Major Update "Firebirds" - Rumor Round-Up & Discussion (Part 3)

There is what Id expect at a minimum, in that if the laser was turned off at about 4-5km from impact, they would just keep going to impact the last known location and there is what its like in game, where if you switch the laser off at 4-5km to impact, they drop like a rock out of the sky and fall short of the target by a significant distance.

Yes the work in progress should allow you to use things in grb for testing

I think there is a setting that switches that off

well if there is I can’t find it. I manually toggle my laser off and it still turns on after your bomb drops.

And you’ll get to test it when its ready for testing.

difference is AGM65s can travel further because they dont detonate after 60 seconds (and they’re FNF)

Fun fact despite several staff members mentioning “20km” range, I’ve pushed this plane to the point of having its wings rip off at nearly mach 2, and even at mach 2 the Brimstone wouldn’t come CLOSE to 20km. This missile peaks at 16km which… surprise surprise is less than the KH-38 which is also almost twice as fast… can be guided through smoke… has a larger blast radius… is on a better platform…

It needs to be 12.0 in ARB/ASB. Then it would be fine. It has some lovely QOL upgrades over the GR1 which would be nice in Sim and I normally just play the GR1 at 12.0 due to the lack of bluefor fighters at 11.7.

But yeah, like a lot of British vehicles of late. A Tragic representation of what should have beeen a very capable vehicle

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Btw I’m still fully awake and still got energy lol

Air battle setting > Enable laser designator before launch

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my thing is they stopped allowing planes in grb on the dev like 3 dev servers ago

but yeah it’s a spit in the face of British players (who historically have been shafted) to say they cant even get a nerfed FNF version (which there is a precedent for btw) added due to being “too strong”

While the F-15E, Ra’am, and Su-34 proceed to shatter the ceiling of CAS planes and set a whole new level of absolute insanity. Only the big boys are allowed to break the game like always.

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the worse part is I can see them giving us the extra 6 Brimstones now and pretending like that will fix all of its issues

I would trade 6 of the 9 brimstones we have now to have those 3 modeled with their FNF.

in its current state this is a somehow worse (for its tier) Su-39… but at a worse BR

it’s typical IOG drift, but I don’t see the necessity of let IOG take final control

Typical for missiles not for bombs. Bombs if you cut the laser pretty accurately land where you last pointed.

Yeah… Su-34 is about to totally strong GRB with 6x FnF KH-38s on a agile, supersonic platform that can also perform effective CAP.

but na tornado Gr4 is so strong it needs to be pre nerfed in to the absolute ground

In the absence of any FnF abiltiy then I think the missile just hitting the last known location if the laser is switched off / you are actively defending against a threat and lost tpod lock and it stilll hitting that spot (even if it has to be within 5km) wouldnt be entirely unreasonable (as far as I am aware, the IOG on the hellfire is totally wrong and ahs been reported such for months, it should work the same as bombs and hit the last known location just fine, same is probably true of the Brimstone)

That being said, I think they should be given the seeker head from the ePaveways. Cant track a moving target but can be rippled fired off at static targets at long range or guided onto a single moving target with the laser spot. I think it would be a fair middile ground if FnF like the Kh-38 or AGM-65 is deemed too OP

I THINK THAT THE SU-34 AND F-15E HAVE COMPLETELY DISRUPTED THE AIR-GROUND BALANCE, ESPECIALLY THE SU-34. There is no way to deal with them except armor and fighters. Even fighter jets may not be able to shoot them down, such as the F-4 ICE

which I just find so funny that 9 brimstones that dont one shot, dont work at all with LOG, dont actually reach their maximum range, and take a full minute from just 15km as well as having a terrible arc of fire “are to op”

yet the KH38, takes less then a minute from 20km, actually fired from 20kms, doesn’t have a massively restricting firing arc, can one shot any tank, LOG is good enough to hit targets in smoke, and if the target leaves the smoke it will require them, oh and obviously after all of that they are Fire and Forget

like how does gaijin look at those 2 and be like, “yep brimstones are to op and you have a skill issue if you dont do well with them”

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