Major Update "Firebirds" - Rumor Round-Up & Discussion (Part 3)

Then u cant fly the su 34 right.
Dont fire them right from the airfield

If you read my comment I said once it hits the main branch it would be harder to get a base with it. I used it on the dev server and yes you could get a single base quick as hell. But remember on the dev server 90% of the players in your lobby are actual bots. So they is literally no one going for all the bases

I found what changed. OSA middle axle no longer turns

1 Like

image

I have everything, Muhahahaha

4 Likes

Sorry a question, the F-15E for israel, is after the F16D Barak II or after the F-15C?

After the F-16D Barak II

2 Likes

great! thanks :D

God damn, I’m all for people being able to spend their money however they want but that is extreme.

But still, hope you enjoy them all dude

2 Likes

It’s exactly as I said, the only plane that could maybe overtake grom-1s to bases would be the F-15E or I

Talking about attacking ground targets is besides the point

You aren’t a whale. You’re a leviathan class lifeform.

11 Likes

With glidebombs that have 26kg of tnt equivalent?

when is your wallet’s funeral?

2 Likes

With normal bomb loads. We’re talking about destroying bases

1 Like

Leviathan class? That’s more like an Elder Gargantuan.

5 Likes

In the new dev patch you can now pre-select the radar mode, scan width, and distance before a mission/test drive - other than that I’m not sure what changed

it’s been reincarnated haha

Finally. A bug that doesn’t need fixing.

Dont worry, it fixed itself.

My favourite game mode. Air sim EC atleast.
Wish they’d develop it further.

You’re absolutely right but I still feel it should be represented in sim. Especially when cruise missiles come. We kinda see these tactics used in a certain ongoing conflict.
Perhaps a longer re-arm time for this weaponry?
The 20 or so seconds you have now are also not very realistic. I’d say for most other weapons it’s a gameplay sacrifice but here it would be nice to see a bump in re-arm time.
Or perhaps a timer that is activated when the ammo is spent and not upon landing. This way if you multirole with this weapon in your loadout then by the time you land after doing other objectives your rearm is normal because in most aspects you’ve had a balanced sortie.