I mean, it is possible to control T-pod from the cockpit MFD instead of exclusive camera?
What about from within the cockpit view, and then using the TGP MFD screens to set targets?
its not a priority at all, gaijin have made it clear that they think a FnF brimstone even just in mode 2 would be to strong (ignoring that KH38MTs on the Su34 will probably be far more oppressive then laser guided brimstones ever will be)
The only way and fun way i could see Brimstone working is buddy lasing.
Right now you are just going to be intercepted before your missile impacts.
This would be incorrect.
- TGP Launch Zone (Fixed)
- Launch angles far too small (Fixed)
- Mass incorrect (Fixed)
- Missing Proxy Fuse (currently under further study)
- Max range too short (currently pending additional source material)
Every Brimstone report has been actioned. With 3/5 fixed and the last two open ones under further consideration.
Not with the current implementation. But its possible in the future perhaps.
Oki. Thank you. =D
I do hope this gets fixed as right now they can maybe achieve a max range of 15 maybe 16km
These are changes
But they dont change the key limitations of the weapon system.
It’s still painfully slow.
It still doesnt kill in one hit
It still loses so much energy and it still acts like a modern day Bullpup needing constant guidance.
The issue isnt the weapon system its the implementation in the game.
(I know its not getting an FnF mode) which means it’s just not worth taking
Hopefully we see this soon in the game, this would be a massive win for sim players that like to play CAS or strike aircraft
There’s already an accepted bug report for SPICE and Popeyes for the F-15i. IRL I’m not 100% sure if it could mount mavericks, but I don’t think they are/were used on the Ra’am.
Hoping the Mirage 2000D RMV devblog will be this week, given the specific situation of that aircraft the plans shared regarding it 's implementation will probably give a clearer picture for how new AAM weaponry will be introduced in future updates too.
This is historical, unless there is any additional sources to show its incorrect. Its currently setup using all available public information.
It seems to for me in most cases?
Again, this will need a report with any evidence to show its performance is not correct.
Sadly changes cant be made without some evidence to show exactly what you are claiming is incorrect.
could we get mmW missiles on a test server at some point?
It doesnt always kill in a single hit and we wont know for sure until its on the live server.
Gaijin have made the choice to add 2nd? (gen Brimstone) it has a weaker motor and reduced range
I’m yet to acheive a 20km range hit.
They fall out of the sky we dont have drag coefficients.
We are also forced to use them to try and deal with modern (current day systems like Pantsir) we should dump Brimstone and just give Tornado ALARM.
I know we dont have ARM but isnt that what the Kh-38 is used for?
These types of missiles are currently not planned to come to the game anytime soon for the reasons outlined in the Tornado Dev blog.
@Smin1080p_WT now youre here anyways, is the fact the pantsir cant guide missiles to multiple targets now a bug or intended. i never got a response to the report i made
1st Generation Brimstones (non-dual mode) do not have a SAL mode, therefor they are not possible to currently add.
I do not have an answer at hand on this. Its the type of thing evidence would need to be submitted in a report to confirm if it could or could not.
Thanks for the clarification