47mm mini turrets that could be useful in some way.

Essentially imagine this but without the larger central turret

Also, even the original completed model wouldn’t be 7.0, unlike the Maus there are a lot of weakspots that would make it quite easy to kill if you knew where to shoot. I personally want it to replace the M4A3 at 5.7, just because it fits the BR well and I despise copy paste.

2 Likes

Chi-Ri II never had a 20mm AA gun. I don’t even know where the heck you got that claim.

Besides that, the O-I and Mi-To would likely be around 5.3->5.7.
The Side Armor is none nonexistent, its gun isn’t something that would be good at 7.0, the 47mm’s sure are good at lower brs but at 7.0 would struggle but around 5.3->5.7 would be a nuisance or possible threat depending on the situation.

It’s also not that fast. Essentially it’s the Maus but Early-Mid-Late Interwar to earliest of WW2 in terms of design and production of the single 1 that was built.

Ho-Ri II. My bad, I misunderstood the designations.

1 Like

Ho-Ri II also never existed. Some were claiming this however it’s even less known if it was even at all considered and even then Japan never saw the Jagdtiger so it’s very unlikely.

Ho-Ri and Ho-Ri II I think you mean, but yeah since the 20mm dual mount was planned it could certainly be added to make for an unexpected AA defence.

Unfortunately never existed, yes. But I still find a very interesting concept.

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But when I mention “Jagdtiger” referring to the Ho-Ri II is purely because the design, of a centered casemate and stuff.

1 Like

Well, considering the existence of blueprints it certainly existed in the paper form, and it might have in prototype as well, since 5 Ho-Ris were known to be in production by the end of the war.

2 Likes

Unfortunately.

I know what you ment, i still have my doubts that the drawing is even offical since its still disputed.

TV-8 more realistic than this

I see that I have been misunderstood. Mi-To and OI have the same armament: 2 x 47mm and 1 x 150mm. They only differ in armor

1 Like

But the prototype was turretless during the drive testing phase no? The turret had not been completed by that point and the extra 75mm of armor was not applied.

From a historical point of view, OI and Mi-To were not armed and had the same armor (75/35/75). Mi-To became OI when it entered the training ground for tests in front of the army command. It had better armor than planned and plywood towers with weights. It broke down on the same day. So OI is a tank according to planned values (Armor 150/70/150) and Mi-To is a historical vehicle

2 Likes