Sorry for advertising, but I figured this is relevant to the F/A-18A and C Early discussion.
With the F/A-18A getting its inner-wing AIM-7M/Fs removed and being moved down to 12.3, I made a suggestion for the F/A-18A+ to be added in a folder with the A at ~12.7 or 13.0 without AMRAAMs. If you’re interested, please vote and leave feedback 🙂
Nice to see the CLOVIS get its laser rangefinder. I do hope to see some of the other reports go through even if they are up to dev discretion, a stabilized french vehicle below 9.7 is desperately needed. Also the ammunition is still modeled in the X Ray view as APFSDS when it only has access to HEAT right now.
Getting French 20mm ammunition would also be nice instead of all of those guns only using german HVAP, at the very least it would be great to see some buff for that HVAP because often it’s not much better than a 12.7mm.
@Smin1080p_WT Is there anything to share on any new gamemodes or reworks of existing ones. Specifically about ARB. ARB EC maybe? Is it something that is at least considered?
Also I want to specifically ask about this thread Air RB and its possible rework. Have devs at least seen this? Despite it being quite a large thread we haven’t heard anything from Gaijin regarding it, even though several CMs have been tagged in it. This and similar proposals (ARB EC) have been going around a while and I feel like a lot of people want to see them implemented.
Hey. Currently no, all efforts are focused on the Hornets Sting major and developments within that. So we don’t have any news to currently bring about things that may be in the road ahead of that for now.
Both us and the devs are regularly looking at topics, feedback, suggestions and otherwise. Regarding RB EC, we mentioned not too long ago investigations were taking place to see if / how it could make a return. As we are very much aware of peoples desires to see it. But come challenges remain for that event.
Want to hear something funny? AFAIK the laser mode was installed additionally after the base version had only a mmW seeker, resulting in the “Dual-Mode Brimstone” which we have in game as a “Single-Mode Brimstone” with only laser guidance. The reason for the integration of laser guidance wasn’t for the plane to do the lasing of the target, but for ground forces to buddy-laser targets to enhance prescision, prevent possible friendly-fire (always a risk for FnF-Missiles) and being able to exactly choose a target instead of the missile deciding which to attack.
Yes, the laser mode was added to add additional man-in-the-loop capability to enable use of the weapon system in urban environments and with reduced risk of friendly fire,
Which is sad as reworked gamemodes are needed since years, even more since the addition of FOX-3 and long range ground ordenance…
Which raises the question: Are there even “game designers” working at gaijin? The content the last years was all vehicles and technology but never a gameplay update which would have deserved that name. So they just seem to employ 3D-Artists and Programmers xD
RIght now I feel like good gamemodes are thing the game needs the most. We have all of these cool vehicles and mechanics but only deathmatch like modes to play them in.
It would be quite cool to see some more interactions from the devs regarding this.
I hope we see at least some test for a new mode soon.
It would have been interesting to see what the snail would have done if the Brimstones never had a laser guidance mode. Would we have gotten the EF without Brimstones at all? Would they have added the Brimstones with IR guidance? Would the have added them as mmW FnF but limited in number?
Brimstones would not have been introduced if the laser guidance mode did not exist. Originally they were planned not too be added, until this mode was put forward.